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//
// NRefactoryCodeAction.cs
//
// Author:
// Mike Krüger <mkrueger@xamarin.com>
//
// Copyright (c) 2012 Xamarin Inc. (http://xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Collections.Generic;
using ICSharpCode.NRefactory.CSharp.Refactoring;
using MonoDevelop.Ide.Gui;
using ICSharpCode.NRefactory;
using MonoDevelop.Ide.TypeSystem;
namespace MonoDevelop.CSharp.Refactoring.CodeActions
{
class NRefactoryCodeAction : MonoDevelop.CodeActions.CodeAction
{
readonly CodeAction act;
public NRefactoryCodeAction (string id, string title, CodeAction act, object siblingKey = null)
{
this.IdString = id;
this.Title = title;
this.act = act;
this.SiblingKey = siblingKey;
this.Severity = act.Severity;
this.DocumentRegion = new Mono.TextEditor.DocumentRegion (act.Start, act.End);
}
public override void Run (IRefactoringContext context, object script)
{
act.Run ((Script) script);
}
/// <summary>
/// All the sibling actions of this action, ie those actions which represent the same kind
/// of fix. This list includes the current action.
/// </summary>
/// <value>The sibling actions.</value>
public IList<MonoDevelop.CodeActions.CodeAction> SiblingActions { get; set; }
public override bool SupportsBatchRunning {
get{
return SiblingActions != null;// && SiblingActions.Count > 1;
}
}
public override void BatchRun (Document document, TextLocation loc)
{
base.BatchRun (document, loc);
var context = MDRefactoringContext.Create (document, loc).Result;
if (context == null)
return;
using (var script = context.StartScript ()) {
foreach (var action in SiblingActions) {
context.SetLocation (action.DocumentRegion.Begin);
action.Run (context, script);
}
}
}
}
}
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