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//
// ISelectorModel.cs
//
// Author:
// Marius Ungureanu <marius.ungureanu@xamarin.com>
//
// Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace MonoDevelop.Components.MainToolbar
{
public interface IConfigurationModel
{
/// <summary>
/// Gets the original identifier for the configuration.
/// </summary>
/// <value>The original identifier.</value>
string OriginalId { get; }
/// <summary>
/// Gest the display string to be used inside a context menu.
/// </summary>
/// <value>The display string.</value>
string DisplayString { get; }
}
public interface IRuntimeModel
{
/// <summary>
/// Gets the items to display as submenu items.
/// </summary>
IEnumerable<IRuntimeModel> Children { get; }
/// <summary>
/// Gets the display string to be used inside a context menu.
/// </summary>
/// <value>The display string.</value>
string DisplayString { get; }
/// <summary>
/// Gets the display string to be for selected items.
/// </summary>
/// <value>The full display string.</value>
string FullDisplayString { get; }
/// <summary>
/// Gets whether the menu item is visible.
/// </summary>
/// <value><c>true</c> if visible; otherwise, <c>false</c>.</value>
bool Visible { get; }
/// <summary>
/// Gets whether the menu item is enabled.
/// </summary>
/// <value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
bool Enabled { get; }
/// <summary>
/// Gets whether the menu item is a separator.
/// </summary>
/// <value><c>true</c> if this instance is separator; otherwise, <c>false</c>.</value>
bool IsSeparator { get; }
/// <summary>
/// Gets whether the menu item is indented.
/// </summary>
/// <value><c>true</c> if this instance is indented; otherwise, <c>false</c>.</value>
bool IsIndented { get; }
/// <summary>
/// Gets whether the menu item is notable (bold text).
/// </summary>
/// <value><c>true</c> if notable; otherwise, <c>false</c>.</value>
bool Notable { get; }
/// <summary>
/// Gets a value indicating whether this instance has a parent.
/// </summary>
/// <remarks>
/// If a menu item has a parent, it means it is in this list just for easier traversal and it should not be displayed.
/// </remarks>
/// <value><c>true</c> if this instance has a parent; otherwise, <c>false</c>.</value>
bool HasParent { get; }
}
public interface ISearchMenuModel
{
/// <summary>
/// Notifies that the item has been activated.
/// </summary>
void NotifyActivated ();
/// <summary>
/// Gets the display string to be used in the menu.
/// </summary>
/// <value>The display string.</value>
string DisplayString { get; }
}
}
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