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MemoryMonitor.cs « MonoDevelop.Ide.Desktop « MonoDevelop.Ide « core « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// MemoryMonitor.cs
//
// Author:
//       Marius Ungureanu <maungu@microsoft.com>
//
// Copyright (c) 2018 Microsoft Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace MonoDevelop.Ide.Desktop
{
	public abstract class MemoryMonitor
	{
		/// <summary>
		/// Notify that the platform memory status has changed.
		/// </summary>
		protected virtual void OnStatusChanged (PlatformMemoryStatusEventArgs args)
		{
			StatusChanged?.SafeInvoke (this, args);
		}

		/// <summary>
		/// Occurs then the OS signals that the memory status has changed.
		/// </summary>
		public event EventHandler<PlatformMemoryStatusEventArgs> StatusChanged;
	}
}