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authorRomain Dolbeau <dolbeau@irisa.fr>2003-01-11 23:51:03 +0300
committerMichael Niedermayer <michaelni@gmx.at>2003-01-11 23:51:03 +0300
commite629ab68a7ed341ab7f92b7d18c73509429453f3 (patch)
tree86c5c43cb5b636349d692490cf1fb41cd2199c0b /libavcodec/ppc/gmc_altivec.c
parentf3ec2d46bae60984cb9d0a26e94a2cc298b4f06d (diff)
altivec jumbo patch by (Romain Dolbeau <dolbeaur at club-internet dot fr>)
Originally committed as revision 1448 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/ppc/gmc_altivec.c')
-rw-r--r--libavcodec/ppc/gmc_altivec.c159
1 files changed, 159 insertions, 0 deletions
diff --git a/libavcodec/ppc/gmc_altivec.c b/libavcodec/ppc/gmc_altivec.c
new file mode 100644
index 0000000000..aef1f54426
--- /dev/null
+++ b/libavcodec/ppc/gmc_altivec.c
@@ -0,0 +1,159 @@
+/*
+ * GMC (???)
+ * AltiVec-enabled
+ * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../dsputil.h"
+
+#include "dsputil_altivec.h"
+
+/*
+ altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
+ to preserve proper dst alignement.
+*/
+void gmc1_altivec(UINT8 *dst /* align 8 */, UINT8 *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
+{
+#if 0
+ const int A=(16-x16)*(16-y16);
+ const int B=( x16)*(16-y16);
+ const int C=(16-x16)*( y16);
+ const int D=( x16)*( y16);
+
+ int i;
+
+ for(i=0; i<h; i++)
+ {
+ dst[0]= (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + rounder)>>8;
+ dst[1]= (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + rounder)>>8;
+ dst[2]= (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + rounder)>>8;
+ dst[3]= (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + rounder)>>8;
+ dst[4]= (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + rounder)>>8;
+ dst[5]= (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + rounder)>>8;
+ dst[6]= (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + rounder)>>8;
+ dst[7]= (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + rounder)>>8;
+ dst+= stride;
+ src+= stride;
+ }
+#else
+ const unsigned short __attribute__ ((aligned(16))) rounder_a[8] =
+ {rounder, rounder, rounder, rounder,
+ rounder, rounder, rounder, rounder};
+ const unsigned short __attribute__ ((aligned(16))) ABCD[8] =
+ {
+ (16-x16)*(16-y16), /* A */
+ ( x16)*(16-y16), /* B */
+ (16-x16)*( y16), /* C */
+ ( x16)*( y16), /* D */
+ 0, 0, 0, 0 /* padding */
+ };
+
+ register const vector unsigned char vczero = (const vector unsigned char)(0);
+ register const vector unsigned short vcsr8 = (const vector unsigned short)(8);
+ register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
+ register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
+ int i;
+ unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
+ unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
+
+ tempA = vec_ld(0, (unsigned short*)ABCD);
+ Av = vec_splat(tempA, 0);
+ Bv = vec_splat(tempA, 1);
+ Cv = vec_splat(tempA, 2);
+ Dv = vec_splat(tempA, 3);
+
+ rounderV = vec_ld(0, (unsigned short*)rounder_a);
+
+ // we'll be able to pick-up our 9 char elements
+ // at src from those 32 bytes
+ // we load the first batch here, as inside the loop
+ // we can re-use 'src+stride' from one iteration
+ // as the 'src' of the next.
+ src_0 = vec_ld(0, src);
+ src_1 = vec_ld(16, src);
+ srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
+
+ if (src_really_odd != 0x0000000F)
+ { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
+ srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
+ }
+ else
+ {
+ srcvB = src_1;
+ }
+ srcvA = vec_mergeh(vczero, srcvA);
+ srcvB = vec_mergeh(vczero, srcvB);
+
+ for(i=0; i<h; i++)
+ {
+ dst_odd = (unsigned long)dst & 0x0000000F;
+ src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
+
+ dstv = vec_ld(0, dst);
+
+ // we we'll be able to pick-up our 9 char elements
+ // at src + stride from those 32 bytes
+ // then reuse the resulting 2 vectors srvcC and srcvD
+ // as the next srcvA and srcvB
+ src_0 = vec_ld(stride + 0, src);
+ src_1 = vec_ld(stride + 16, src);
+ srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
+
+ if (src_really_odd != 0x0000000F)
+ { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
+ srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
+ }
+ else
+ {
+ srcvD = src_1;
+ }
+
+ srcvC = vec_mergeh(vczero, srcvC);
+ srcvD = vec_mergeh(vczero, srcvD);
+
+
+ // OK, now we (finally) do the math :-)
+ // those four instructions replaces 32 int muls & 32 int adds.
+ // isn't AltiVec nice ?
+ tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
+ tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
+ tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
+ tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
+
+ srcvA = srcvC;
+ srcvB = srcvD;
+
+ tempD = vec_sr(tempD, vcsr8);
+
+ dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
+
+ if (dst_odd)
+ {
+ dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
+ }
+ else
+ {
+ dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
+ }
+
+ vec_st(dstv2, 0, dst);
+
+ dst += stride;
+ src += stride;
+ }
+#endif
+}