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//
// MurmurHash3, by Austin Appleby
//
// Originals at:
// http://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
// http://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.h
//
// Notes:
// 1) this code assumes we can read a 4-byte value from any address
//    without crashing (i.e non aligned access is supported). This is
//    not a problem on Intel/x86/AMD64 machines (including new Macs)
// 2) It produces different results on little-endian and big-endian machines.
//
// Adopted for VW and contributed by Ariel Faigon.
//

//-----------------------------------------------------------------------------
// MurmurHash3 was written by Austin Appleby, and is placed in the public
// domain. The author hereby disclaims copyright to this source code.

// Note - The x86 and x64 versions do _not_ produce the same results, as the
// algorithms are optimized for their respective platforms. You can still
// compile and run any of them on any platform, but your performance with the
// non-native version will be less than optimal.
//-----------------------------------------------------------------------------

#include <sys/types.h>  /* defines size_t */

// Platform-specific functions and macros
#if defined(_MSC_VER)                       // Microsoft Visual Studio
#   include <stdint.h>

#   include <stdlib.h>
#   define ROTL32(x,y)  _rotl(x,y)
#   define BIG_CONSTANT(x) (x)

#else                                       // Other compilers
#   include <stdint.h>   /* defines uint32_t etc */

    inline uint32_t rotl32 (uint32_t x, int8_t r)
    {
        return (x << r) | (x >> (32 - r));
    }

#   define ROTL32(x,y)     rotl32(x,y)
#   define BIG_CONSTANT(x) (x##LLU)

#endif                                      // !defined(_MSC_VER)

//-----------------------------------------------------------------------------
// Block read - if your platform needs to do endian-swapping or can only
// handle aligned reads, do the conversion here

static inline uint32_t getblock (const uint32_t * p, int i)
{
    return p[i];
}

//-----------------------------------------------------------------------------
// Finalization mix - force all bits of a hash block to avalanche

static inline uint32_t fmix (uint32_t h)
{
    h ^= h >> 16;
    h *= 0x85ebca6b;
    h ^= h >> 13;
    h *= 0xc2b2ae35;
    h ^= h >> 16;

    return h;
}

//-----------------------------------------------------------------------------
uint32_t uniform_hash (const void * key, size_t len, uint32_t seed)
{
    const uint8_t * data = (const uint8_t*)key;
    const int nblocks = (int)len / 4;

    uint32_t h1 = seed;

    const uint32_t c1 = 0xcc9e2d51;
    const uint32_t c2 = 0x1b873593;

    // --- body
    const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);

    for (int i = -nblocks; i; i++) {
        uint32_t k1 = getblock(blocks,i);

        k1 *= c1;
        k1 = ROTL32(k1,15);
        k1 *= c2;

        h1 ^= k1;
        h1 = ROTL32(h1,13);
        h1 = h1*5+0xe6546b64;
    }

    // --- tail
    const uint8_t * tail = (const uint8_t*)(data + nblocks*4);

    uint32_t k1 = 0;

    switch(len & 3) {
        case 3: k1 ^= tail[2] << 16;
        case 2: k1 ^= tail[1] << 8;
        case 1: k1 ^= tail[0];
                k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
    }

    // --- finalization
    h1 ^= len;

    return fmix(h1);
}