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authorMichael Niedermayer <michael@niedermayer.cc>2016-03-18 13:27:57 +0300
committerMichael Niedermayer <michael@niedermayer.cc>2016-03-20 13:22:53 +0300
commit7916f04b89d4e970f17a14776b71b8c61c2b117d (patch)
treeeefcac6e56f2e3b3a73f466121b8811e938ac212 /ffplay.c
parent50f4b64c543de39b74e56ea32ecfbdcf194c217a (diff)
ffplay: Remove "&& 0" from already disabled debug code
Reviewed-by: Marton Balint <cus@passwd.hu> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ffplay.c b/ffplay.c
index 2cfdf26ee9..ade515910f 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
{
Frame *vp;
-#if defined(DEBUG_SYNC) && 0
+#if defined(DEBUG_SYNC)
printf("frame_type=%c pts=%0.3f\n",
av_get_picture_type_char(src_frame->pict_type), pts);
#endif