Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Rx/NET/Source/System.Reactive.Core/Reactive/Unit.cs')
-rw-r--r--Rx/NET/Source/System.Reactive.Core/Reactive/Unit.cs82
1 files changed, 82 insertions, 0 deletions
diff --git a/Rx/NET/Source/System.Reactive.Core/Reactive/Unit.cs b/Rx/NET/Source/System.Reactive.Core/Reactive/Unit.cs
new file mode 100644
index 0000000..4d3429b
--- /dev/null
+++ b/Rx/NET/Source/System.Reactive.Core/Reactive/Unit.cs
@@ -0,0 +1,82 @@
+// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
+
+namespace System.Reactive
+{
+ /// <summary>
+ /// Represents a type with a single value. This type is often used to denote the successful completion of a void-returning method (C#) or a Sub procedure (Visual Basic).
+ /// </summary>
+#if !NO_SERIALIZABLE
+ [Serializable]
+#endif
+ public struct Unit : IEquatable<Unit>
+ {
+ /// <summary>
+ /// Determines whether the specified Unit values is equal to the current Unit. Because Unit has a single value, this always returns true.
+ /// </summary>
+ /// <param name="other">An object to compare to the current Unit value.</param>
+ /// <returns>Because Unit has a single value, this always returns true.</returns>
+ public bool Equals(Unit other)
+ {
+ return true;
+ }
+
+ /// <summary>
+ /// Determines whether the specified System.Object is equal to the current Unit.
+ /// </summary>
+ /// <param name="obj">The System.Object to compare with the current Unit.</param>
+ /// <returns>true if the specified System.Object is a Unit value; otherwise, false.</returns>
+ public override bool Equals(object obj)
+ {
+ return obj is Unit;
+ }
+
+ /// <summary>
+ /// Returns the hash code for the current Unit value.
+ /// </summary>
+ /// <returns>A hash code for the current Unit value.</returns>
+ public override int GetHashCode()
+ {
+ return 0;
+ }
+
+ /// <summary>
+ /// Returns a string representation of the current Unit value.
+ /// </summary>
+ /// <returns>String representation of the current Unit value.</returns>
+ public override string ToString()
+ {
+ return "()";
+ }
+
+ /// <summary>
+ /// Determines whether the two specified Unit values are equal. Because Unit has a single value, this always returns true.
+ /// </summary>
+ /// <param name="first">The first Unit value to compare.</param>
+ /// <param name="second">The second Unit value to compare.</param>
+ /// <returns>Because Unit has a single value, this always returns true.</returns>
+ [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "first", Justification = "Parameter required for operator overloading."), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "second", Justification = "Parameter required for operator overloading.")]
+ public static bool operator ==(Unit first, Unit second)
+ {
+ return true;
+ }
+
+ /// <summary>
+ /// Determines whether the two specified Unit values are not equal. Because Unit has a single value, this always returns false.
+ /// </summary>
+ /// <param name="first">The first Unit value to compare.</param>
+ /// <param name="second">The second Unit value to compare.</param>
+ /// <returns>Because Unit has a single value, this always returns false.</returns>
+ [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "first", Justification = "Parameter required for operator overloading."), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "second", Justification = "Parameter required for operator overloading.")]
+ public static bool operator !=(Unit first, Unit second)
+ {
+ return false;
+ }
+
+ static readonly Unit _default = new Unit();
+
+ /// <summary>
+ /// Gets the single unit value.
+ /// </summary>
+ public static Unit Default { get { return _default; } }
+ }
+}