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//
// SortingPreferencesDialog.cs
//
// Authors:
// Helmut Duregger <helmutduregger@gmx.at>
//
// Copyright (c) 2011 Helmut Duregger
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using Gtk;
using MonoDevelop.Core;
namespace MonoDevelop.DesignerSupport
{
/// <summary>
/// Provides a priority list of the groups that items in the class outline can be grouped in.
/// </summary>
/// <remarks>
/// The user can sort the list with button presses and thereby change the order of groups
/// in the outline, while grouping is active.
/// </remarks>
partial class ClassOutlineSortingPreferencesDialog : Dialog
{
ClassOutlineSettings settings;
public ClassOutlineSortingPreferencesDialog (ClassOutlineSettings settings)
{
this.Build ();
priorityList.Model = new ListStore (typeof (string), typeof (string));
priorityList.AppendColumn ("", new CellRendererText (), "text", 1);
priorityList.Model.Clear ();
foreach (string g in settings.GroupOrder) {
priorityList.Model.AppendValues (g, ClassOutlineSettings.GetGroupName (g));
}
this.settings = settings;
}
public void SaveSettings ()
{
TreeIter iter;
if (priorityList.Model.GetIterFirst (out iter)) {
var order = new List<string> ();
do {
order.Add ((string) priorityList.Model.GetValue (iter, 0));
} while (priorityList.Model.IterNext (ref iter));
settings.GroupOrder = order;
}
settings.Save ();
}
}
}
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