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author | Nicolas George <nicolas.george@normalesup.org> | 2011-10-25 12:14:34 +0400 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2011-10-25 17:04:51 +0400 |
commit | cf88cf17d0c6bd745f3e57e5e562ad2badf45dc1 (patch) | |
tree | 14324675d9584fc60dd894fd09d90612971e90e7 /doc | |
parent | 02ac6a654457122d67b0c1e8abf04902147954c8 (diff) |
Remove CELT / Opus confusion in labels, doc and comments.
The situation was not clear when support was added but it is now:
CELT and Opus are really two different codecs.
The current code supports CELT via libcelt, not Opus.
Signed-off-by: Nicolas George <nicolas.george@normalesup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/general.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/general.texi b/doc/general.texi index 3ba3c58f47..eb2545352c 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -619,7 +619,7 @@ following image formats are supported: @item Atrac 3 @tab @tab X @item Bink Audio @tab @tab X @tab Used in Bink and Smacker files in many games. -@item CELT (Opus) @tab @tab E +@item CELT @tab @tab E @tab decoding supported through external library libcelt @item Delphine Software International CIN audio @tab @tab X @tab Codec used in Delphine Software International games. |