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//
// MacDebuggerTooltipWindow.cs
//
// Author:
// Jeffrey Stedfast <jestedfa@microsoft.com>
//
// Copyright (c) 2019 Microsoft Corp.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using AppKit;
using Mono.Debugging.Client;
namespace MonoDevelop.Debugger
{
sealed class MacDebuggerTooltipWindow : NSPopover
{
readonly ObjectValueTreeViewController controller;
readonly NSLayoutConstraint heightConstraint;
readonly NSLayoutConstraint widthConstraint;
readonly MacObjectValueTreeView treeView;
readonly NSScrollView scrollView;
bool disposed;
public MacDebuggerTooltipWindow (PinnedWatchLocation location, StackFrame frame, ObjectValue value, PinnedWatch watch)
{
Animates = false;
Behavior = NSPopoverBehavior.Semitransient;
controller = new ObjectValueTreeViewController ();
controller.SetStackFrame (frame);
controller.AllowEditing = true;
controller.PinnedWatch = watch;
controller.PinnedWatchLocation = location;
treeView = controller.GetMacControl (ObjectValueTreeViewFlags.TooltipFlags);
treeView.UIElementName = "Tooltip";
treeView.NodePinned += OnPinStatusChanged;
treeView.StartEditing += OnStartEditing;
treeView.EndEditing += OnEndEditing;
controller.AddValue (value);
scrollView = new NSScrollView {
HasVerticalScroller = true,
AutohidesScrollers = true,
DocumentView = treeView,
Frame = treeView.Frame
};
ContentViewController = new NSViewController {
View = scrollView
};
widthConstraint = scrollView.WidthAnchor.ConstraintEqualToConstant (treeView.Frame.Width);
widthConstraint.Active = true;
heightConstraint = scrollView.HeightAnchor.ConstraintEqualToConstant (treeView.Frame.Height);
heightConstraint.Active = true;
treeView.Resized += OnTreeViewResized;
}
public void Expand ()
{
treeView.ExpandItem (treeView.ItemAtRow (0), false);
}
public DebuggerSession GetDebuggerSession ()
{
return controller.GetStackFrame ()?.DebuggerSession;
}
static nfloat GetMaxHeight (NSWindow window)
{
var visibleFrame = window.Screen.VisibleFrame;
// Note: You would think that we could make use of the full VisualFrame height,
// but macOS will not actually make our tooltip window that large no matter
// what.
//
// The downside of *trying* to use the full VisualFrame height is that the
// scrollView will think that it is that tall when it in fact is not, thereby
// making it impossible to scroll all the way to the top (and/or, potentially,
// the bottom).
//
// On my machine, the VisualFrame height is 972 (Frame height is 1050 with a
// menubar 23 pixels tall and a dock that is 55 pixels tall).
//
// macOS does not seem to allow the tooltip window to get larger than 943 pixels
// which is 29 pixels shorter than the VisualFrame height. Let's just round that
// up to 30 pixels.
return visibleFrame.Height - 30;
}
void OnTreeViewResized (object sender, EventArgs e)
{
var height = (treeView.RowHeight + treeView.IntercellSpacing.Height) * treeView.RowCount;
var maxHeight = GetMaxHeight (treeView.Window);
height = NMath.Min (height, maxHeight);
widthConstraint.Constant = treeView.OptimalTooltipWidth;
heightConstraint.Constant = height;
}
void OnPinStatusChanged (object sender, EventArgs args)
{
Close ();
}
void OnStartEditing (object sender, EventArgs args)
{
//Modal = true;
//PresentViewControllerAsModalWindow (this);
}
void OnEndEditing (object sender, EventArgs args)
{
//Modal = false;
}
void PreviewWindowManager_WindowClosed (object sender, EventArgs e)
{
// When Preview window is closed we want to put focus(IsActive=true) back on DebugValueWindow
// otherwise CommandManager will think IDE doesn't have any window Active/Focused and think
// user switched to another app and DebugValueWindow will closed itself on "FocusOut" event
//Present ();
}
protected override void Dispose (bool disposing)
{
if (disposing && !disposed) {
//PreviewWindowManager.WindowClosed -= PreviewWindowManager_WindowClosed;
treeView.Resized -= OnTreeViewResized;
treeView.NodePinned -= OnPinStatusChanged;
treeView.StartEditing -= OnStartEditing;
treeView.EndEditing -= OnEndEditing;
heightConstraint.Dispose ();
widthConstraint.Dispose ();
}
base.Dispose (disposing);
}
}
}
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