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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <TargetFrameworkProfile />
  </PropertyGroup>


  <!--
       ***********************
       * SUPPORTED PLATFORMS *
       ***********************
   -->

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugPL|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>PL</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleasePL|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>PL</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug45|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>45</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release45|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>45</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug8|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>8</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release8|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>8</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug40|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>40</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release40|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>40</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugSL5|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>SL5</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseSL5|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>SL5</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWP7|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>WP7</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWP7|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>WP7</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWP8|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>WP8</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWP8|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>WP8</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugXBLV|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>XBLV</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseXBLV|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>XBLV</BuildTarget>
  </PropertyGroup>


  <PropertyGroup Condition=" '$(BuildTarget)' == 'PL' ">
    <DefineConstants>$(DefineConstants);NO_EVENTARGS_CONSTRAINT;HAS_EDI;HAS_WINRT;HAS_PROGRESS;PREFER_ASYNC;HAS_AWAIT;HAS_APTCA;NO_REMOTING;NO_SERIALIZABLE;NO_THREAD;CRIPPLED_REFLECTION;PLIB;NO_CDS_COLLECTIONS;USE_TIMER_SELF_ROOT</DefineConstants>
    <TargetFrameworkIdentifier>.NETPortable</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
    <NoStdLib>true</NoStdLib>
    <!-- <SignKeyEnhanced>true</SignKeyEnhanced>  Disabled due to CLR signing bug w/ SHA2 keys blocking Windows Phone 8 apps from being signed. -->
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == '45' ">
    <DefineConstants>$(DefineConstants);NO_EVENTARGS_CONSTRAINT;HAS_EDI;HAS_WINRT;HAS_PROGRESS;PREFER_ASYNC;HAS_AWAIT;HAS_APTCA;                                                              HAS_DISPATCHER_PRIORITY;HAS_WINFORMS;USE_TIMER_SELF_ROOT</DefineConstants>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <NoStdLib>true</NoStdLib>
    <BuildPlatform>DESKTOPCLR</BuildPlatform>
    <BuildFlavor>DESKTOPCLR45</BuildFlavor>
    <!-- <SignKeyEnhanced>true</SignKeyEnhanced>  Disabled due to CLR signing bug w/ SHA2 keys blocking Windows Phone 8 apps from being signed. -->
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == '8' ">
    <DefineConstants>$(DefineConstants);NO_EVENTARGS_CONSTRAINT;HAS_EDI;HAS_WINRT;HAS_PROGRESS;PREFER_ASYNC;HAS_AWAIT;          NO_REMOTING;NO_SERIALIZABLE;NO_THREAD;CRIPPLED_REFLECTION;USE_TIMER_SELF_ROOT</DefineConstants>
    <TargetFrameworkIdentifier>.NETCore</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <NoStdLib>true</NoStdLib>
    <BuildPlatform>WINDOWS</BuildPlatform>
    <BuildFlavor>WINDOWS8</BuildFlavor>
    <DefaultLanguage>en-US</DefaultLanguage>
    <!-- <SignKeyEnhanced>true</SignKeyEnhanced>  Disabled due to CLR signing bug w/ SHA2 keys blocking Windows Phone 8 apps from being signed. -->
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == '40' ">
    <DefineConstants>$(DefineConstants);NO_TASK_DELAY;HAS_APTCA;HAS_WINFORMS;USE_TIMER_SELF_ROOT</DefineConstants>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <BuildPlatform>DESKTOPCLR</BuildPlatform>
    <BuildFlavor>DESKTOPCLR40</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'SL5' ">
    <DefineConstants>$(DefineConstants);NO_RXINTERFACES;USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_SEMAPHORE;NO_STOPWATCH;NO_CDS;NO_TASK_DELAY</DefineConstants>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>SILVERLIGHT</BuildPlatform>
    <BuildFlavor>SILVERLIGHT5</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'WP7' ">
    <DefineConstants>$(DefineConstants);USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_CDS;NO_TLS;NO_VARIANCE;NO_TPL;NO_HASHSET;NO_SEMAPHORE;NO_LARGEARITY;NO_EXPRESSIONVISITOR;NO_LAZY;NO_WEAKTABLE;NO_INTERLOCKED_64;WINDOWSPHONE7</DefineConstants>
    <TargetFrameworkProfile>WindowsPhone71</TargetFrameworkProfile>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>SILVERLIGHT</BuildPlatform>
    <BuildFlavor>SILVERLIGHTM7</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'WP8' ">
    <DefineConstants>$(DefineConstants);NO_EVENTARGS_CONSTRAINT;USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_CDS_COLLECTIONS;USE_TIMER_SELF_ROOT</DefineConstants>
    <TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>WINDOWS_PHONE</BuildPlatform>
    <BuildFlavor>WINDOWS_PHONE8</BuildFlavor>
    <NoStdLib>true</NoStdLib>
    <!-- <SignKeyEnhanced>true</SignKeyEnhanced>  Disabled due to CLR signing bug w/ SHA2 keys blocking Windows Phone 8 apps from being signed. -->
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'XBLV' ">
    <DefineConstants>$(DefineConstants);NO_RXINTERFACES;USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_SEMAPHORE;NO_STOPWATCH;NO_CDS;NO_TPL;NO_LAZY;NO_WEAKTABLE;NO_VARIANCE;NO_HASHSET;NO_LARGEARITY;NO_EXPRESSIONVISITOR;NO_EXPRESSIONS</DefineConstants>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v3.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>SILVERLIGHT</BuildPlatform>
    <BuildFlavor>XBOX_LAKEVIEW</BuildFlavor>
  </PropertyGroup>


