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Diffstat (limited to 'Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL5/System.Reactive.PlatformServices.XML')
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diff --git a/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL5/System.Reactive.PlatformServices.XML b/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL5/System.Reactive.PlatformServices.XML new file mode 100644 index 0000000..32b2244 --- /dev/null +++ b/Rx/NET/Test/Rx/packages/Rx-PlatformServices.2.0.21030/lib/SL5/System.Reactive.PlatformServices.XML @@ -0,0 +1,354 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>System.Reactive.PlatformServices</name> + </assembly> + <members> + <member name="T:System.Reactive.Concurrency.EventLoopScheduler"> + <summary> + Represents an object that schedules units of work on a designated thread. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter"> + <summary> + Counter for diagnostic purposes, to name the threads. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory"> + <summary> + Thread factory function. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch"> + <summary> + Stopwatch for timing free of absolute time dependencies. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread"> + <summary> + Thread used by the event loop to run work items on. No work should be run on any other thread. + If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate"> + <summary> + Gate to protect data structures, including the work queue and the ready list. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt"> + <summary> + Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer + expires and moves on to the next item in the queue. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue"> + <summary> + Queue holding work items. Protected by the gate. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList"> + <summary> + Queue holding items that are ready to be run as soon as possible. Protected by the gate. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem"> + <summary> + Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next + item is still the same. If not, a new timer needs to be started (see below). + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer"> + <summary> + Disposable that always holds the timer to dispatch the first element in the queue. + </summary> + </member> + <member name="F:System.Reactive.Concurrency.EventLoopScheduler._disposed"> + <summary> + Flag indicating whether the event loop should quit. When set, the event should be signaled as well to + wake up the event loop thread, which will subsequently abandon all work. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor"> + <summary> + Creates an object that schedules units of work on a designated thread. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})"> + <summary> + Creates an object that schedules units of work on a designated thread, using the specified factory to control thread creation options. + </summary> + <param name="threadFactory">Factory function for thread creation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed after dueTime. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <param name="dueTime">Relative time after which to execute the action.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})"> + <summary> + Schedules a periodic piece of work on the designated thread. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">Initial state passed to the action upon the first iteration.</param> + <param name="period">Period for running the work periodically.</param> + <param name="action">Action to be executed, potentially updating the state.</param> + <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception> + <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Dispose"> + <summary> + Ends the thread associated with this scheduler. All remaining work in the scheduler queue is abandoned. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.EnsureThread"> + <summary> + Ensures there is an event loop thread running. Should be called under the gate. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Run"> + <summary> + Event loop scheduled on the designated event loop thread. The loop is suspended/resumed using the event + which gets set by calls to Schedule, the next item timer, or calls to Dispose. + </summary> + </member> + <member name="P:System.Reactive.Concurrency.EventLoopScheduler.ExitIfEmpty"> + <summary> + Indicates whether the event loop thread is allowed to quit when no work is left. If new work + is scheduled afterwards, a new event loop thread is created. This property is used by the + NewThreadScheduler which uses an event loop for its recursive invocations. + </summary> + </member> + <member name="T:System.Reactive.Concurrency.NewThreadScheduler"> + <summary> + Represents an object that schedules each unit of work on a separate thread. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor"> + <summary> + Creates an object that schedules each unit of work on a separate thread. + </summary> + </member> + <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor(System.Func{System.Threading.ThreadStart,System.Threading.Thread})"> + <summary> + Creates an object that schedules each unit of work on a separate thread. + </summary> + <param name="threadFactory">Factory function for thread creation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="threadFactory"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.NewThreadScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed after dueTime. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <param name="dueTime">Relative time after which to execute the action.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.NewThreadScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})"> + <summary> + Schedules a long-running task by creating a new thread. Cancellation happens through polling. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.NewThreadScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})"> + <summary> + Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">Initial state passed to the action upon the first iteration.</param> + <param name="period">Period for running the work periodically.</param> + <param name="action">Action to be executed, potentially updating the state.