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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
#if STRESS
using System;
using System.Reactive.Disposables;
using System.Reflection;
using System.Threading;
namespace ReactiveTests.Stress.Disposables
{
public class SingleAssignment
{
/// <summary>
/// Allocates a SingleAssignmentDisposable and assigns a disposable object at a random time. Also disposes the container at a random time.
/// Expected behavior is to see the assigned disposable getting disposed no matter what.
/// </summary>
public static void RandomAssignAndDispose()
{
Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";
for (int i = 1; i <= 100; i++)
{
for (int j = 0; j < 10; j++)
{
Impl();
}
Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";
}
}
private static void Impl()
{
var rand = new Random();
for (int i = 0; i < 1000; i++)
{
var d = new SingleAssignmentDisposable();
var e = new ManualResetEvent(false);
var cd = new CountdownEvent(2);
var sleep1 = rand.Next(0, 1) == 0 ? 0 : rand.Next(2, 100);
var sleep2 = rand.Next(0, 1) == 0 ? 0 : rand.Next(2, 100);
ThreadPool.QueueUserWorkItem(_ =>
{
Helpers.SleepOrSpin(sleep1);
Console.Write("{DB} ");
d.Dispose();
Console.Write("{DE} ");
cd.Signal();
});
ThreadPool.QueueUserWorkItem(_ =>
{
Helpers.SleepOrSpin(sleep2);
Console.Write("{AB} ");
d.Disposable = Disposable.Create(() => e.Set());
Console.Write("{AE} ");
cd.Signal();
});
e.WaitOne();
cd.Wait();
Console.WriteLine(".");
}
}
}
}
#endif
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