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#pragma once
#include <string>
#include <map>
#include "StatefulFeatureFunction.h"
#include "FFState.h"
#include "moses/Phrase.h"
namespace Moses
{
enum ControlRecombinationType {
// when to recombine
SameOutput = 1,
Never = 2
};
class ControlRecombination;
class ControlRecombinationState : public FFState
{
public:
ControlRecombinationState(const ControlRecombination &ff)
:m_ff(ff) {
}
ControlRecombinationState(const Hypothesis &hypo, const ControlRecombination &ff);
ControlRecombinationState(const ChartHypothesis &hypo, const ControlRecombination &ff);
virtual size_t hash() const;
virtual bool operator==(const FFState& other) const;
const Phrase &GetPhrase() const {
return m_outputPhrase;
}
protected:
Phrase m_outputPhrase;
const ControlRecombination &m_ff;
const void *m_hypo;
};
//////////////////////////////////////////////////////////////////
// only allow recombination for the same output
class ControlRecombination : public StatefulFeatureFunction
{
public:
ControlRecombination(const std::string &line)
:StatefulFeatureFunction(0, line)
,m_type(SameOutput)
{
m_tuneable = false;
ReadParameters();
}
bool IsUseable(const FactorMask &mask) const {
return true;
}
void EvaluateInIsolation(const Phrase &source
, const TargetPhrase &targetPhrase
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection &estimatedScores) const {
}
void EvaluateWithSourceContext(const InputType &input
, const InputPath &inputPath
, const TargetPhrase &targetPhrase
, const StackVec *stackVec
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection *estimatedScores = NULL) const {
}
void EvaluateTranslationOptionListWithSourceContext(const InputType &input
, const TranslationOptionList &translationOptionList) const {
}
FFState* EvaluateWhenApplied(
const Hypothesis& cur_hypo,
const FFState* prev_state,
ScoreComponentCollection* accumulator) const;
FFState* EvaluateWhenApplied(
const ChartHypothesis& /* cur_hypo */,
int /* featureID - used to index the state in the previous hypotheses */,
ScoreComponentCollection* accumulator) const;
virtual const FFState* EmptyHypothesisState(const InputType &input) const {
return new ControlRecombinationState(*this);
}
std::vector<float> DefaultWeights() const;
void SetParameter(const std::string& key, const std::string& value);
ControlRecombinationType GetType() const {
return m_type;
}
protected:
ControlRecombinationType m_type;
};
}
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