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authorDavid Karlaš <david.karlas@xamarin.com>2014-07-14 16:15:42 +0400
committerDavid Karlaš <david.karlas@xamarin.com>2014-07-14 16:54:29 +0400
commitce7b38f0ba0609cc01b40c05ff1c31db7bd8bc46 (patch)
tree1f39454e1bd6f1f7095170a8d8484c4ccb36bb69 /main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters
parenta2ba569ad148d0359a95e73ebb05c7f305c345f8 (diff)
[Debugger] BezierPathPreview and UI/NSBezierPath converters
Diffstat (limited to 'main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters')
-rw-r--r--main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters/BezierPathConverter.cs124
1 files changed, 124 insertions, 0 deletions
diff --git a/main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters/BezierPathConverter.cs b/main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters/BezierPathConverter.cs
new file mode 100644
index 0000000000..2a57cce0b7
--- /dev/null
+++ b/main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Converters/BezierPathConverter.cs
@@ -0,0 +1,124 @@
+//
+// BezierPathConverter.cs
+//
+// Author:
+// David Karlaš <david.karlas@xamarin.com>
+//
+// Copyright (c) 2014 Xamarin, Inc (http://www.xamarin.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+using System;
+using Mono.Debugging.Client;
+using System.Collections.Generic;
+
+namespace MonoDevelop.Debugger.Converters
+{
+ public enum BezierPathElementType
+ {
+ MoveTo,
+ LineTo,
+ CurveTo,
+ ClosePath
+ }
+
+ public struct BezierPathElement
+ {
+ public BezierPathElementType ElementType;
+ public Xwt.Point Point1;
+ public Xwt.Point Point2;
+ public Xwt.Point Point3;
+ }
+
+ class BezierPathConverter : DebugValueConverter<List<BezierPathElement>>
+ {
+ #region implemented abstract members of DebugValueConverter
+
+ public override bool CanGetValue (ObjectValue val)
+ {
+ return val.TypeName.EndsWith ("AppKit.NSBezierPath") ||
+ val.TypeName.EndsWith ("UIKit.UIBezierPath");
+ }
+
+ enum NSBezierPathElement
+ {
+ MoveTo,
+ LineTo,
+ CurveTo,
+ ClosePath
+ }
+
+ public override List<BezierPathElement> GetValue (ObjectValue val)
+ {
+ var ops = DebuggingService.DebuggerSession.EvaluationOptions.Clone ();
+ ops.AllowTargetInvoke = true;
+ var elements = new List<BezierPathElement> ();
+ var rawVal = val.GetRawValue (ops) as RawValue;
+ int elementCount = (int)rawVal.GetMemberValue ("ElementCount");
+ for (int i = 0; i < elementCount; i++) {
+ object[] outArgs;
+ var elementType = rawVal.CallMethod ("ElementAt", out outArgs, i, new System.Drawing.PointF[0]);
+ if (outArgs == null) {
+ //If outArgs are null we are probably on old mono runtime which
+ //doesn't support out arguments
+ return null;
+ }
+ var rawArray = outArgs [1] as RawValueArray;
+ var array = rawArray.GetValues (0, rawArray.Length);
+ switch ((NSBezierPathElement)(long)elementType) {
+ case NSBezierPathElement.MoveTo:
+ elements.Add (new BezierPathElement () {
+ ElementType = BezierPathElementType.MoveTo,
+ Point1 = new Xwt.Point (
+ (float)(array.GetValue (0) as RawValue).GetMemberValue ("X"),
+ (float)(array.GetValue (0) as RawValue).GetMemberValue ("Y"))
+ });
+ break;
+ case NSBezierPathElement.ClosePath:
+ elements.Add (new BezierPathElement () {
+ ElementType = BezierPathElementType.ClosePath
+ });
+ break;
+ case NSBezierPathElement.LineTo:
+ elements.Add (new BezierPathElement () {
+ ElementType = BezierPathElementType.LineTo,
+ Point1 = new Xwt.Point (
+ (float)(array.GetValue (0) as RawValue).GetMemberValue ("X"),
+ (float)(array.GetValue (0) as RawValue).GetMemberValue ("Y"))
+ });
+ break;
+ case NSBezierPathElement.CurveTo:
+ elements.Add (new BezierPathElement () {
+ ElementType = BezierPathElementType.CurveTo,
+ Point1 = new Xwt.Point ((float)(array.GetValue (0) as RawValue).GetMemberValue ("X"),
+ (float)(array.GetValue (0) as RawValue).GetMemberValue ("Y")),
+ Point2 = new Xwt.Point ((float)(array.GetValue (1) as RawValue).GetMemberValue ("X"),
+ (float)(array.GetValue (1) as RawValue).GetMemberValue ("Y")),
+ Point3 = new Xwt.Point ((float)(array.GetValue (2) as RawValue).GetMemberValue ("X"),
+ (float)(array.GetValue (2) as RawValue).GetMemberValue ("Y"))
+ });
+ break;
+ }
+ }
+ return elements;
+ }
+
+ #endregion
+ }
+}
+