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Diffstat (limited to 'main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Visualizer/ValueVisualizer.cs')
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diff --git a/main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Visualizer/ValueVisualizer.cs b/main/src/addins/MonoDevelop.Debugger/MonoDevelop.Debugger.Visualizer/ValueVisualizer.cs
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+//
+// ValueVisualizer.cs
+//
+// Author:
+// Lluis Sanchez <lluis@xamarin.com>
+//
+// Copyright (c) 2013 Xamarin Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+using System;
+using Mono.Debugging.Client;
+
+namespace MonoDevelop.Debugger
+{
+ public abstract class ValueVisualizer
+ {
+ /// <summary>
+ /// Display name of the visualizer
+ /// </summary>
+ /// <remarks>
+ /// This name is shown in a combo box at the top of the visualizer dialog when
+ /// there is more than one visualizer available for a value
+ /// </remarks>
+ public abstract string Name { get; }
+
+ /// <summary>
+ /// Determines whether this instance can visualize the specified value
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if this instance can visualize the specified value; otherwise, <c>false</c>.
+ /// </returns>
+ /// <param name='val'>
+ /// The value
+ /// </param>
+ /// <remarks>
+ /// This method must check the value and return <c>true</c> if it is able to display that value.
+ /// Typically, this method will check the TypeName of the value.
+ /// </remarks>
+ public abstract bool CanVisualize (ObjectValue val);
+
+ /// <summary>
+ /// Determines whether this instance is the default visualizer for the specified value
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if this instance is the default visualizer for the specified value; otherwise, <c>false</c>.
+ /// </returns>
+ /// <param name='val'>
+ /// The value
+ /// </param>
+ /// <remarks>
+ /// The default visualizer will be selected by default in the visualizer dialog
+ /// </remarks>
+ public virtual bool IsDefaultVisualizer (ObjectValue val)
+ {
+ return false;
+ }
+
+ /// <summary>
+ /// Gets a visualizer widget for a value
+ /// </summary>
+ /// <returns>
+ /// The visualizer widget.
+ /// </returns>
+ /// <param name='val'>
+ /// A value
+ /// </param>
+ /// <remarks>
+ /// This method is called to get a widget for displaying the specified value.
+ /// The method should create the widget and load the required information from
+ /// the value. Notice that the ObjectValue.Value property returns a string
+ /// representation of the value. If the visualizer needs to get values from
+ /// the object properties, it can use the ObjectValue.GetRawValue method.
+ /// </remarks>
+ public abstract Gtk.Widget GetVisualizerWidget (ObjectValue val);
+
+ /// <summary>
+ /// Saves changes done in the visualizer
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if the changes could be saved
+ /// </returns>
+ /// <param name='val'>
+ /// The value on which to store changes
+ /// </param>
+ /// <remarks>
+ /// This method is called to save changes done in the visualizer.
+ /// The implementation should use ObjectValue.SetRawValue to store the changes.
+ /// This method is only called if CanEdit returns <c>true</c>.
+ /// </remarks>
+ public virtual bool StoreValue (ObjectValue val)
+ {
+ return false;
+ }
+
+ /// <summary>
+ /// Determines whether this instance supports editing the specified value
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if this instance can edit the specified value; otherwise, <c>false</c>.
+ /// </returns>
+ /// <param name='val'>
+ /// The value
+ /// </param>
+ /// <remarks>
+ /// This method is called to determine if this visualizer supports value editing,
+ /// in addition to visualization.
+ /// The method is called only if CanVisualize returns <c>true</c> for the value, and
+ /// if the value doesn't have the ReadOnly flag.
+ /// Editing support is optional. The default implementation returns <c>false</c>.
+ /// </remarks>
+ public virtual bool CanEdit (ObjectValue val)
+ {
+ return false;
+ }
+ }
+}
+