</param> + <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception> + </member> + <member name="P:System.Reactive.Concurrency.NewThreadScheduler.Default"> + <summary> + Gets an instance of this scheduler that uses the default Thread constructor. + </summary> + </member> + <member name="T:System.Reactive.PlatformServices.EnlightenmentProvider"> + <summary> + Provides access to the platform enlightenments used by other Rx libraries to improve system performance and + runtime efficiency. While Rx can run without platform enlightenments loaded, it's recommended to deploy the + System.Reactive.PlatformServices assembly with your application and call <see cref="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded"/> during application startup to ensure enlightenments are properly loaded. + </summary> + </member> + <member name="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded"> + <summary> + Ensures that the calling assembly has a reference to the System.Reactive.PlatformServices assembly with + platform enlightenments. If no reference is made from the user code, it's possible for the build process + to drop the deployment of System.Reactive.PlatformServices, preventing its runtime discovery. + </summary> + <returns> + true if the loaded enlightenment provider matches the provided defined in the current assembly; false + otherwise. When a custom enlightenment provider is installed by the host, false will be returned. + </returns> + </member> + <member name="T:System.Reactive.Concurrency.TaskPoolScheduler"> + <summary> + Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool. + </summary> + <seealso cref="P:System.Reactive.Concurrency.TaskPoolScheduler.Default">Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.</seealso> + </member> + <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.#ctor(System.Threading.Tasks.TaskFactory)"> + <summary> + Creates an object that schedules units of work using the provided TaskFactory. + </summary> + <param name="taskFactory">Task factory used to create tasks to run units of work.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="taskFactory"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed after dueTime. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <param name="dueTime">Relative time after which to execute the action.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})"> + <summary> + Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})"> + <summary> + Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">Initial state passed to the action upon the first iteration.</param> + <param name="period">Period for running the work periodically.</param> + <param name="action">Action to be executed, potentially updating the state.</param> + <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception> + </member> + <member name="P:System.Reactive.Concurrency.TaskPoolScheduler.Default"> + <summary> + Gets an instance of this scheduler that uses the default TaskScheduler. + </summary> + </member> + <member name="T:System.Reactive.Concurrency.ThreadPoolScheduler"> + <summary> + Represents an object that schedules units of work on the CLR thread pool. + </summary> + <seealso cref="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance">Singleton instance of this type exposed through this static property.</seealso> + </member> + <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})"> + <summary> + Schedules an action to be executed after dueTime, using a System.Threading.Timer object. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <param name="dueTime">Relative time after which to execute the action.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})"> + <summary> + Schedules a long-running task by creating a new thread. Cancellation happens through polling. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">State passed to the action to be executed.</param> + <param name="action">Action to be executed.</param> + <returns>The disposable object used to cancel the scheduled action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + </member> + <member name="M:System.Reactive.Concurrency.ThreadPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})"> + <summary> + Schedules a periodic piece of work, using a System.Threading.Timer object. + </summary> + <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> + <param name="state">Initial state passed to the action upon the first iteration.</param> + <param name="period">Period for running the work periodically.</param> + <param name="action">Action to be executed, potentially updating the state.</param> + <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than or equal to zero.</exception> + </member> + <member name="P:System.Reactive.Concurrency.ThreadPoolScheduler.Instance"> + <summary> + Gets the singleton instance of the CLR thread pool scheduler. + </summary> + </member> + <member name="T:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider"> + <summary> + (Infrastructure) Provider for platform-specific framework enlightenments. + </summary> + </member> + <member name="M:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider.GetService``1(System.Object[])"> + <summary> + (Infastructure) Tries to gets the specified service. + </summary> + <typeparam name="T">Service type.</typeparam> + <param name="args">Optional set of arguments.</param> + <returns>Service instance or null if not found.</returns> + </member> + <member name="T:System.Reactive.Strings_PlatformServices"> + <summary> + A strongly-typed resource class, for looking up localized strings, etc. + </summary> + </member> + <member name="P:System.Reactive.Strings_PlatformServices.ResourceManager"> + <summary> + Returns the cached ResourceManager instance used by this class. + </summary> + </member> + <member name="P:System.Reactive.Strings_PlatformServices.Culture"> + <summary> + Overrides the current thread's CurrentUICulture property for all + resource lookups using this strongly typed resource class. + </summary> + </member> + <member name="P:System.Reactive.Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS"> + <summary> + Looks up a localized string similar to The WinRT thread pool doesn't support creating periodic timers with a period below 1 millisecond.. + </summary> + </member> + </members> +</doc> |