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#region license
// Copyright (c) 2005, Peter Johanson (latexer@gentoo.org)
// All rights reserved.
//
// BooBinding is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// BooBinding is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with BooBinding; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion
namespace BooBinding.Gui
import System
import System.Collections
import System.IO
import System.Runtime.InteropServices
import Gtk
import Gdk
import GLib
import Pango
import GtkSourceView
import MonoDevelop.Components
import MonoDevelop.Projects.Gui.Completion
import MonoDevelop.Core
import MonoDevelop.Projects
import MonoDevelop.Ide.Gui
import MonoDevelop.Projects.Dom.Parser
import MonoDevelop.Projects.Dom.Output
/*
* TODO
*
* 1) Don't record lines with errors in the _scriptLines buffer
*/
class ShellTextView (SourceView, ICompletionWidget):
private static _promptRegular = ">>> "
private static _promptMultiline = "... "
[Getter(Model)]
model as IShellModel
private _scriptLines = ""
private _commandHistoryPast as Stack = Stack()
private _commandHistoryFuture as Stack = Stack()
private _inBlock as bool = false
private _blockText = ""
private _reset_clears_history as bool
private _reset_clears_scrollback as bool
private _auto_indent as bool
private _load_assembly_after_build as bool
private _proj as Project
private _assembliesLoaded as bool
private _fakeProject as DotNetProject
private _fakeSolution as Solution
private _fakeFileName as string
private _fileInfo as FileStream
private _parserContext as ProjectDom;
def constructor(model as IShellModel):
manager = SourceLanguagesManager()
lang = manager.GetLanguageFromMimeType(model.MimeType)
if lang != null:
buf = SourceBuffer(lang)
else:
buf = SourceBuffer(GtkSourceView.SourceTagTable())
// This freaks out booc for some reason.
//super(buf, Highlight: true)
super(buf)
buf.Highlight = true
self.model = model
self.WrapMode = Gtk.WrapMode.Word
self.ModifyFont(Model.Properties.Font)
# FIXME: Put the project file somewhere other than /tmp
shellProjectFile = System.IO.Path.Combine (MonoDevelop.Core.PropertyService.ConfigPath, "${Model.LanguageName}-shell-project.mdp")
// 'touch' the file so the MD parsing foo sees it as existing.
_fakeFileName = System.IO.Path.Combine (MonoDevelop.Core.PropertyService.ConfigPath, "shell-dummy-file.${Model.MimeTypeExtension}")
if not System.IO.File.Exists (_fakeFileName):
_fileInfo = System.IO.File.Create (_fakeFileName)
_fileInfo.Close ()
_fakeProject = DotNetAssemblyProject(Model.LanguageName, Name: "___ShellProject", FileName: shellProjectFile)
_fakeSolution = Solution()
_fakeSolution.RootFolder.AddItem(_fakeProject)
ProjectDomService.Load (_fakeSolution)
_parserContext = ProjectDomService.GetProjectDom (_fakeProject)
Model.Properties.InternalProperties.PropertyChanged += OnPropertyChanged
Model.RegisterOutputHandler (HandleOutput)
_auto_indent = Model.Properties.AutoIndentBlocks
_reset_clears_scrollback = Model.Properties.ResetClearsScrollback
_reset_clears_history = Model.Properties.ResetClearsHistory
_load_assembly_after_build = Model.Properties.LoadAssemblyAfterBuild
// The 'Freezer' tag is used to keep everything except
// the input line from being editable
tag = TextTag ("Freezer")
tag.Editable = false
Buffer.TagTable.Add (tag)
prompt (false)
IdeApp.ProjectOperations.EndBuild += ProjectCompiled
IdeApp.ProjectOperations.CurrentProjectChanged += ProjectChanged
// Run our model. Needs to happen for models which may spawn threads,
// processes, etc
Model.Run()
def ProjectChanged (sender, e as ProjectEventArgs):
_proj = e.Project
def ProjectCompiled (sender, args as BuildEventArgs):
if _load_assembly_after_build and args.Success:
Model.Reset()
resetGui()
loadProjectAssemblies ()
def loadProjectAssemblies():
for assembly in getProjectAssemblies ():
if (System.IO.File.Exists(assembly)):
Model.Reset()
Model.LoadAssembly (assembly)
_assembliesLoaded = true
def getProjectAssemblies():
_assemblies = []
if (_proj is not null):
assembly = _proj.GetOutputFileName(ProjectService.DefaultConfiguration)
if not assembly.IsNull:
_assemblies.Add(assembly)
else:
projects = IdeApp.Workspace.GetAllProjects()
for entry as Project in projects:
if entry is null:
continue
assembly = entry.GetOutputFileName(ProjectService.DefaultConfiguration)
if not assembly.IsNull:
_assemblies.Add(assembly)
return _assemblies
def HandleOutput():
GLib.Idle.Add (outputIdleProcessor)
def outputIdleProcessor() as bool:
output = Model.GetOutput()
if output is not null:
for line as string in output:
processOutput (line )
prompt (true)
for assembly in Model.References:
_fakeProject.AddReference(assembly)
GLib.Idle.Add () do:
ProjectDomService.Parse (_fakeProject, _fakeFileName, _scriptLines)
return false
override def Dispose():
Model.Dispose()
#region Overrides of the standard methods for event handling
override def OnPopulatePopup (menu as Gtk.Menu):
_copyScriptInput = ImageMenuItem (GettextCatalog.GetString ("Copy Script"))
_copyScriptInput.Activated += { Gtk.Clipboard.Get (Gdk.Atom.Intern ("PRIMARY", true)).SetText(_scriptLines) }
_copyScriptInput.Image = Gtk.Image (Stock.Copy, Gtk.IconSize.Menu)
_saveScriptToFile = ImageMenuItem (GettextCatalog.GetString ("Save Script As ..."))
