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Diffstat (limited to 'Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL4-WindowsPhone71/System.Reactive.PlatformServices.XML')
-rw-r--r--Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL4-WindowsPhone71/System.Reactive.PlatformServices.XML311
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diff --git a/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL4-WindowsPhone71/System.Reactive.PlatformServices.XML b/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL4-WindowsPhone71/System.Reactive.PlatformServices.XML
deleted file mode 100644
index e1d6bbe..0000000
--- a/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL4-WindowsPhone71/System.Reactive.PlatformServices.XML
+++ /dev/null
@@ -1,311 +0,0 @@
-<?xml version="1.0"?>
-<doc>
- <assembly>
- <name>System.Reactive.PlatformServices</name>
- </assembly>
- <members>
- <member name="T:System.Reactive.Concurrency.EventLoopScheduler">
- <summary>
- Represents an object that schedules units of work on a designated thread.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter">
- <summary>
- Counter for diagnostic purposes, to name the threads.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory">
- <summary>
- Thread factory function.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch">
- <summary>
- Stopwatch for timing free of absolute time dependencies.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread">
- <summary>
- Thread used by the event loop to run work items on. No work should be run on any other thread.
- If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate">
- <summary>
- Gate to protect data structures, including the work queue and the ready list.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt">
- <summary>
- Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer
- expires and moves on to the next item in the queue.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue">
- <summary>
- Queue holding work items. Protected by the gate.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList">
- <summary>
- Queue holding items that are ready to be run as soon as possible. Protected by the gate.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem">
- <summary>
- Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next
- item is still the same. If not, a new timer needs to be started (see below).
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer">
- <summary>
- Disposable that always holds the timer to dispatch the first element in the queue.
- </summary>
- </member>
- <member name="F:System.Reactive.Concurrency.EventLoopScheduler._disposed">
- <summary>
- Flag indicating whether the event loop should quit. When set, the event should be signaled as well to
- wake up the event loop thread, which will subsequently abandon all work.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor">
- <summary>
- Creates an object that schedules units of work on a designated thread.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})">
- <summary>
- Creates an object that schedules units of work on a designated thread, using the specified factory to control thread creation options.
- </summary>
- <param name="threadFactory">Factory function for thread creation.</param>
- <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
- <summary>
- Schedules an action to be executed after dueTime.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <param name="dueTime">Relative time after which to execute the action.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
- <summary>
- Schedules a periodic piece of work on the designated thread.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">Initial state passed to the action upon the first iteration.</param>
- <param name="period">Period for running the work periodically.</param>
- <param name="action">Action to be executed, potentially updating the state.</param>
- <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.StartStopwatch">
- <summary>
- Starts a new stopwatch object.
- </summary>
- <returns>New stopwatch object; started at the time of the request.</returns>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Dispose">
- <summary>
- Ends the thread associated with this scheduler. All remaining work in the scheduler queue is abandoned.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.EnsureThread">
- <summary>
- Ensures there is an event loop thread running. Should be called under the gate.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Run">
- <summary>
- Event loop scheduled on the designated event loop thread. The loop is suspended/resumed using the event
- which gets set by calls to Schedule, the next item timer, or calls to Dispose.
- </summary>
- </member>
- <member name="P:System.Reactive.Concurrency.EventLoopScheduler.ExitIfEmpty">
- <summary>
- Indicates whether the event loop thread is allowed to quit when no work is left. If new work
- is scheduled afterwards, a new event loop thread is created. This property is used by the
- NewThreadScheduler which uses an event loop for its recursive invocations.
- </summary>
- </member>
- <member name="T:System.Reactive.Concurrency.NewThreadScheduler">
- <summary>
- Represents an object that schedules each unit of work on a separate thread.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor">
- <summary>
- Creates an object that schedules each unit of work on a separate thread.
- </summary>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})">
- <summary>
- Creates an object that schedules each unit of work on a separate thread.
