Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mono/xwt.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authoriain holmes <iaholmes@microsoft.com>2022-02-25 18:54:40 +0300
committeriain holmes <iaholmes@microsoft.com>2022-02-25 18:54:40 +0300
commitf3a52ef95e84777fa6436fd5eb35235c7e403e79 (patch)
treef9c665bec3ccb765f150b443d0e64ffb6cc78a5a
parent5d0bb104f8c9b5f2cc088acbf86944a74a5945b4 (diff)
Parse the hardware KeyCode into the KeyEventArgs.
-rw-r--r--Xwt.XamMac/Xwt.Mac/KeyboardUtil.cs288
-rw-r--r--Xwt/Xwt/KeyEventArgs.cs10
2 files changed, 133 insertions, 165 deletions
diff --git a/Xwt.XamMac/Xwt.Mac/KeyboardUtil.cs b/Xwt.XamMac/Xwt.Mac/KeyboardUtil.cs
index 3ae634ce..d0cea0a7 100644
--- a/Xwt.XamMac/Xwt.Mac/KeyboardUtil.cs
+++ b/Xwt.XamMac/Xwt.Mac/KeyboardUtil.cs
@@ -34,9 +34,9 @@ namespace Xwt.Mac
public static KeyEventArgs ToXwtKeyEventArgs (this NSEvent keyEvent)
{
NSEventModifierMask mask;
- Key key = GetXwtKey(keyEvent, out mask);
+ Key key = GetXwtKey(keyEvent, out mask, out var rawKey);
ModifierKeys mod = mask.ToXwtValue ();
- return new KeyEventArgs (key, keyEvent.KeyCode, mod, keyEvent.IsARepeat, (long)TimeSpan.FromSeconds (keyEvent.Timestamp).TotalMilliseconds, keyEvent.Characters, keyEvent.CharactersIgnoringModifiers, keyEvent);
+ return new KeyEventArgs (key, keyEvent.KeyCode, mod, keyEvent.IsARepeat, (long)TimeSpan.FromSeconds (keyEvent.Timestamp).TotalMilliseconds, keyEvent.Characters, keyEvent.CharactersIgnoringModifiers, keyEvent, rawKey);
}
static Key RemoveShift(Key key, ref NSEventModifierMask mask)
@@ -45,82 +45,135 @@ namespace Xwt.Mac
return key;
}
- static Key GetXwtKey (NSEvent keyEvent, out NSEventModifierMask modMask)
+ static Key GetXwtKey (NSEvent keyEvent, out NSEventModifierMask modMask, out Key rawKey)
{
+ // NSEvent.KeyCode is the physical key pressed according to an ANSI US keyboard.
+ // With this pressing the м key on a Cyrillac keyboard or ㅍ in Korean both return v
+ // Parsing keyboard shortcuts should be based off this.
+ // Handling text input should be based off the Characters and CharactersIgnoringModifiers fields.
+ // For compatibility reasons the Key field parses Characters/CharactersIgnoringModifiers into a
+ // Xwt.Key enum value, but most of unicode characters are not parsed so KeyEventArgs.Key probably
+ // should be considered obsolete.