  <!--
       ********************
       * LEGACY PLATFORMS *
       ********************
   -->

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug35|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>35</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release35|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>35</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugSL3|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>SL3</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseSL3|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>SL3</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugSL4|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>SL4</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseSL4|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>SL4</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugXNA4|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>XNA4</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseXNA4|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>XNA4</BuildTarget>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugCF35|AnyCPU' ">
    <BuildConfig>Debug</BuildConfig>
    <BuildTarget>CF35</BuildTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseCF35|AnyCPU' ">
    <BuildConfig>Release</BuildConfig>
    <BuildTarget>CF35</BuildTarget>
  </PropertyGroup>


  <PropertyGroup Condition=" '$(BuildTarget)' == '35' ">
    <DefineConstants>$(DefineConstants);NO_RXINTERFACES;NO_VARIANCE;NO_TPL;NO_LARGEARITY;NO_EXPRESSIONVISITOR;NO_CDS;NO_LAZY;NO_WEAKTABLE;HAS_APTCA</DefineConstants>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <BuildPlatform>DESKTOPCLR</BuildPlatform>
    <BuildFlavor>DESKTOPCLR20</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'SL3' ">
    <DefineConstants>$(DefineConstants);NO_RXINTERFACES;USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_SEMAPHORE;NO_STOPWATCH;NO_CDS;NO_TPL;NO_LAZY;NO_WEAKTABLE;NO_VARIANCE;NO_HASHSET;NO_LARGEARITY;NO_EXPRESSIONVISITOR</DefineConstants>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v3.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>SILVERLIGHT</BuildPlatform>
    <BuildFlavor>SILVERLIGHT3</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'SL4' ">
    <DefineConstants>$(DefineConstants);NO_RXINTERFACES;USE_SL_DISPATCHER;NO_SERIALIZABLE;NO_REMOTING;NO_SEMAPHORE;NO_STOPWATCH;NO_CDS;NO_TPL</DefineConstants>
    <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
    <SilverlightApplication>false</SilverlightApplication>
    <BuildPlatform>SILVERLIGHT</BuildPlatform>
    <BuildFlavor>SILVERLIGHT4</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'XNA4' ">
    <DefineConstants>$(DefineConstants);NO_VARIANCE;NO_LARGEARITY;NO_SERIALIZABLE;NO_TPL;NO_SEMAPHORE;NO_HASHSET;NO_RXINTERFACES;NO_REMOTING;NO_EXPRESSIONVISITOR;NO_CDS;NO_LAZY;NO_EXPRESSIONS;NO_WEAKTABLE;NO_DEBUGGER_ATTRIBUTES;USE_SLEEP_MS;NO_INTERLOCKED_64</DefineConstants>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
    <XnaPlatform>Xbox 360</XnaPlatform>
    <NoStdLib>true</NoStdLib>
    <BuildPlatform>XNA</BuildPlatform>
    <BuildFlavor>XNA4</BuildFlavor>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildTarget)' == 'CF35' ">
    <DefineConstants>$(DefineConstants);NO_VARIANCE;NO_TPL;NO_LARGEARITY;NO_RXINTERFACES;NO_EXPRESSIONVISITOR;NO_CDS;NO_EXPRESSIONS;NO_HASHSET;NO_SEMAPHORE;NO_DATETIMEOFFSET;NO_ASSEMBLYFILEVERSIONATTRIBUTE;NO_SYNCCTX;NO_TLS;NO_LAZY;NO_REMOTING;NO_WEAKTABLE;NO_DEBUGGER_ATTRIBUTES;USE_SLEEP_MS;NO_INTERLOCKED_64</DefineConstants>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <BuildPlatform>NETCF</BuildPlatform>
    <BuildFlavor>NETCF35</BuildFlavor>
    <NoStdLib>true</NoStdLib>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildPlatform)' == 'NETCF' ">
    <!-- The following seems to be required for Microsoft.CompactFramework.targets to be happy. It doesn't seem to impact generated metadata. -->
    <PlatformFamilyName>PocketPC</PlatformFamilyName>
    <PlatformID>4118C335-430C-497f-BE48-11C3316B135E</PlatformID>
    <OSVersion>5.1</OSVersion>
    <NativePlatformName>Windows Mobile 5.0 Pocket PC SDK</NativePlatformName>
  </PropertyGroup>


