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+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>System.Reactive.PlatformServices</name>
+ </assembly>
+ <members>
+ <member name="T:System.Reactive.Concurrency.EventLoopScheduler">
+ <summary>
+ Represents an object that schedules units of work on a designated thread.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter">
+ <summary>
+ Counter for diagnostic purposes, to name the threads.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory">
+ <summary>
+ Thread factory function.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch">
+ <summary>
+ Stopwatch for timing free of absolute time dependencies.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread">
+ <summary>
+ Thread used by the event loop to run work items on. No work should be run on any other thread.
+ If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate">
+ <summary>
+ Gate to protect data structures, including the work queue and the ready list.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt">
+ <summary>
+ Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer
+ expires and moves on to the next item in the queue.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue">
+ <summary>
+ Queue holding work items. Protected by the gate.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList">
+ <summary>
+ Queue holding items that are ready to be run as soon as possible. Protected by the gate.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem">
+ <summary>
+ Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next
+ item is still the same. If not, a new timer needs to be started (see below).
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer">
+ <summary>
+ Disposable that always holds the timer to dispatch the first element in the queue.
+ </summary>
+ </member>
+ <member name="F:System.Reactive.Concurrency.EventLoopScheduler._disposed">
+ <summary>
+ Flag indicating whether the event loop should quit. When set, the event should be signaled as well to
+ wake up the event loop thread, which will subsequently abandon all work.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor">
+ <summary>
+ Creates an object that schedules units of work on a designated thread.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})">
+ <summary>
+ Creates an object that schedules units of work on a designated thread, using the specified factory to control thread creation options.
+ </summary>
+ <param name="threadFactory">Factory function for thread creation.</param>
+ <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed after dueTime.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <param name="dueTime">Relative time after which to execute the action.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
+ <summary>
+ Schedules a periodic piece of work on the designated thread.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">Initial state passed to the action upon the first iteration.</param>
+ <param name="period">Period for running the work periodically.</param>
+ <param name="action">Action to be executed, potentially updating the state.</param>
+ <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
+ <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.StartStopwatch">
+ <summary>
+ Starts a new stopwatch object.
+ </summary>
+ <returns>New stopwatch object; started at the time of the request.</returns>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Dispose">
+ <summary>
+ Ends the thread associated with this scheduler. All remaining work in the scheduler queue is abandoned.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.EnsureThread">
+ <summary>
+ Ensures there is an event loop thread running. Should be called under the gate.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Run">
+ <summary>
+ Event loop scheduled on the designated event loop thread. The loop is suspended/resumed using the event
+ which gets set by calls to Schedule, the next item timer, or calls to Dispose.
+ </summary>
+ </member>
+ <member name="P:System.Reactive.Concurrency.EventLoopScheduler.ExitIfEmpty">
+ <summary>
+ Indicates whether the event loop thread is allowed to quit when no work is left. If new work
+ is scheduled afterwards, a new event loop thread is created. This property is used by the
+ NewThreadScheduler which uses an event loop for its recursive invocations.
+ </summary>
+ </member>
+ <member name="T:System.Reactive.Concurrency.NewThreadScheduler">
+ <summary>
+ Represents an object that schedules each unit of work on a separate thread.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor">
+ <summary>
+ Creates an object that schedules each unit of work on a separate thread.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})">
+ <summary>
+ Creates an object that schedules each unit of work on a separate thread.
+ </summary>
+ <param name="threadFactory">Factory function for thread creation.</param>
+ <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed after dueTime.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <param name="dueTime">Relative time after which to execute the action.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
+ <summary>
+ Schedules a long-running task by creating a new thread. Cancellation happens through polling.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
+ <summary>
+ Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">Initial state passed to the action upon the first iteration.</param>
+ <param name="period">Period for running the work periodically.</param>
+ <param name="action">Action to be executed, potentially updating the state.</param>
+ <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.NewThreadScheduler.StartStopwatch">
+ <summary>
+ Starts a new stopwatch object.
+ </summary>
+ <returns>New stopwatch object; started at the time of the request.</returns>
+ </member>
+ <member name="P:System.Reactive.Concurrency.NewThreadScheduler.Default">
+ <summary>
+ Gets an instance of this scheduler that uses the default Thread constructor.
+ </summary>
+ </member>
+ <member name="T:System.Reactive.PlatformServices.EnlightenmentProvider">
+ <summary>
+ Provides access to the platform enlightenments used by other Rx libraries to improve system performance and
+ runtime efficiency. While Rx can run without platform enlightenments loaded, it's recommended to deploy the
+ System.Reactive.PlatformServices assembly with your application and call <see cref="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded"/> during application startup to ensure enlightenments are properly loaded.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded">
+ <summary>
+ Ensures that the calling assembly has a reference to the System.Reactive.PlatformServices assembly with
+ platform enlightenments. If no reference is made from the user code, it's possible for the build process
+ to drop the deployment of System.Reactive.PlatformServices, preventing its runtime discovery.
