Welcome to mirror list, hosted at ThFree Co, Russian Federation.

ToObservable.cs « Observable « Linq « Reactive « System.Reactive.Linq « Source « NET « Rx - github.com/mono/rx.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 795d54dfa858a9ddb7d4312427a0ea31e4bc0c94 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.

#if !NO_PERF
using System;
using System.Collections.Generic;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;

namespace System.Reactive.Linq.Observαble
{
    class ToObservable<TSource> : Producer<TSource>
    {
        private readonly IEnumerable<TSource> _source;
        private readonly IScheduler _scheduler;

        public ToObservable(IEnumerable<TSource> source, IScheduler scheduler)
        {
            _source = source;
            _scheduler = scheduler;
        }

        protected override IDisposable Run(IObserver<TSource> observer, IDisposable cancel, Action<IDisposable> setSink)
        {
            var sink = new _(this, observer, cancel);
            setSink(sink);
            return sink.Run();
        }

        class _ : Sink<TSource>
        {
            private readonly ToObservable<TSource> _parent;

            public _(ToObservable<TSource> parent, IObserver<TSource> observer, IDisposable cancel)
                : base(observer, cancel)
            {
                _parent = parent;
            }

            public IDisposable Run()
            {
                var e = default(IEnumerator<TSource>);
                try
                {
                    e = _parent._source.GetEnumerator();
                }
                catch (Exception exception)
                {
                    base._observer.OnError(exception);
                    base.Dispose();
                    return Disposable.Empty;
                }

                var longRunning = _parent._scheduler.AsLongRunning();
                if (longRunning != null)
                {
                    //
                    // Long-running schedulers have the contract they should *never* prevent
                    // the work from starting, such that the scheduled work has the chance
                    // to observe the cancellation and perform proper clean-up. In this case,
                    // we're sure Loop will be entered, allowing us to dispose the enumerator.
                    //
                    return longRunning.ScheduleLongRunning(e, Loop);
                }
                else
                {
                    //
                    // We never allow the scheduled work to be cancelled. Instead, the flag
                    // is used to have LoopRec bail out and perform proper clean-up of the
                    // enumerator.
                    //
                    var flag = new BooleanDisposable();
                    _parent._scheduler.Schedule(new State(flag, e), LoopRec);
                    return flag;
                }
            }

            class State
            {
                public readonly ICancelable flag;
                public readonly IEnumerator<TSource> enumerator;

                public State(ICancelable flag, IEnumerator<TSource> enumerator)
                {
                    this.flag = flag;
                    this.enumerator = enumerator;
                }
            }

            private void LoopRec(State state, Action<State> recurse)
            {
                var hasNext = false;
                var ex = default(Exception);
                var current = default(TSource);

                if (state.flag.IsDisposed)
                {
                    state.enumerator.Dispose();
                    return;
                }

                try
                {
                    hasNext = state.enumerator.MoveNext();
                    if (hasNext)
                        current = state.enumerator.Current;
                }
                catch (Exception exception)
                {
                    ex = exception;
                }

                if (ex != null)
                {
                    state.enumerator.Dispose();

                    base._observer.OnError(ex);
                    base.Dispose();
                    return;
                }

                if (!hasNext)
                {
                    state.enumerator.Dispose();

                    base._observer.OnCompleted();
                    base.Dispose();
                    return;
                }

                base._observer.OnNext(current);
                recurse(state);
            }

            private void Loop(IEnumerator<TSource> enumerator, ICancelable cancel)
            {
                while (!cancel.IsDisposed)
                {
                    var hasNext = false;
                    var ex = default(Exception);
                    var current = default(TSource);

                    try
                    {
                        hasNext = enumerator.MoveNext();
                        if (hasNext)
                            current = enumerator.Current;
                    }
                    catch (Exception exception)
                    {
                        ex = exception;
                    }

                    if (ex != null)
                    {
                        base._observer.OnError(ex);
                        break;
                    }

                    if (!hasNext)
                    {
                        base._observer.OnCompleted();
                        break;
                    }

                    base._observer.OnNext(current);
                }

                enumerator.Dispose();
                base.Dispose();
            }
        }
    }
}
#endif