  <!--
       ********************
       * GENERAL SETTINGS *
       ********************
   -->

  <PropertyGroup>
    <DefineConstants>$(DefineConstants);$(BuildPlatform);$(BuildFlavor);TRACE</DefineConstants>
    <OutputPath>bin\$(BuildConfig)$(BuildTarget)</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildConfig)' == 'Debug' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(DefineConstants);DEBUG</DefineConstants>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildConfig)' == 'Release' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(NoOpt)' == '1' ">
    <DefineConstants>$(DefineConstants);NO_PERF</DefineConstants>
  </PropertyGroup>
  
  <ItemGroup Condition=" '$(NoStdLib)' == 'true' ">
    <Reference Include="mscorlib" />
  </ItemGroup>

  <ItemGroup Condition=" '$(BuildPlatform)' == 'NETCF' ">
    <Reference Include="System.Core" />
  </ItemGroup>

  <!-- Temporary flag to enable stress test builds. Should be refactored into a separate project and be written in a more platform-neutral manner. (TFS 484720) -->
  <PropertyGroup Condition=" '$(BuildFlavor)' == 'DESKTOPCLR40' OR '$(BuildFlavor)' == 'DESKTOPCLR45' ">
    <DefineConstants>$(DefineConstants);STRESS</DefineConstants>
  </PropertyGroup>
  
  <PropertyGroup Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' ">
    <DefineConstants>$(DefineConstants);SIGNED</DefineConstants>
    <SignAssembly>true</SignAssembly>
    <DelaySign>true</DelaySign>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(SignAssembly)' == 'true' AND '$(SignKeyEnhanced)' != 'true' ">
    <AssemblyOriginatorKeyFile>..\..\..\Private\35MSSharedLib1024.snk</AssemblyOriginatorKeyFile>
    <SignKeyId>72</SignKeyId>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(SignAssembly)' == 'true' AND '$(SignKeyEnhanced)' == 'true' ">
    <AssemblyOriginatorKeyFile>..\..\..\Private\272MSSharedLibSN2048.snk</AssemblyOriginatorKeyFile>
    <DefineConstants>$(DefineConstants);SIGNENHANCED</DefineConstants>
    <SignKeyId>272</SignKeyId>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(BuildLab)' == '1' ">
    <DefineConstants>$(DefineConstants);NO_CODECOVERAGE</DefineConstants>
  </PropertyGroup>

  <!-- Hack to support MSTest's Unit Test Framework on Silverlight and Windows Phone.
       This overwrites one of the paths used by AssemblySearchPaths, which is the variable 
       used by the ResolveAssemblyReferences task to figure out which directories to look in.
       Previously, Rx was replacing the TargetFrameworkDirectory to allow this to work.  We can
       instead use the official .NET reference assemblies while simply looking for the additional
       unit testing framework assemblies (and a renamed Silverlight clone of the unit test framework).  -->
  <PropertyGroup>
    <ReferencePath>$(MSBuildProjectDirectory)\..\References\$(BuildFlavor)</ReferencePath>
  </PropertyGroup>
  
</Project>