modMask = keyEvent.ModifierFlags;
+ rawKey = 0;
// special keys
switch (keyEvent.KeyCode) {
- case 65: return Key.NumPadDecimal; // kVK_ANSI_KeypadDecimal = 0x41
- case 67: return Key.NumPadMultiply; // kVK_ANSI_KeypadMultiply = 0x43
- case 69: return Key.NumPadAdd; // kVK_ANSI_KeypadPlus = 0x45
- case 71: return Key.NumLock; // kVK_ANSI_KeypadClear = 0x47
- case 75: return Key.NumPadDivide; // kVK_ANSI_KeypadDivide = 0x4B
- case 76: return Key.NumPadEnter; // kVK_ANSI_KeypadEnter = 0x4C
- case 78: return Key.NumPadSubtract; // kVK_ANSI_KeypadMinus = 0x4E
- case 81: return Key.NumPadEnter; // kVK_ANSI_KeypadEquals = 0x51
- case 82: return Key.NumPad0; // kVK_ANSI_Keypad0 = 0x52
- case 83: return Key.NumPad1; // kVK_ANSI_Keypad1 = 0x53
- case 84: return Key.NumPad2; // kVK_ANSI_Keypad2 = 0x54
- case 85: return Key.NumPad3; // kVK_ANSI_Keypad3 = 0x55
- case 86: return Key.NumPad4; // kVK_ANSI_Keypad4 = 0x56
- case 87: return Key.NumPad5; // kVK_ANSI_Keypad5 = 0x57
- case 88: return Key.NumPad6; // kVK_ANSI_Keypad6 = 0x58
- case 89: return Key.NumPad7; // kVK_ANSI_Keypad7 = 0x59
- case 91: return Key.NumPad8; // kVK_ANSI_Keypad8 = 0x5B
- case 92: return Key.NumPad9; // kVK_ANSI_Keypad9 = 0x5C
+ case 0: rawKey = Key.a; break;
+ case 1: rawKey = Key.s; break;
+ case 2: rawKey = Key.d; break;
+ case 3: rawKey = Key.f; break;
+ case 4: rawKey = Key.h; break;
+ case 5: rawKey = Key.g; break;
+ case 6: rawKey = Key.z; break;
+ case 7: rawKey = Key.x; break;
+ case 8: rawKey = Key.c; break;
+ case 9: rawKey = Key.v; break;
+ case 11: rawKey = Key.b; break;
+ case 12: rawKey = Key.q; break;
+ case 13: rawKey = Key.w; break;
+ case 14: rawKey = Key.e; break;
+ case 15: rawKey = Key.r; break;
+ case 16: rawKey = Key.y; break;
+ case 17: rawKey = Key.t; break;
+ case 18: rawKey = Key.K1; break;
+ case 19: rawKey = Key.K2; break;
+ case 20: rawKey = Key.K3; break;
+ case 21: rawKey = Key.K4; break;
+ case 22: rawKey = Key.K6; break;
+ case 23: rawKey = Key.K5; break;
+ case 24: rawKey = Key.Equal; break;
+ case 25: rawKey = Key.K9; break;
+ case 26: rawKey = Key.K7; break;
+ case 27: rawKey = Key.Minus; break;
+ case 28: rawKey = Key.K8; break;
+ case 29: rawKey = Key.K0; break;
+ case 30: rawKey = Key.RightSquareBracket; break;
+ case 31: rawKey = Key.o; break;
+ case 32: rawKey = Key.u; break;
+ case 33: rawKey = Key.LeftSquareBracket; break;
+ case 34: rawKey = Key.I; break;
+ case 35: rawKey = Key.P; break;
+ case 37: rawKey = Key.L; break;
+ case 38: rawKey = Key.J; break;
+ case 39: rawKey = Key.Quote; break;
+ case 40: rawKey = Key.K; break;
+ case 41: rawKey = Key.Semicolon; break;
+ case 42: rawKey = Key.Backslash; break;
+ case 43: rawKey = Key.Comma; break;
+ case 44: rawKey = Key.Slash; break;
+ case 45: rawKey = Key.N; break;
+ case 46: rawKey = Key.M; break;
+ case 47: rawKey = Key.Period; break;
+ case 50: rawKey = Key.Backtick; break;
- case 36: return Key.Return; // kVK_Return = 0x24
- case 48: return Key.Tab; // kVK_Tab = 0x30
