Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Rx/NET/Source/Import.targets')
-rw-r--r--Rx/NET/Source/Import.targets53
1 files changed, 45 insertions, 8 deletions
diff --git a/Rx/NET/Source/Import.targets b/Rx/NET/Source/Import.targets
index b5f5c1e..c6403e4 100644
--- a/Rx/NET/Source/Import.targets
+++ b/Rx/NET/Source/Import.targets
@@ -1,29 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+
<!-- Non-Portable Library build -->
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v11.0\Microsoft.Windows.UI.Xaml.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " />
+
+ <!-- Silverlight ONLY (i.e., not phone) -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " />
+
+ <!-- Windows Phone 7.1 (Silverlight for Phone) -->
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
+
+ <!-- Windows Phone 8 -->
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/>
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/>
- <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Compact\Microsoft.CompactFramework.CSharp.targets" Condition=" '$(BuildPlatform)' == 'NETCF' " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\Xbox 360 ADK\Microsoft.Xbox360.Adk.App.targets" Condition=" '$(BuildPlatform)' == 'XBOX' " />
-
+
<!-- Portable Library Build -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " />
+
+ <!-- If "Sign" is set and assembly should be signed, generate a .sign file-->
<Target Name="AfterBuild">
- <WriteLinesToFile Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' "
- File="$(OutDir)\$(TargetFileName).sign" Overwrite="true"
- Lines="[$(SignKeyId)] Auto-generated file. Indicates the corresponding binary file needs to be signed." />
+
+ <WriteLinesToFile Condition=" '$(ProductSignAssembly)' == 'true' AND '$(Sign)' == 'Sign' "
+ File="$(OutDir)\$(TargetFileName).sign"
+ Overwrite="true"
+ Lines="Auto-generated file, indicates the corresponding binary file needs to be signed.">
+ </WriteLinesToFile>
<!-- Hack for Metro; for some reason the XAML build creates intermediary folders, so we flatten the hierarchy for consumption by the setup build at a later stage -->
+
+ <!-- For some reason, using a plain <ItemGroup> does not fill in the list correctly, so we must use <CreateItem> -->
+ <CreateItem Include="$(OutDir)\*.sign;$(OutDir)\*.xml" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' ">
+ <Output TaskParameter="Include" ItemName="CanaryFiles" />
+ </CreateItem>
+
+ <Message Text="-- Canary files: @(CanaryFiles)" Importance="high"/>
+ <Move
+ SourceFiles="@(CanaryFiles)"
+ DestinationFolder="$(OutDir)\.."
+ Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
+
+ <!-- For some reason, using a plain <ItemGroup> does not fill in the list correctly, so we must use <CreateItem> -->
<CreateItem Include="$(OutDir)\*.*" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' ">
<Output TaskParameter="Include" ItemName="BuiltFilesInOutDir" />
</CreateItem>
- <Copy SourceFiles="@(BuiltFilesInOutDir)" DestinationFolder="$(OutDir)\.." Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
+
+ <Message Text="-- Built files: @(BuiltFilesInOutDir)" Importance="high"/>
+ <Copy
+ SourceFiles="@(BuiltFilesInOutDir)"
+ DestinationFolder="$(OutDir)\.."
+ Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " />
</Target>
+
+ <!-- MICROSOFT BCL ASYNC CONFIGURATION -->
+ <!-- TODO: Add acondition to only load it when required? -->
+
+ <!-- Skip validation of packages.config since we are manageing the packages manuallt -->
+ <PropertyGroup>
+ <SkipValidatePackageReferences>true</SkipValidatePackageReferences>
+ </PropertyGroup>
+ <Import Project="packages\Microsoft.Bcl.Build.1.0.4\tools\Microsoft.Bcl.Build.targets" Condition=" '$(BuildTarget)' == 'PLLITE' Or '$(BuildTarget)' == '40' " />
+
</Project>