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LineBackgroundMarker.cs « Mono.TextEditor « Mono.Texteditor « core « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// LineBackgroundMarker.cs
//
// Author:
//       Mike Krüger <mkrueger@xamarin.com>
//
// Copyright (c) 2013 Xamarin Inc. (http://xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using Gdk;
using Mono.TextEditor.Highlighting;

namespace Mono.TextEditor
{

	public class LineBackgroundMarker: TextLineMarker
	{
		Cairo.Color color;
		
		public LineBackgroundMarker (Cairo.Color color)
		{
			this.color = color;
		}

		public override bool DrawBackground (MonoTextEditor editor, Cairo.Context cr, LineMetrics metrics)
		{
			if (metrics.SelectionStart > 0)
				return true;
			cr.SetSourceColor (color);
			cr.Rectangle (metrics.TextRenderStartPosition, metrics.LineYRenderStartPosition, metrics.TextRenderEndPosition - metrics.TextRenderStartPosition, editor.LineHeight);
			cr.Fill ();
			return true;
		}
	}
	
}