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Function.cs « Parser « CBinding « addins « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// Function.cs
//
// Authors:
//   Marcos David Marin Amador <MarcosMarin@gmail.com>
//
// Copyright (C) 2007 Marcos David Marin Amador
//
//
// This source code is licenced under The MIT License:
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;

using MonoDevelop.Projects;

namespace CBinding.Parser
{
	public class Function : LanguageItem
	{
		private string[] parameters;
		private string signature;
		private bool is_const = false;
		
		public Function (Tag tag, Project project, string ctags_output) : base (tag, project)
		{
			signature = tag.Signature;
			ParseSignature (tag.Signature);
			
			if (GetNamespace (tag, ctags_output)) return;
			if (GetClass (tag, ctags_output)) return;
			if (GetStructure (tag, ctags_output)) return;
			if (GetUnion (tag, ctags_output)) return;

			// TODO: Remove all this when sure it is no longer needed
			// (because we no longer generate prototype tags).
//			if (tag.Kind == TagKind.Prototype) {
//				Access = tag.Access;
//				if (GetNamespace (tag, ctags_output)) return;
//				if (GetClass (tag, ctags_output)) return;
//				if (GetStructure (tag, ctags_output)) return;
//				if (GetUnion (tag, ctags_output)) return;
//			} else {
//				// If it is not a prototype tag, we attempt to get the prototype tag
//				// we need the prototype tag because the implementation tag
//				// marks the belonging namespace as a if it were a class
//				// and it does not have the access field.
//				Tag prototypeTag = TagDatabaseManager.Instance.FindTag (Name, TagKind.Prototype, ctags_output);
//				
//				if (prototypeTag == null) {
//					// It does not have a prototype tag which means it is inline
//					// and when it is inline it does have all the info we need
//					
//					if (GetNamespace (tag, ctags_output)) return;
//					if (GetClass (tag, ctags_output)) return;
//					if (GetStructure (tag, ctags_output)) return;
//					if (GetUnion (tag, ctags_output)) return;
//					
//					return;
//				}
//				
//				// we need to re-get the access
//				Access = prototypeTag.Access;
//				
//				if (GetNamespace (prototypeTag, ctags_output)) return;
//				if (GetClass (prototypeTag, ctags_output)) return;
//				if (GetStructure (prototypeTag, ctags_output)) return;
//				if (GetUnion (prototypeTag, ctags_output)) return;
//			}
		}
		
		private void ParseSignature (string signature)
		{
			if (null == signature) return;
			
			string sig = signature;
			
			if (signature.EndsWith ("const")) {
				is_const = true;
				sig = signature.Substring (0, signature.Length - 6);
				sig = sig.Substring (1, sig.Length - 2);
			} else {
				sig = signature.Substring (1, signature.Length - 2);
			}
			
			parameters = sig.Split (',');
			
			for (int i = 0; i < parameters.Length; i++)
				parameters[i] = parameters[i].Trim ();
		}
		
		public string[] Parameters {
			get { return parameters; }
		}
		
		public string Signature {
			get { return signature; }
		}
		
		public bool IsConst {
			get { return is_const; }
		}
		
		public override bool Equals (object o)
		{
			Function other = o as Function;
			
			if (other != null &&
			    FullName == other.FullName &&
			    Project.Equals(other.Project) &&
				Signature == other.Signature)
				return true;
			
			return false;
		}
		
		public override int GetHashCode ()
		{
			return base.GetHashCode () + parameters.GetHashCode ();
		}
	}
}