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Diffstat (limited to 'Rx/NET/Source/System.Reactive.PlatformServices/Reactive/Concurrency/ThreadPoolScheduler.Windows.cs')
-rw-r--r--Rx/NET/Source/System.Reactive.PlatformServices/Reactive/Concurrency/ThreadPoolScheduler.Windows.cs185
1 files changed, 185 insertions, 0 deletions
diff --git a/Rx/NET/Source/System.Reactive.PlatformServices/Reactive/Concurrency/ThreadPoolScheduler.Windows.cs b/Rx/NET/Source/System.Reactive.PlatformServices/Reactive/Concurrency/ThreadPoolScheduler.Windows.cs
new file mode 100644
index 0000000..1b8579d
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+++ b/Rx/NET/Source/System.Reactive.PlatformServices/Reactive/Concurrency/ThreadPoolScheduler.Windows.cs
@@ -0,0 +1,185 @@
+// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
+
+#if WINDOWS
+using System.Reactive.Concurrency;
+using System.Reactive.Disposables;
+using Windows.System.Threading;
+
+namespace System.Reactive.Concurrency
+{
+ /// <summary>
+ /// Represents an object that schedules units of work on the Windows Runtime thread pool.
+ /// </summary>
+ /// <seealso cref="ThreadPoolScheduler.Default">Singleton instance of this type exposed through this static property.</seealso>
+ [CLSCompliant(false)]
+ public sealed class ThreadPoolScheduler : LocalScheduler, ISchedulerPeriodic
+ {
+ private readonly WorkItemPriority _priority;
+ private readonly WorkItemOptions _options;
+ private static Lazy<ThreadPoolScheduler> s_default = new Lazy<ThreadPoolScheduler>(() => new ThreadPoolScheduler());
+
+ /// <summary>
+ /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool.
+ /// </summary>
+ public ThreadPoolScheduler()
+ {
+ }
+
+ /// <summary>
+ /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
+ /// </summary>
+ /// <param name="priority">Priority for scheduled units of work.</param>
+ public ThreadPoolScheduler(WorkItemPriority priority)
+ {
+ _priority = priority;
+ _options = WorkItemOptions.None;
+ }
+
+ /// <summary>
+ /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
+ /// </summary>
+ /// <param name="priority">Priority for scheduled units of work.</param>
+ /// <param name="options">Options that configure how work is scheduled.</param>
+ public ThreadPoolScheduler(WorkItemPriority priority, WorkItemOptions options)
+ {
+ _priority = priority;
+ _options = options;
+ }
+
+ /// <summary>
+ /// Gets the singleton instance of the Windows Runtime thread pool scheduler.
+ /// </summary>
+ public static ThreadPoolScheduler Default
+ {
+ get
+ {
+ return s_default.Value;
+ }
+ }
+
+ /// <summary>
+ /// Gets the priority at which work is scheduled.
+ /// </summary>
+ public WorkItemPriority Priority
+ {
+ get { return _priority; }
+ }
+
+ /// <summary>
+ /// Gets the options that configure how work is scheduled.
+ /// </summary>
+ public WorkItemOptions Options
+ {
+ get { return _options; }
+ }
+
+ /// <summary>
+ /// Schedules an action to be executed.
+ /// </summary>
+ /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ /// <param name="state">State passed to the action to be executed.</param>
+ /// <param name="action">Action to be executed.</param>
+ /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
+ public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
+ {
+ if (action == null)
+ throw new ArgumentNullException("action");
+
+ var d = new SingleAssignmentDisposable();
+
+ var res = global::Windows.System.Threading.ThreadPool.RunAsync(iaa =>
+ {
+ if (!d.IsDisposed)
+ d.Disposable = action(this, state);
+ }, _priority, _options);
+
+ return new CompositeDisposable(
+ d,
+ Disposable.Create(res.Cancel)
+ );
+ }
+
+ /// <summary>
+ /// Schedules an action to be executed after dueTime, using a Windows.System.Threading.ThreadPoolTimer object.
+ /// </summary>
+ /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ /// <param name="state">State passed to the action to be executed.</param>
+ /// <param name="action">Action to be executed.</param>
+ /// <param name="dueTime">Relative time after which to execute the action.</param>
+ /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
+ public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
+ {
+ if (action == null)
+ throw new ArgumentNullException("action");
+
+ var dt = Scheduler.Normalize(dueTime);
+
+ if (dt.Ticks == 0)
+ return Schedule(state, action);
+
+ var d = new SingleAssignmentDisposable();
+
+ var res = global::Windows.System.Threading.ThreadPoolTimer.CreateTimer(
+ tpt =>
+ {
+ if (!d.IsDisposed)
+ d.Disposable = action(this, state);
+ },
+ dt
+ );
+
+ return new CompositeDisposable(
+ d,
+ Disposable.Create(res.Cancel)
+ );
+ }
+
+ /// <summary>
+ /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
+ /// </summary>
+ /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ /// <param name="state">Initial state passed to the action upon the first iteration.</param>
+ /// <param name="period">Period for running the work periodically.</param>
+ /// <param name="action">Action to be executed, potentially updating the state.</param>
+ /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
+ /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
+ public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
+ {
+ //
+ // The WinRT thread pool is based on the Win32 thread pool and cannot handle
+ // sub-1ms resolution. When passing a lower period, we get single-shot
+ // timer behavior instead. See MSDN documentation for CreatePeriodicTimer
+ // for more information.
+ //
+ if (period < TimeSpan.FromMilliseconds(1))
+ throw new ArgumentOutOfRangeException("period", Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS);
+ if (action == null)
+ throw new ArgumentNullException("action");
+
+ var state1 = state;
+ var gate = new AsyncLock();
+
+ var res = global::Windows.System.Threading.ThreadPoolTimer.CreatePeriodicTimer(
+ tpt =>
+ {
+ gate.Wait(() =>
+ {
+ state1 = action(state1);
+ });
+ },
+ period
+ );
+
+ return Disposable.Create(() =>
+ {
+ res.Cancel();
+ gate.Dispose();
+ action = Stubs<TState>.I;
+ });
+ }
+ }
+}
+#endif \ No newline at end of file