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//
// IButtonBarButton.cs
//
// Author:
// Marius Ungureanu <marius.ungureanu@xamarin.com>
//
// Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using MonoDevelop.Core;
namespace MonoDevelop.Components.MainToolbar
{
public class ButtonBarGroup
{
// The title of the button group. Used for accessibility
public string Title { get; private set; }
// The buttons in this group
public List<IButtonBarButton> Buttons { get; }
public ButtonBarGroup (string title)
{
Title = title;
Buttons = new List<IButtonBarButton> ();
}
}
public interface IButtonBarButton
{
/// <summary>
/// Gets the icon that should be used for the button.
/// </summary>
/// <value>The icon id.</value>
IconId Image { get; }
/// <summary>
/// Gets whether the button should be enabled.
/// </summary>
/// <value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
bool Enabled { get; }
/// <summary>
/// Gets whether the button should be visible.
/// </summary>
/// <value><c>true</c> if visible; otherwise, <c>false</c>.</value>
bool Visible { get; }
/// <summary>
/// Gets whether the button is a separator.
/// </summary>
/// <value><c>true</c> if this instance is separator; otherwise, <c>false</c>.</value>
bool IsSeparator { get; }
/// <summary>
/// Gets the button tooltip.
/// </summary>
/// <value>The tooltip.</value>
string Tooltip { get; }
/// <summary>
/// Gets the button title
/// </summary>
/// <value>The title.</value>
string Title { get; }
/// <summary>
/// Use this when the button is clicked.
/// </summary>
void NotifyPushed ();
/// <summary>
/// Occurs when Enabled is changed.
/// </summary>
event EventHandler EnabledChanged;
/// <summary>
/// Occurs when the image is changed.
/// </summary>
event EventHandler ImageChanged;
/// <summary>
/// Occurs when Visible is changed.
/// </summary>
event EventHandler VisibleChanged;
/// <summary>
/// Occurs when the tooltip changed.
/// </summary>
event EventHandler TooltipChanged;
/// Occurs when the title is changed
event EventHandler TitleChanged;
}
}
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