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Diffstat (limited to 'main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs')
-rw-r--r--main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs b/main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs
index 6fc42b0782..8f74963df2 100644
--- a/main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs
+++ b/main/src/core/Mono.Texteditor/Mono.TextEditor.Theatrics/BounceFadePopupWindow.cs
@@ -37,12 +37,12 @@ namespace Mono.TextEditor.Theatrics
{
Stage<BounceFadePopupWindow> stage = new Stage<BounceFadePopupWindow> ();
Gdk.Pixbuf textImage = null;
- TextEditor editor;
+ MonoTextEditor editor;
protected double scale = 0.0;
protected double opacity = 1.0;
- public BounceFadePopupWindow (TextEditor editor) : base (Gtk.WindowType.Popup)
+ public BounceFadePopupWindow (MonoTextEditor editor) : base (Gtk.WindowType.Popup)
{
if (!IsComposited)
throw new InvalidOperationException ("Only works with composited screen. Check Widget.IsComposited.");
@@ -69,7 +69,7 @@ namespace Mono.TextEditor.Theatrics
stage.UpdateFrequency = 10;
}
- protected TextEditor Editor { get { return editor; } }
+ protected MonoTextEditor Editor { get { return editor; } }
/// <summary>Duration of the animation, in milliseconds.</summary>
public uint Duration { get; set; }
@@ -227,12 +227,12 @@ namespace Mono.TextEditor.Theatrics
{
Stage<BounceFadePopupWidget> stage = new Stage<BounceFadePopupWidget> ();
Gdk.Pixbuf textImage = null;
- TextEditor editor;
+ MonoTextEditor editor;
protected double scale = 0.0;
protected double opacity = 1.0;
- public BounceFadePopupWidget (TextEditor editor)
+ public BounceFadePopupWidget (MonoTextEditor editor)
{
if (!IsComposited)
throw new InvalidOperationException ("Only works with composited screen. Check Widget.IsComposited.");
@@ -256,7 +256,7 @@ namespace Mono.TextEditor.Theatrics
stage.UpdateFrequency = 10;
}
- protected TextEditor Editor { get { return editor; } }
+ protected MonoTextEditor Editor { get { return editor; } }
/// <summary>Duration of the animation, in milliseconds.</summary>
public uint Duration { get; set; }