- case 49: return Key.Space; // kVK_Space = 0x31
- case 51: return Key.BackSpace; // kVK_Delete = 0x33
- case 53: return Key.Escape; // kVK_Escape = 0x35
- case 55: return Key.MetaLeft; // kVK_Command = 0x37
- case 56: return Key.ShiftLeft; // kVK_Shift = 0x38
- case 57: return Key.CapsLock; // kVK_CapsLock = 0x39
- case 58: return Key.AltLeft; // kVK_Option = 0x3A
- case 59: return Key.ControlLeft; // kVK_Control = 0x3B
- case 60: return Key.ShiftRight; // kVK_RightShift = 0x3C
- case 61: return Key.AltRight; // kVK_RightOption = 0x3D
- case 62: return Key.ControlRight; // kVK_RightControl = 0x3E
- case 0x3F: return Key.function; // kVK_Function = 0x3F
- case 0x40: return Key.F17; // kVK_F17 = 0x40
- case 0x48: return Key.AudioRaiseVolume; // kVK_VolumeUp = 0x48
- case 0x49: return Key.AudioLowerVolume; // kVK_VolumeDown = 0x49
- case 0x4A: return Key.AudioMute; // kVK_Mute = 0x4A
- case 0x4F: return Key.F18; // kVK_F18 = 0x4F
- case 0x50: return Key.F19; // kVK_F19 = 0x50
- case 0x5A: return Key.F20; // kVK_F20 = 0x5A
- case 96: return Key.F5; // kVK_F5 = 0x60
- case 97: return Key.F6; // kVK_F6 = 0x61
- case 98: return Key.F7; // kVK_F7 = 0x62
- case 99: return Key.F3; // kVK_F3 = 0x63
- case 100: return Key.F8; // kVK_F8 = 0x64
- case 101: return Key.F9; // kVK_F9 = 0x65
- case 0x67: return Key.F11; // kVK_F11 = 0x67
- case 105: return Key.Print; // kVK_F13 = 0x69
- case 0x6A: return Key.F16; // kVK_F16 = 0x6A
- case 0x6B: return Key.F14; // kVK_F14 = 0x6B
- case 109: return Key.F10; // kVK_F10 = 0x6D
- case 0x6F: return Key.F12; // kVK_F12 = 0x6F
- case 0x71: return Key.F15; // kVK_F15 = 0x71
- case 114: return Key.Help; // kVK_Help = 0x72
- case 115: return Key.Home; // kVK_Home = 0x73
- case 116: return Key.PageUp; // kVK_PageUp = 0x74
- case 117: return Key.Delete; // kVK_ForwardDelete = 0x75
- case 118: return Key.F4; // kVK_F4 = 0x76
- case 119: return Key.End; // kVK_End = 0x77
- case 120: return Key.F2; // kVK_F2 = 0x78
- case 121: return Key.PageDown; // kVK_PageDown = 0x79
- case 122: return Key.F1; // kVK_F1 = 0x7A
- case 123: return Key.Left; // kVK_LeftArrow = 0x7B
- case 124: return Key.Right; // kVK_RightArrow = 0x7C
- case 125: return Key.Down; // kVK_DownArrow = 0x7D
- case 126: return Key.Up; // kVK_UpArrow = 0x7E
- }
+ case 65: rawKey = Key.NumPadDecimal; return Key.NumPadDecimal; // kVK_ANSI_KeypadDecimal = 0x41
+ case 67: rawKey = Key.NumPadMultiply; return Key.NumPadMultiply; // kVK_ANSI_KeypadMultiply = 0x43
+ case 69: rawKey = Key.NumPadAdd; return Key.NumPadAdd; // kVK_ANSI_KeypadPlus = 0x45
+ case 71: rawKey = Key.NumLock; return Key.NumLock; // kVK_ANSI_KeypadClear = 0x47
+ case 75: rawKey = Key.NumPadDivide; return Key.NumPadDivide; // kVK_ANSI_KeypadDivide = 0x4B
+ case 76: rawKey = Key.NumPadEnter; return Key.NumPadEnter; // kVK_ANSI_KeypadEnter = 0x4C
+ case 78: rawKey = Key.NumPadSubtract; return Key.NumPadSubtract; // kVK_ANSI_KeypadMinus = 0x4E