_saveScriptToFile.Image = Gtk.Image (Stock.SaveAs, Gtk.IconSize.Menu)
_saveScriptToFile.Activated += OnSaveScript
_loadAssemblies = ImageMenuItem (GettextCatalog.GetString ("Load Project Assemblies (forces shell reset)"))
_loadAssemblies.Image = Gtk.Image (Stock.Add, Gtk.IconSize.Menu)
_loadAssemblies.Activated += def():
if Model.Reset ():
resetGui ()
loadProjectAssemblies ()
_reset = ImageMenuItem (GettextCatalog.GetString ("Reset Shell"))
_reset.Image = Gtk.Image (Stock.Clear, Gtk.IconSize.Menu)
_reset.Activated += def():
if Model.Reset():
resetGui()
_assembliesLoaded = false
if _scriptLines.Length <= 0:
_copyScriptInput.Sensitive = false
_saveScriptToFile.Sensitive = false
_reset.Sensitive = false
if (_assembliesLoaded == false) and (len (getProjectAssemblies ()) > 0):
_loadAssemblies.Sensitive = true
else:
_loadAssemblies.Sensitive = false
_sep = Gtk.SeparatorMenuItem()
menu.Prepend(_sep)
menu.Prepend(_copyScriptInput)
menu.Prepend(_saveScriptToFile)
menu.Prepend(_loadAssemblies)
menu.Prepend(_reset)
_sep.Show()
_copyScriptInput.Show()
_saveScriptToFile.Show()
_loadAssemblies.Show()
_reset.Show()
override def OnKeyPressEvent (ev as Gdk.EventKey):
ka as KeyActions
processkeyresult as bool
// TODO: cast ((char), ev.Key) (seems not to work)
processkeyresult = CompletionWindowManager.PreProcessKeyEvent (ev.Key, char('\0'), ev.State, ka)
CompletionWindowManager.PostProcessKeyEvent (ka)
if processkeyresult:
return true
// Short circuit to avoid getting moved back to the input line
// when paging up and down in the shell output
if ev.Key in (Gdk.Key.Page_Up, Gdk.Key.Page_Down):
return super (ev)
// Needed so people can copy and paste, but always end up
// typing in the prompt.
