diff options
Diffstat (limited to 'Rx/NET/Source/Import.targets')
-rw-r--r-- | Rx/NET/Source/Import.targets | 53 |
1 files changed, 45 insertions, 8 deletions
diff --git a/Rx/NET/Source/Import.targets b/Rx/NET/Source/Import.targets index b5f5c1e..c6403e4 100644 --- a/Rx/NET/Source/Import.targets +++ b/Rx/NET/Source/Import.targets @@ -1,29 +1,66 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- Non-Portable Library build --> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v11.0\Microsoft.Windows.UI.Xaml.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " /> + + <!-- Silverlight ONLY (i.e., not phone) --> <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " /> + + <!-- Windows Phone 7.1 (Silverlight for Phone) --> <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " /> + + <!-- Windows Phone 8 --> <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/> <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'WINDOWS_PHONE8' "/> - <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/> - <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Compact\Microsoft.CompactFramework.CSharp.targets" Condition=" '$(BuildPlatform)' == 'NETCF' " /> - <Import Project="$(MSBuildExtensionsPath)\Microsoft\Xbox 360 ADK\Microsoft.Xbox360.Adk.App.targets" Condition=" '$(BuildPlatform)' == 'XBOX' " /> - + <!-- Portable Library Build --> <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " /> + + <!-- If "Sign" is set and assembly should be signed, generate a .sign file--> <Target Name="AfterBuild"> - <WriteLinesToFile Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' " - File="$(OutDir)\$(TargetFileName).sign" Overwrite="true" - Lines="[$(SignKeyId)] Auto-generated file. Indicates the corresponding binary file needs to be signed." /> + + <WriteLinesToFile Condition=" '$(ProductSignAssembly)' == 'true' AND '$(Sign)' == 'Sign' " + File="$(OutDir)\$(TargetFileName).sign" + Overwrite="true" + Lines="Auto-generated file, indicates the corresponding binary file needs to be signed."> + </WriteLinesToFile> <!-- Hack for Metro; for some reason the XAML build creates intermediary folders, so we flatten the hierarchy for consumption by the setup build at a later stage --> + + <!-- For some reason, using a plain <ItemGroup> does not fill in the list correctly, so we must use <CreateItem> --> + <CreateItem Include="$(OutDir)\*.sign;$(OutDir)\*.xml" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' "> + <Output TaskParameter="Include" ItemName="CanaryFiles" /> + </CreateItem> + + <Message Text="-- Canary files: @(CanaryFiles)" Importance="high"/> + <Move + SourceFiles="@(CanaryFiles)" + DestinationFolder="$(OutDir)\.." + Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " /> + + <!-- For some reason, using a plain <ItemGroup> does not fill in the list correctly, so we must use <CreateItem> --> <CreateItem Include="$(OutDir)\*.*" Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' "> <Output TaskParameter="Include" ItemName="BuiltFilesInOutDir" /> </CreateItem> - <Copy SourceFiles="@(BuiltFilesInOutDir)" DestinationFolder="$(OutDir)\.." Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " /> + + <Message Text="-- Built files: @(BuiltFilesInOutDir)" Importance="high"/> + <Copy + SourceFiles="@(BuiltFilesInOutDir)" + DestinationFolder="$(OutDir)\.." + Condition=" '$(TargetFrameworkIdentifier)' == '.NETCore' " /> </Target> + + <!-- MICROSOFT BCL ASYNC CONFIGURATION --> + <!-- TODO: Add acondition to only load it when required? --> + + <!-- Skip validation of packages.config since we are manageing the packages manuallt --> + <PropertyGroup> + <SkipValidatePackageReferences>true</SkipValidatePackageReferences> + </PropertyGroup> + <Import Project="packages\Microsoft.Bcl.Build.1.0.4\tools\Microsoft.Bcl.Build.targets" Condition=" '$(BuildTarget)' == 'PLLITE' Or '$(BuildTarget)' == '40' " /> + </Project> |