+ case 81: rawKey = Key.NumPadEnter; return Key.NumPadEnter; // kVK_ANSI_KeypadEquals = 0x51
+ case 82: rawKey = Key.NumPad0; return Key.NumPad0; // kVK_ANSI_Keypad0 = 0x52
+ case 83: rawKey = Key.NumPad1; return Key.NumPad1; // kVK_ANSI_Keypad1 = 0x53
+ case 84: rawKey = Key.NumPad2; return Key.NumPad2; // kVK_ANSI_Keypad2 = 0x54
+ case 85: rawKey = Key.NumPad3; return Key.NumPad3; // kVK_ANSI_Keypad3 = 0x55
+ case 86: rawKey = Key.NumPad4; return Key.NumPad4; // kVK_ANSI_Keypad4 = 0x56
+ case 87: rawKey = Key.NumPad5; return Key.NumPad5; // kVK_ANSI_Keypad5 = 0x57
+ case 88: rawKey = Key.NumPad6; return Key.NumPad6; // kVK_ANSI_Keypad6 = 0x58
+ case 89: rawKey = Key.NumPad7; return Key.NumPad7; // kVK_ANSI_Keypad7 = 0x59
+ case 91: rawKey = Key.NumPad8; return Key.NumPad8; // kVK_ANSI_Keypad8 = 0x5B
+ case 92: rawKey = Key.NumPad9; return Key.NumPad9; // kVK_ANSI_Keypad9 = 0x5C
- // character keys: use character comparison, since KeyCode is always US
- // and does not honor inernationalization like WPF or GTK
+ case 36: rawKey = Key.Return; return Key.Return; // kVK_Return = 0x24
+ case 48: rawKey = Key.Tab; return Key.Tab; // kVK_Tab = 0x30
+ case 49: rawKey = Key.Space; return Key.Space; // kVK_Space = 0x31
+ case 51: rawKey = Key.BackSpace; return Key.BackSpace; // kVK_Delete = 0x33
+ case 53: rawKey = Key.Escape; return Key.Escape; // kVK_Escape = 0x35
+ case 55: rawKey = Key.MetaLeft; return Key.MetaLeft; // kVK_Command = 0x37
+ case 56: rawKey = Key.ShiftLeft; return Key.ShiftLeft; // kVK_Shift = 0x38
+ case 57: rawKey = Key.CapsLock; return Key.CapsLock; // kVK_CapsLock = 0x39
+ case 58: rawKey = Key.AltLeft; return Key.AltLeft; // kVK_Option = 0x3A
+ case 59: rawKey = Key.ControlLeft; return Key.ControlLeft; // kVK_Control = 0x3B
+ case 60: rawKey = Key.ShiftRight; return Key.ShiftRight; // kVK_RightShift = 0x3C
+ case 61: rawKey = Key.AltRight; return Key.AltRight; // kVK_RightOption = 0x3D
+ case 62: rawKey = Key.ControlRight; return Key.ControlRight; // kVK_RightControl = 0x3E
+ case 0x3F: rawKey = Key.function; return Key.function; // kVK_Function = 0x3F
+ case 0x40: rawKey = Key.F17; return Key.F17; // kVK_F17 = 0x40
+ case 0x48: rawKey = Key.AudioRaiseVolume; return Key.AudioRaiseVolume; // kVK_VolumeUp = 0x48
+ case 0x49: rawKey = Key.AudioLowerVolume; return Key.AudioLowerVolume; // kVK_VolumeDown = 0x49
+ case 0x4A: rawKey = Key.AudioMute; return Key.AudioMute; // kVK_Mute = 0x4A
+ case 0x4F: rawKey = Key.F18; return Key.F18; // kVK_F18 = 0x4F
+ case 0x50: rawKey = Key.F19; return Key.F19; // kVK_F19 = 0x50
+ case 0x5A: rawKey = Key.F20; return Key.F20; // kVK_F20 = 0x5A
+ case 96: rawKey = Key.F5; return Key.F5; // kVK_F5 = 0x60
+ case 97: rawKey = Key.F6; return Key.F6; // kVK_F6 = 0x61
+ case 98: rawKey = Key.F7; return Key.F7; // kVK_F7 = 0x62
+ case 99: rawKey = Key.F3; return Key.F3; // kVK_F3 = 0x63
+ case 100: rawKey = Key.F8; return Key.F8; // kVK_F8 = 0x64
+ case 101: rawKey = Key.F9; return Key.F9; // kVK_F9 = 0x65