if Cursor.Compare (InputLineBegin) < 0:
Buffer.MoveMark (Buffer.SelectionBound, InputLineEnd)
Buffer.MoveMark (Buffer.InsertMark, InputLineEnd)
if (ev.State == Gdk.ModifierType.ControlMask) and ev.Key == Gdk.Key.space:
TriggerCodeCompletion ()
if ev.Key == Gdk.Key.Return:
if _inBlock:
if InputLine == "":
processInput (_blockText)
_blockText = ""
_inBlock = false
else:
_blockText += "\n${InputLine}"
if _auto_indent:
_whiteSpace = /^(\s+).*/.Replace(InputLine, "$1")
if InputLine.Trim()[-1:] == ":":
_whiteSpace += "\t"
prompt (true, true)
if _auto_indent:
InputLine += "${_whiteSpace}"
else:
// Special case for start of new code block
if InputLine.Trim()[-1:] == ":":
_inBlock = true
_blockText = InputLine
prompt (true, true)
if _auto_indent:
InputLine += "\t"
return true
// Bookkeeping
if InputLine != "":
// Everything but the last item (which was input),
//in the future stack needs to get put back into the
// past stack
while _commandHistoryFuture.Count > 1:
_commandHistoryPast.Push(cast(string,_commandHistoryFuture.Pop()))
// Clear the pesky junk input line
_commandHistoryFuture.Clear()
// Record our input line
_commandHistoryPast.Push(InputLine)
if _scriptLines == "":
_scriptLines += "${InputLine}"
else:
_scriptLines += "\n${InputLine}"
processInput (InputLine)
return true
// The next two cases handle command history
elif ev.Key == Gdk.Key.Up:
if (not _inBlock) and _commandHistoryPast.Count > 0:
if _commandHistoryFuture.Count == 0:
_commandHistoryFuture.Push(InputLine)
else:
if _commandHistoryPast.Count == 1:
return true
_commandHistoryFuture.Push(cast(string,_commandHistoryPast.Pop()))
InputLine = cast (string, _commandHistoryPast.Peek())
return true
elif ev.Key == Gdk.Key.Down:
if (not _inBlock) and _commandHistoryFuture.Count > 0:
if _commandHistoryFuture.Count == 1:
InputLine = cast(string, _commandHistoryFuture.Pop())
else:
_commandHistoryPast.Push (cast(string,_commandHistoryFuture.Pop()))
InputLine = cast (string, _commandHistoryPast.Peek())
return true
elif ev.Key == Gdk.Key.Left:
// Keep our cursor inside the prompt area
if Cursor.Compare (InputLineBegin) <= 0:
return true
elif ev.Key == Gdk.Key.Home:
Buffer.MoveMark (Buffer.InsertMark, InputLineBegin)
// Move the selection mark too, if shift isn't held
if (ev.State & Gdk.ModifierType.ShiftMask) == ev.State:
Buffer.MoveMark (Buffer.SelectionBound, InputLineBegin)
return true
elif ev.Key == Gdk.Key.period:
ret = super.OnKeyPressEvent(ev)
// prepareCompletionDetails (Buffer.GetIterAtMark (Buffer.InsertMark))
// CompletionListWindow.ShowWindow(char('.'), CodeCompletionDataProvider (_parserContext, _ambience, _fakeFileName, true), self)
return ret
// Short circuit to avoid getting moved back to the input line
// when paging up and down in the shell output
elif ev.Key in (Gdk.Key.Page_Up, Gdk.Key.Page_Down):
return super (ev)
return super (ev)
protected override def OnFocusOutEvent (e as EventFocus):
CompletionWindowManager.HideWindow ()
return super.OnFocusOutEvent(e)
#endregion
private def TriggerCodeCompletion():
iter = Cursor
triggerChar = char('\0')
triggerIter = TextIter.Zero
if (iter.Char != null and iter.Char.Length > 0):
if iter.Char[0] in (char(' '), char('\t'), char('.'), char('('), char('[')):
triggerIter = iter
triggerChar = iter.Char[0]
while iter.LineOffset > 0 and triggerIter.Equals (TextIter.Zero):
if (iter.Char == null or iter.Char.Length == 0):
iter.BackwardChar ()
continue
if iter.Char[0] in (char(' '), char('\t'), char('.'), char('('), char('[')):
triggerIter = iter
triggerChar = iter.Char[0]
break
iter.BackwardChar ()
if (triggerIter.Equals (TextIter.Zero)):
return
triggerIter.ForwardChar ()
// prepareCompletionDetails (triggerIter)
// CompletionListWindow.ShowWindow (triggerChar, CodeCompletionDataProvider (_parserContext, _ambience, _fakeFileName, true), self)
// Mark to find the beginning of our next input line
private _endOfLastProcessing as TextMark
#region Public getters for useful values
public InputLineBegin as TextIter:
get:
endIter = Buffer.GetIterAtMark (_endOfLastProcessing)
return endIter
public InputLineEnd as TextIter:
get:
return Buffer.EndIter
private Cursor as TextIter:
get:
