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ControlScheduler.cs « Concurrency « Reactive « System.Reactive.Windows.Forms « Rx.NET - github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.

using System.Reactive.Disposables;
using System.Threading;
using System.Windows.Forms;

namespace System.Reactive.Concurrency
{
    /// <summary>
    /// Represents an object that schedules units of work on the message loop associated with a Windows Forms control.
    /// </summary>
    public class ControlScheduler : LocalScheduler, ISchedulerPeriodic
    {
        private readonly Control _control;

        /// <summary>
        /// Constructs a ControlScheduler that schedules units of work on the message loop associated with the specified Windows Forms control.
        /// </summary>
        /// <param name="control">Windows Forms control to get the message loop from.</param>
        /// <exception cref="ArgumentNullException"><paramref name="control"/> is null.</exception>
        /// <remarks>
        /// This scheduler type is typically used indirectly through the <see cref="System.Reactive.Linq.ControlObservable.ObserveOn&lt;TSource&gt;"/> and <see cref="System.Reactive.Linq.ControlObservable.SubscribeOn&lt;TSource&gt;"/> method overloads that take a Windows Forms control.
        /// </remarks>
        public ControlScheduler(Control control)
        {
            if (control == null)
                throw new ArgumentNullException("control");

            _control = control;
        }

        /// <summary>
        /// Gets the control associated with the ControlScheduler.
        /// </summary>
        public Control Control
        {
            get { return _control; }
        }

        /// <summary>
        /// Schedules an action to be executed on the message loop associated with the control.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">State passed to the action to be executed.</param>
        /// <param name="action">Action to be executed.</param>
        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
        {
            if (action == null)
                throw new ArgumentNullException("action");

            var d = new SingleAssignmentDisposable();

            _control.BeginInvoke(new Action(() =>
            {
                if (!d.IsDisposed)
                    d.Disposable = action(this, state);
            }));

            return d;
        }

        /// <summary>
        /// Schedules an action to be executed after dueTime on the message loop associated with the control, using a Windows Forms Timer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">State passed to the action to be executed.</param>
        /// <param name="action">Action to be executed.</param>
        /// <param name="dueTime">Relative time after which to execute the action.</param>
        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
        {
            if (action == null)
                throw new ArgumentNullException("action");

            var dt = Scheduler.Normalize(dueTime);
            if (dt.Ticks == 0)
                return Schedule(state, action);

            var createTimer = new Func<IScheduler, TState, IDisposable>((scheduler1, state1) =>
            {
                var d = new MultipleAssignmentDisposable();

                var timer = new System.Windows.Forms.Timer();

                timer.Tick += (s, e) =>
                {
                    var t = Interlocked.Exchange(ref timer, null);
                    if (t != null)
                    {
                        try
                        {
                            d.Disposable = action(scheduler1, state1);
                        }
                        finally
                        {
                            t.Stop();
                            action = null;
                        }
                    }
                };

                timer.Interval = (int)dt.TotalMilliseconds;
                timer.Start();

                d.Disposable = Disposable.Create(() =>
                {
                    var t = Interlocked.Exchange(ref timer, null);
                    if (t != null)
                    {
                        t.Stop();
                        action = (_, __) => Disposable.Empty;
                    }
                });

                return d;
            });

            //
            // This check is critical. When creating and enabling a Timer object on another thread than
            // the UI thread, it won't fire.
            //
            if (_control.InvokeRequired)
                return Schedule(state, createTimer);
            else
                return createTimer(this, state);
        }

        /// <summary>
        /// Schedules a periodic piece of work on the message loop associated with the control, using a Windows Forms Timer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
        public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
        {
            //
            // Threshold derived from Interval property setter in ndp\fx\src\winforms\managed\system\winforms\Timer.cs.
            //
            if (period.TotalMilliseconds < 1)
                throw new ArgumentOutOfRangeException("period");
            if (action == null)
                throw new ArgumentNullException("action");

            var createTimer = new Func<IScheduler, TState, IDisposable>((scheduler1, state1) =>
            {
                var timer = new System.Windows.Forms.Timer();

                timer.Tick += (s, e) =>
                {
                    state1 = action(state1);
                };

                timer.Interval = (int)period.TotalMilliseconds;
                timer.Start();

                return Disposable.Create(() =>
                {
                    var t = Interlocked.Exchange(ref timer, null);
                    if (t != null)
                    {
                        t.Stop();
                        action = _ => _;
                    }
                });
            });

            //
            // This check is critical. When creating and enabling a Timer object on another thread than
            // the UI thread, it won't fire.
            //
            if (_control.InvokeRequired)
                return Schedule(state, createTimer);
            else
                return createTimer(this, state);
        }
    }
}