+ case 0x67: rawKey = Key.F11; return Key.F11; // kVK_F11 = 0x67
+ case 105: rawKey = Key.Print; return Key.Print; // kVK_F13 = 0x69
+ case 0x6A: rawKey = Key.F16; return Key.F16; // kVK_F16 = 0x6A
+ case 0x6B: rawKey = Key.F14; return Key.F14; // kVK_F14 = 0x6B
+ case 109: rawKey = Key.F10; return Key.F10; // kVK_F10 = 0x6D
+ case 0x6F: rawKey = Key.F12; return Key.F12; // kVK_F12 = 0x6F
+ case 0x71: rawKey = Key.F15; return Key.F15; // kVK_F15 = 0x71
+ case 114: rawKey = Key.Help; return Key.Help; // kVK_Help = 0x72
+ case 115: rawKey = Key.Home; return Key.Home; // kVK_Home = 0x73
+ case 116: rawKey = Key.PageUp; return Key.PageUp; // kVK_PageUp = 0x74
+ case 117: rawKey = Key.Delete; return Key.Delete; // kVK_ForwardDelete = 0x75
+ case 118: rawKey = Key.F4; return Key.F4; // kVK_F4 = 0x76
+ case 119: rawKey = Key.End; return Key.End; // kVK_End = 0x77
+ case 120: rawKey = Key.F2; return Key.F2; // kVK_F2 = 0x78
+ case 121: rawKey = Key.PageDown; return Key.PageDown; // kVK_PageDown = 0x79
+ case 122: rawKey = Key.F1; return Key.F1; // kVK_F1 = 0x7A
+ case 123: rawKey = Key.Left; return Key.Left; // kVK_LeftArrow = 0x7B
+ case 124: rawKey = Key.Right; return Key.Right; // kVK_RightArrow = 0x7C
+ case 125: rawKey = Key.Down; return Key.Down; // kVK_DownArrow = 0x7D
+ case 126: rawKey = Key.Up; return Key.Up; // kVK_UpArrow = 0x7E
+ }
// How non-roman keyboards seem to work in Cocoa, for example a Russian keyboard, is like so
// If you press the м key on the keyboard (which is the 'v' key on a roman/english/qwerty keyboard)
@@ -227,99 +280,6 @@ namespace Xwt.Mac
case '|': return RemoveShift(Key.Pipe, ref modMask);
case '`': return RemoveShift(Key.Backtick, ref modMask);
case '~': return RemoveShift(Key.Tilde, ref modMask);
-
- // Alt+<Key.whatever> and Alt+Shift+<Key.whatever> generate printable characters
- // so if we want to use them as keyboard shortcuts, we map them back to their
- // group 0 key. For Alt+Shift+<whatever> we map it to the unshifted key
- case '¯': return Key.Comma;
- case '≤': return Key.Comma;
- case '˘': return Key.Period;
- case '≥': return Key.Period;
- case '¿': return Key.Slash;
- case '÷': return Key.Slash;
- case 'Ú': return Key.Semicolon;
- case '…': return Key.Semicolon;
- case 'æ': return Key.Quote;
- case 'Æ': return Key.Quote;
- case '»': return Key.Backslash;
- case '«': return Key.Backslash;
- case '“': return Key.LeftSquareBracket;
- case '”': return Key.LeftSquareBracket;
- case '‘': return Key.RightSquareBracket;
- case '’': return Key.RightSquareBracket;
- case '–': return Key.Minus;
- case '—': return Key.Minus;
- case '≠': return Key.Equal;
- case '±': return Key.Equal;
-
- case '¡': return Key.K1;
- case '⁄': return Key.K1;
- case '€': return Key.K2;
- case '™': return Key.K2;
- case '‹': return Key.K3;
- case '¢': return Key.K4;
- case '›': return Key.K4;
- case '∞': return Key.K5;
- case 'fi': return Key.K5;
- case '§': return Key.K6;
- case 'fl': return Key.K6;