return Buffer.GetIterAtMark (Buffer.InsertMark)
#endregion
// The current input line
public InputLine as string:
get:
return Buffer.GetText (InputLineBegin, InputLineEnd, false)
set:
start = InputLineBegin
end = InputLineEnd
Buffer.Delete (start, end)
start = InputLineBegin
Buffer.Insert (start, value)
#region local private methods
private def processInput (line as string):
Model.QueueInput (line)
private def processOutput (line as string):
end = Buffer.EndIter
Buffer.Insert (end , "\n${line}")
private def prompt (newLine as bool):
prompt (newLine, false)
private def prompt (newLine as bool, multiline as bool):
if newLine:
Buffer.Insert (Buffer.EndIter , "\n")
if multiline:
Buffer.Insert (Buffer.EndIter , "${_promptMultiline}")
else:
Buffer.Insert (Buffer.EndIter , "${_promptRegular}")
Buffer.PlaceCursor (Buffer.EndIter)
ScrollMarkOnscreen(Buffer.InsertMark)
// Record the end of where we processed, used to calculate start
// of next input line
_endOfLastProcessing = Buffer.CreateMark (null, Buffer.EndIter, true)
// Freeze all the text except our input line
Buffer.ApplyTag(Buffer.TagTable.Lookup("Freezer"), Buffer.StartIter, InputLineBegin)
private def resetGui():
if _reset_clears_scrollback:
Buffer.Text = ""
if _reset_clears_history:
_commandHistoryFuture.Clear()
_commandHistoryPast.Clear()
_scriptLines = ""
prompt(not _reset_clears_scrollback)
// FIXME: Make my FileChooser use suck less
private def OnSaveScript():
_sel = FileSelector("Save Script ...", FileChooserAction.Save)
_sel.Run()
if _sel.Filename:
_sel.Hide()
_path = _sel.Filename
using writer = StreamWriter (_path):
writer.Write (_scriptLines)
else:
_sel.Hide()
def OnPropertyChanged (obj as object, e as PropertyChangedEventArgs):
if e.Key == "Font":
self.ModifyFont(Model.Properties.Font)
elif e.Key == "AutoIndentBlocks":
_auto_indent = Model.Properties.AutoIndentBlocks
elif e.Key == "ResetClearsScrollback":
_reset_clears_scrollback = Model.Properties.ResetClearsScrollback
elif e.Key == "ResetClearsHistory":
_reset_clears_history = Model.Properties.ResetClearsHistory
elif e.Key == "LoadAssemblyAfterBuild":
_load_assembly_after_build = Model.Properties.LoadAssemblyAfterBuild
return
#endregion
#region ICompletionWidget
public event CompletionContextChanged as EventHandler;
def ICompletionWidget.CreateCodeCompletionContext (triggerOffset as int) as CodeCompletionContext:
triggerIter = Buffer.GetIterAtOffset (triggerOffset);
rect = GetIterLocation (Buffer.GetIterAtMark (Buffer.InsertMark))
wx as int
wy as int
BufferToWindowCoords (Gtk.TextWindowType.Widget, rect.X, rect.Y + rect.Height, wx, wy)
tx as int
ty as int
GdkWindow.GetOrigin (tx, ty)
ctx = CodeCompletionContext ();
ctx.TriggerOffset = triggerIter.Offset;
ctx.TriggerLine = triggerIter.Line;
ctx.TriggerLineOffset = triggerIter.LineOffset;
ctx.TriggerXCoord = tx + wx;
ctx.TriggerYCoord = ty + wy;
ctx.TriggerTextHeight = rect.Height;
return ctx;
ICompletionWidget.SelectedLength:
get:
select1 as TextIter
select2 as TextIter
if Buffer.GetSelectionBounds (select1, select2):
return Buffer.GetText (select1, select2, true).Length
else:
return 0
ICompletionWidget.TextLength:
get:
return Buffer.EndIter.Offset
def ICompletionWidget.GetChar (offset as int) as System.Char:
return Buffer.GetIterAtLine (offset).Char[0]
def ICompletionWidget.GetText (startOffset as int, endOffset as int) as string:
return Buffer.GetText(Buffer.GetIterAtOffset (startOffset), Buffer.GetIterAtOffset(endOffset), true)
def ICompletionWidget.GetCompletionText (ctx as CodeCompletionContext) as string:
return Buffer.GetText (Buffer.GetIterAtOffset (ctx.TriggerOffset), Buffer.GetIterAtMark (Buffer.InsertMark), false);
def ICompletionWidget.SetCompletionText (ctx as CodeCompletionContext, partial_word as string, complete_word as string):
offsetIter = Buffer.GetIterAtOffset(ctx.TriggerOffset)
endIter = Buffer.GetIterAtOffset (offsetIter.Offset + partial_word.Length)
Buffer.MoveMark (Buffer.InsertMark, offsetIter)
Buffer.Delete (offsetIter, endIter)
Buffer.InsertAtCursor (complete_word)
ICompletionWidget.GtkStyle:
get:
return self.Style.Copy();
#endregion
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