+ </summary>
+ <returns>
+ true if the loaded enlightenment provider matches the provided defined in the current assembly; false
+ otherwise. When a custom enlightenment provider is installed by the host, false will be returned.
+ </returns>
+ </member>
+ <member name="T:System.Reactive.Concurrency.TaskPoolScheduler">
+ <summary>
+ Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool.
+ </summary>
+ <seealso cref="P:System.Reactive.Concurrency.TaskPoolScheduler.Default">Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.</seealso>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.#ctor(System.Threading.Tasks.TaskFactory)">
+ <summary>
+ Creates an object that schedules units of work using the provided TaskFactory.
+ </summary>
+ <param name="taskFactory">Task factory used to create tasks to run units of work.</param>
+ <exception cref="T:System.ArgumentNullException"><paramref name="taskFactory"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed after dueTime.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <param name="dueTime">Relative time after which to execute the action.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
+ <summary>
+ Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.StartStopwatch">
+ <summary>
+ Gets a new stopwatch ob ject.
+ </summary>
+ <returns>New stopwatch object; started at the time of the request.</returns>
+ </member>
+ <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
+ <summary>
+ Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">Initial state passed to the action upon the first iteration.</param>
+ <param name="period">Period for running the work periodically.</param>
+ <param name="action">Action to be executed, potentially updating the state.</param>
+ <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
+ </member>
+ <member name="P:System.Reactive.Concurrency.TaskPoolScheduler.Default">
+ <summary>
+ Gets an instance of this scheduler that uses the default TaskScheduler.
+ </summary>
+ </member>
+ <member name="T:System.Reactive.Concurrency.ThreadPoolScheduler">
+ <summary>
+ Represents an object that schedules units of work on the CLR thread pool.
+ </summary>
+ <seealso cref="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance">Singleton instance of this type exposed through this static property.</seealso>
+ </member>
+ <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
+ <summary>
+ Schedules an action to be executed after dueTime, using a System.Threading.Timer object.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <param name="dueTime">Relative time after which to execute the action.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
+ <summary>
+ Schedules a long-running task by creating a new thread. Cancellation happens through polling.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">State passed to the action to be executed.</param>
+ <param name="action">Action to be executed.</param>
+ <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ </member>
+ <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.StartStopwatch">
+ <summary>
+ Starts a new stopwatch object.
+ </summary>
+ <returns>New stopwatch object; started at the time of the request.</returns>
+ </member>
+ <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
+ <summary>
+ Schedules a periodic piece of work, using a System.Threading.Timer object.
+ </summary>
+ <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
+ <param name="state">Initial state passed to the action upon the first iteration.</param>
+ <param name="period">Period for running the work periodically.</param>
+ <param name="action">Action to be executed, potentially updating the state.</param>
+ <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
+ <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
+ <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than or equal to zero.</exception>
+ </member>
+ <member name="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance">
+ <summary>
+ Gets the singleton instance of the CLR thread pool scheduler.
+ </summary>
+ </member>
+ <member name="T:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider">
+ <summary>
+ (Infrastructure) Provider for platform-specific framework enlightenments.
+ </summary>
+ </member>
+ <member name="M:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider.GetService``1(System.Object[])">
+ <summary>
+ (Infastructure) Tries to gets the specified service.
+ </summary>
+ <typeparam name="T">Service type.</typeparam>
+ <param name="args">Optional set of arguments.</param>
+ <returns>Service instance or null if not found.</returns>
+ </member>
+ <member name="T:System.Reactive.Strings_PlatformServices">
+ <summary>
+ A strongly-typed resource class, for looking up localized strings, etc.
+ </summary>
+ </member>
+ <member name="P:System.Reactive.Strings_PlatformServices.ResourceManager">
+ <summary>
+ Returns the cached ResourceManager instance used by this class.
+ </summary>
+ </member>
+ <member name="P:System.Reactive.Strings_PlatformServices.Culture">
+ <summary>
+ Overrides the current thread's CurrentUICulture property for all
+ resource lookups using this strongly typed resource class.
+ </summary>
+ </member>
+ <member name="P:System.Reactive.Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS">
+ <summary>
+ Looks up a localized string similar to The WinRT thread pool doesn&apos;t support creating periodic timers with a period below 1 millisecond..
+ </summary>
+ </member>
+ </members>
+</doc>