Welcome to mirror list, hosted at ThFree Co, Russian Federation.

AnonymousSafeObserver.cs « Reactive « System.Reactive.Core « Source « NET « Rx - github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ae7cccc574444bdfb487ae158e26ffda3f5ec6a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.

using System;
using System.Threading;

namespace System.Reactive
{
    //
    // See AutoDetachObserver.cs for more information on the safeguarding requirement and
    // its implementation aspects.
    //

    /// <summary>
    /// This class fuses logic from ObserverBase, AnonymousObserver, and SafeObserver into one class. When an observer
    /// needs to be safeguarded, an instance of this type can be created by SafeObserver.Create when it detects its
    /// input is an AnonymousObserver, which is commonly used by end users when using the Subscribe extension methods
    /// that accept delegates for the On* handlers. By doing the fusion, we make the call stack depth shorter which
    /// helps debugging and some performance.
    /// </summary>
    class AnonymousSafeObserver<T> : IObserver<T>
    {
        private readonly Action<T> _onNext;
        private readonly Action<Exception> _onError;
        private readonly Action _onCompleted;
        private readonly IDisposable _disposable;

        private int isStopped;

        public AnonymousSafeObserver(Action<T> onNext, Action<Exception> onError, Action onCompleted, IDisposable disposable)
        {
            _onNext = onNext;
            _onError = onError;
            _onCompleted = onCompleted;
            _disposable = disposable;
        }

        public void OnNext(T value)
        {
            if (isStopped == 0)
            {
                var __noError = false;
                try
                {
                    _onNext(value);
                    __noError = true;
                }
                finally
                {
                    if (!__noError)
                        _disposable.Dispose();
                }
            }
        }

        public void OnError(Exception error)
        {
            if (Interlocked.Exchange(ref isStopped, 1) == 0)
            {
                try
                {
                    _onError(error);
                }
                finally
                {
                    _disposable.Dispose();
                }
            }
        }

        public void OnCompleted()
        {
            if (Interlocked.Exchange(ref isStopped, 1) == 0)
            {
                try
                {
                    _onCompleted();
                }
                finally
                {
                    _disposable.Dispose();
                }
            }
        }
    }
}