- </summary>
- <param name="threadFactory">Factory function for thread creation.</param>
- <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
- <summary>
- Schedules an action to be executed after dueTime.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <param name="dueTime">Relative time after which to execute the action.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
- <summary>
- Schedules a long-running task by creating a new thread. Cancellation happens through polling.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
- <summary>
- Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">Initial state passed to the action upon the first iteration.</param>
- <param name="period">Period for running the work periodically.</param>
- <param name="action">Action to be executed, potentially updating the state.</param>
- <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.NewThreadScheduler.StartStopwatch">
- <summary>
- Starts a new stopwatch object.
- </summary>
- <returns>New stopwatch object; started at the time of the request.</returns>
- </member>
- <member name="P:System.Reactive.Concurrency.NewThreadScheduler.Default">
- <summary>
- Gets an instance of this scheduler that uses the default Thread constructor.
- </summary>
- </member>
- <member name="T:System.Reactive.PlatformServices.EnlightenmentProvider">
- <summary>
- Provides access to the platform enlightenments used by other Rx libraries to improve system performance and
- runtime efficiency. While Rx can run without platform enlightenments loaded, it's recommended to deploy the
- System.Reactive.PlatformServices assembly with your application and call <see cref="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded"/> during application startup to ensure enlightenments are properly loaded.
- </summary>
- </member>
- <member name="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded">
- <summary>
- Ensures that the calling assembly has a reference to the System.Reactive.PlatformServices assembly with
- platform enlightenments. If no reference is made from the user code, it's possible for the build process
- to drop the deployment of System.Reactive.PlatformServices, preventing its runtime discovery.
- </summary>
- <returns>
- true if the loaded enlightenment provider matches the provided defined in the current assembly; false
- otherwise. When a custom enlightenment provider is installed by the host, false will be returned.
- </returns>
- </member>
- <member name="T:System.Reactive.Concurrency.ThreadPoolScheduler">
- <summary>
- Represents an object that schedules units of work on the CLR thread pool.
- </summary>
- <seealso cref="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance">Singleton instance of this type exposed through this static property.</seealso>
- </member>
- <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
- <summary>
- Schedules an action to be executed.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
- <summary>
- Schedules an action to be executed after dueTime, using a System.Threading.Timer object.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <param name="dueTime">Relative time after which to execute the action.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
- <summary>
- Schedules a long-running task by creating a new thread. Cancellation happens through polling.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">State passed to the action to be executed.</param>
- <param name="action">Action to be executed.</param>
- <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- </member>
- <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.StartStopwatch">
- <summary>
- Starts a new stopwatch object.
- </summary>
- <returns>New stopwatch object; started at the time of the request.</returns>
- </member>
- <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
- <summary>
- Schedules a periodic piece of work, using a System.Threading.Timer object.
- </summary>
- <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- <param name="state">Initial state passed to the action upon the first iteration.</param>
- <param name="period">Period for running the work periodically.</param>
- <param name="action">Action to be executed, potentially updating the state.</param>
- <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
- <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than or equal to zero.</exception>
- </member>
- <member name="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance">
- <summary>
- Gets the singleton instance of the CLR thread pool scheduler.
- </summary>
- </member>
- <member name="T:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider">
- <summary>
- (Infrastructure) Provider for platform-specific framework enlightenments.
- </summary>
- </member>
- <member name="M:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider.GetService``1(System.Object[])">
- <summary>
- (Infastructure) Tries to gets the specified service.
- </summary>
- <typeparam name="T">Service type.</typeparam>
- <param name="args">Optional set of arguments.</param>
- <returns>Service instance or null if not found.</returns>
- </member>
- <member name="T:System.Reactive.Strings_PlatformServices">
- <summary>
- A strongly-typed resource class, for looking up localized strings, etc.
- </summary>
- </member>
- <member name="P:System.Reactive.Strings_PlatformServices.ResourceManager">
- <summary>
- Returns the cached ResourceManager instance used by this class.
- </summary>
- </member>
- <member name="P:System.Reactive.Strings_PlatformServices.Culture">
- <summary>
- Overrides the current thread's CurrentUICulture property for all
- resource lookups using this strongly typed resource class.
- </summary>
- </member>
- <member name="P:System.Reactive.Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS">
- <summary>
- Looks up a localized string similar to The WinRT thread pool doesn&apos;t support creating periodic timers with a period below 1 millisecond..
- </summary>
- </member>
- </members>
-</doc>