Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SerialDisposable.cs « Disposables « Reactive « System.Reactive.Core « Rx.NET - github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 835bd685c3d41764422b84fb93d5c772fb35c6b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.

namespace System.Reactive.Disposables
{
    /// <summary>
    /// Represents a disposable resource whose underlying disposable resource can be replaced by another disposable resource, causing automatic disposal of the previous underlying disposable resource.
    /// </summary>
    public sealed class SerialDisposable : ICancelable
    {
        private readonly object _gate = new object();
        private IDisposable _current;
        private bool _disposed;

        /// <summary>
        /// Initializes a new instance of the <see cref="T:System.Reactive.Disposables.SerialDisposable"/> class.
        /// </summary>
        public SerialDisposable()
        {
        }

        /// <summary>
        /// Gets a value that indicates whether the object is disposed.
        /// </summary>
        public bool IsDisposed
        {
            get
            {
                lock (_gate)
                {
                    return _disposed;
                }
            }
        }

        /// <summary>
        /// Gets or sets the underlying disposable.
        /// </summary>
        /// <remarks>If the SerialDisposable has already been disposed, assignment to this property causes immediate disposal of the given disposable object. Assigning this property disposes the previous disposable object.</remarks>
        public IDisposable Disposable
        {
            get
            {
                return _current;
            }

            set
            {
                var shouldDispose = false;
                var old = default(IDisposable);
                lock (_gate)
                {
                    shouldDispose = _disposed;
                    if (!shouldDispose)
                    {
                        old = _current;
                        _current = value;
                    }
                }
                if (old != null)
                    old.Dispose();
                if (shouldDispose && value != null)
                    value.Dispose();
            }
        }

        /// <summary>
        /// Disposes the underlying disposable as well as all future replacements.
        /// </summary>
        public void Dispose()
        {
            var old = default(IDisposable);

            lock (_gate)
            {
                if (!_disposed)
                {
                    _disposed = true;
                    old = _current;
                    _current = null;
                }
            }

            if (old != null)
                old.Dispose();
        }
    }
}