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author | Justin Ruggles <justin.ruggles@gmail.com> | 2012-04-08 02:38:29 +0400 |
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committer | Justin Ruggles <justin.ruggles@gmail.com> | 2012-11-12 19:33:22 +0400 |
commit | 1c7587728c81fcb8209ae079a1bc0ccc6b03b4c2 (patch) | |
tree | 40d361a9377c946616792722c089c68ecfa7b1ac | |
parent | bfccd76adb514f6bf3dd4bf7f429ca58000f513e (diff) |
sol: set channel layout
-rw-r--r-- | libavformat/sol.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libavformat/sol.c b/libavformat/sol.c index da846002e8..92599b163d 100644 --- a/libavformat/sol.c +++ b/libavformat/sol.c @@ -23,6 +23,7 @@ * Based on documents from Game Audio Player and own research */ +#include "libavutil/channel_layout.h" #include "libavutil/intreadwrite.h" #include "avformat.h" #include "internal.h" @@ -116,6 +117,8 @@ static int sol_read_header(AVFormatContext *s) st->codec->codec_tag = id; st->codec->codec_id = codec; st->codec->channels = channels; + st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO : + AV_CH_LAYOUT_STEREO; st->codec->sample_rate = rate; avpriv_set_pts_info(st, 64, 1, rate); return 0; |