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authorGanesh Ajjanagadde <gajjanagadde@gmail.com>2015-12-25 22:27:53 +0300
committerGanesh Ajjanagadde <gajjanagadde@gmail.com>2015-12-26 00:11:09 +0300
commitf16e4a0857e368a4828cd1fbfda7f44cbbf83f06 (patch)
tree27cf0aabdcf11138e628b95a0406cc315c5bdefa /ffplay.c
parent0abdcae5a9075fc5527b273822c50ae04c7b0c8f (diff)
ffplay: replace rint by lrint
avoids the float to integer cast, and is slightly superior in terms of rounding ("Dutch/Gauss rounding"). Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com> Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ffplay.c b/ffplay.c
index 2f8a0bf4ef..e1e8535956 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -927,10 +927,10 @@ static void calculate_display_rect(SDL_Rect *rect,
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = scr_height;
- width = ((int)rint(height * aspect_ratio)) & ~1;
+ width = lrint(height * aspect_ratio) & ~1;
if (width > scr_width) {
width = scr_width;
- height = ((int)rint(width / aspect_ratio)) & ~1;
+ height = lrint(width / aspect_ratio) & ~1;
}
x = (scr_width - width) / 2;
y = (scr_height - height) / 2;