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authorPeter Ross <pross@xvid.org>2011-09-16 06:50:26 +0400
committerMichael Niedermayer <michaelni@gmx.at>2011-09-16 07:53:14 +0400
commit07a70caba7cb2fac69bf9541914d4bffce61d1ea (patch)
treef9346e947d2275a6e495252f6b9d216bf90c12dc /doc/general.texi
parentea8de109af46ae8e6751217977ae8f7becf94ba5 (diff)
Binary text decoder
Decoder and demuxer for various binary text formats. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'doc/general.texi')
-rw-r--r--doc/general.texi4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 9346a873df..c89f6e800c 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -51,6 +51,7 @@ library:
@tab Multimedia format used in games like Mad Dog McCree.
@item 3GPP AMR @tab X @tab X
@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVISynth @tab @tab X
@@ -60,6 +61,7 @@ library:
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab C
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@@ -106,6 +108,7 @@ library:
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
+@item iCEDraw File @tab @tab X
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@@ -267,6 +270,7 @@ library:
@tab Microsoft video container used in Xbox games.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
@end multitable