- case '¶': return Key.K7;
- case '‡': return Key.K7;
- case '•': return Key.K8;
- case 'ª': return Key.K9;
- case '·': return Key.K9;
- case 'º': return Key.K0;
-
- case 'å': return Key.a;
- case 'Å': return Key.a;
- case '∫': return Key.b;
- case 'ı': return Key.b;
- case 'ç': return Key.c;
- case 'Ç': return Key.c;
- case '∂': return Key.d;
- case 'Î': return Key.d;
- case '´': return Key.e;
- case '‰': return Key.e;
- case 'ƒ': return Key.f;
- case 'Ï': return Key.f;
- case '©': return Key.g;
- case 'Ì': return Key.g;
- case '˙': return Key.h;
- case 'Ó': return Key.h;
- case 'È': return Key.i;
- case '∆': return Key.j;
- case 'Ô': return Key.j;
- case '˚': return Key.k;
- case '': return Key.k;
- case '¬': return Key.l;
- case 'Ò': return Key.l;
- case 'µ': return Key.m;
- case '˜': return Key.m;
- case 'ˆ': return Key.n;
- case 'ø': return Key.o;
- case 'Ø': return Key.o;
- case 'π': return Key.p;
- case '∏': return Key.p;
- case 'œ': return Key.q;
- case 'Œ': return Key.q;
- case '®': return Key.r;
- case 'Â': return Key.r;
- case 'ß': return Key.s;
- case 'Í': return Key.s;
- case '†': return Key.t;
- case 'Ê': return Key.t;
- case '¨': return Key.u;
- case 'Ë': return Key.u;
- case '√': return Key.v;
- case '◊': return Key.v;
- case '∑': return Key.w;
- case '„': return Key.w;
- case '≈': return Key.x;
- case 'Ù': return Key.x;
- case '¥': return Key.y;
- case 'Á': return Key.y;
- case 'Ω': return Key.z;
- case 'Û': return Key.z;
}
return (Key)0;
}
diff --git a/Xwt/Xwt/KeyEventArgs.cs b/Xwt/Xwt/KeyEventArgs.cs
index 452f6b89..c26fb2c6 100644
--- a/Xwt/Xwt/KeyEventArgs.cs
+++ b/Xwt/Xwt/KeyEventArgs.cs
@@ -101,10 +101,12 @@ namespace Xwt
/// <param name="characters">The character string this event represents</param>
/// <param name="charactersIgnoringModifiers">The character string this event represents ignoring any modifier keys that are pressed</param>
/// <param name="nativeEvent">The native event object</param>
- public KeyEventArgs(Key key, int nativeKeyCode, ModifierKeys modifiers, bool isRepeat, long timestamp, string characters, string charactersIgnoringModifiers, object nativeEvent)
+ /// <param name="hardwareKey">The hardware key pressed</param>
+ public KeyEventArgs(Key key, int nativeKeyCode, ModifierKeys modifiers, bool isRepeat, long timestamp, string characters, string charactersIgnoringModifiers, object nativeEvent, Key hardwareKey)
: this(key, nativeKeyCode, modifiers, isRepeat, timestamp, characters, charactersIgnoringModifiers)
{
this.NativeEvent = nativeEvent;
+ this.RawKey = hardwareKey;
}
/// <summary>
@@ -167,6 +169,12 @@ namespace Xwt
/// </summary>
/// <value>An opaque object representing the event in the native toolkit</value>
public object NativeEvent { get; private set; }
+
+ /// <summary>
+ /// Returns the physical key on the keyboard that was pressed according to the
+ /// ANSI standard US keyboard.
+ /// </summary>
+ public Key HardwareKey { get; internal set; }
}
}