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authorVsevolod Kukol <sevoku@microsoft.com>2017-02-13 12:14:46 +0300
committerGitHub <noreply@github.com>2017-02-13 12:14:46 +0300
commit263da42d98af315b9318e723bb54c502dad3ede6 (patch)
tree713ec7a562a55ae0f8cf0fc33ffe3ec4db317d25 /README.markdown
parentff27702797298e44a167d9dc8438ee2c4c67d5cc (diff)
Update README.markdown
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1 files changed, 5 insertions, 5 deletions
diff --git a/README.markdown b/README.markdown
index 5f499e58..54de4167 100644
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+++ b/README.markdown
@@ -32,13 +32,13 @@ underlying platform. These are the engines that are supported on
each platform:
* Windows: WPF engine, Gtk engine (using Gtk#)
-* MacOS X: Cocoa engine (using MonoMac) and Gtk engine (using Gtk#)
+* MacOS X: Cocoa engine (using Xamarin.Mac) and Gtk engine (using Gtk#)
* Linux: Gtk engine (using Gtk#)
This means for example that you can write code for Xwt on Windows that
can be hosted on an existing WPF application (like Visual Studio) or
an existing Gtk# application (like MonoDevelop). Or on Mac, you can
-host Xwt on an existing Cocoa/MonoMac application or you can host it
+host Xwt on an existing Cocoa/Xamarin.Mac application or you can host it
in our own MonoDevelop IDE.
Getting Started
@@ -58,7 +58,7 @@ to pick the libraries that you want to use in your project.
* Windows+Gtk: Xwt.dll + Xwt.Gtk.dll (requires Gtk#)
* Linux+Gtk: Xwt.dll + Xwt.Gtk.dll (requires Gtk#)
* Mac+Gtk: Xwt.dll + Xwt.Gtk.dll (requires Gtk#)
-* Mac+Cocoa: Xwt.dll + Xwt.Mac.dll (requires MonoMac.dll)
+* Mac+Cocoa: Xwt.dll + Xwt.XamMac.dll (requires Xamarin.Mac.dll)
Hello World
-----------
@@ -180,14 +180,14 @@ binding to the native toolkit. You can pass an optional parameter to
this method that specifies the full type name to load as the backend.
For example, you can force the initialization of the backend to be
-specifically Gtk+ or specifically MonoMac based on MacOS. This is
+specifically Gtk+ or specifically Xamarin.Mac based on MacOS. This is
currently done like this:
Application.Initialize ("Xwt.GtkBackend.GtkEngine, Xwt.Gtk, Version=1.0.0.0");
or:
- Application.Initialize ("Xwt.Mac.MacEngine, Xwt.Mac, Version=1.0.0.0");
+ Application.Initialize ("Xwt.Mac.MacEngine, Xwt.XamMac, Version=1.0.0.0");
As you saw from the Hello World sample, toplevel windows are created
by creating an instance of the "Xwt.Window" class. This class