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authorVittorio Giovara <vittorio.giovara@gmail.com>2016-11-12 01:25:43 +0300
committerVittorio Giovara <vittorio.giovara@gmail.com>2016-12-07 22:39:04 +0300
commit8f58ecc344a92e63193c38e28c173be987954bbb (patch)
tree726e17f01ac162d303f21356a118db8e7568e08e /libavutil/spherical.h
parentc188f358aaee5800af5a5d699dd657cef3fb43a6 (diff)
lavu: Add AVSphericalMapping type and frame side data
While no decoder currently exports spherical information, this type represents a frame property that has to be passed through from container to frames. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Diffstat (limited to 'libavutil/spherical.h')
-rw-r--r--libavutil/spherical.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/libavutil/spherical.h b/libavutil/spherical.h
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+/*
+ * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file
+ * Spherical video
+ */
+
+#ifndef AVUTIL_SPHERICAL_H
+#define AVUTIL_SPHERICAL_H
+
+/**
+ * @addtogroup lavu_video
+ * @{
+ *
+ * @defgroup lavu_video_spherical Spherical video mapping
+ * @{
+ */
+
+/**
+ * @addtogroup lavu_video_spherical
+ * A spherical video file contains surfaces that need to be mapped onto a
+ * sphere. Depending on how the frame was converted, a different distortion
+ * transformation or surface recomposition function needs to be applied before
+ * the video should be mapped and displayed.
+ */
+
+/**
+ * Projection of the video surface(s) on a sphere.
+ */
+enum AVSphericalProjection {
+ /**
+ * Video represents a sphere mapped on a flat surface using
+ * equirectangular projection.
+ */
+ AV_SPHERICAL_EQUIRECTANGULAR,
+
+ /**
+ * Video frame is split into 6 faces of a cube, and arranged on a
+ * 3x2 layout. Faces are oriented upwards for the front, left, right,
+ * and back faces. The up face is oriented so the top of the face is
+ * forwards and the down face is oriented so the top of the face is
+ * to the back.
+ */
+ AV_SPHERICAL_CUBEMAP,
+};
+
+/**
+ * This structure describes how to handle spherical videos, outlining
+ * information about projection, initial layout, and any other view modifier.
+ *
+ * @note The struct must be allocated with av_spherical_alloc() and
+ * its size is not a part of the public ABI.
+ */
+typedef struct AVSphericalMapping {
+ /**
+ * Projection type.
+ */
+ enum AVSphericalProjection projection;
+
+ /**
+ * @name Initial orientation
+ * @{
+ * There fields describe additional rotations applied to the sphere after
+ * the video frame is mapped onto it. The sphere is rotated around the
+ * viewer, who remains stationary. The order of transformation is always
+ * yaw, followed by pitch, and finally by roll.
+ *
+ * The coordinate system matches the one defined in OpenGL, where the
+ * forward vector (z) is coming out of screen, and it is equivalent to
+ * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
+ *
+ * A positive yaw rotates the portion of the sphere in front of the viewer
+ * toward their right. A positive pitch rotates the portion of the sphere
+ * in front of the viewer upwards. A positive roll tilts the portion of
+ * the sphere in front of the viewer to the viewer's right.
+ *
+ * These values are exported as 16.16 fixed point.
+ *
+ * See this equirectangular projection as example:
+ *
+ * @code{.unparsed}
+ * Yaw
+ * -180 0 180
+ * 90 +-------------+-------------+ 180
+ * | | | up
+ * P | | | y| forward
+ * i | ^ | | /z
+ * t 0 +-------------X-------------+ 0 Roll | /
+ * c | | | | /
+ * h | | | 0|/_____right
+ * | | | x
+ * -90 +-------------+-------------+ -180
+ *
+ * X - the default camera center
+ * ^ - the default up vector
+ * @endcode
+ */
+ int32_t yaw; ///< Rotation around the up vector [-180, 180].
+ int32_t pitch; ///< Rotation around the right vector [-90, 90].
+ int32_t roll; ///< Rotation around the forward vector [-180, 180].
+ /**
+ * @}
+ */
+} AVSphericalMapping;
+
+/**
+ * Allocate a AVSphericalVideo structure and initialize its fields to default
+ * values.
+ *
+ * @return the newly allocated struct or NULL on failure
+ */
+AVSphericalMapping *av_spherical_alloc(size_t *size);
+
+/**
+ * @}
+ * @}
+ */
+
+#endif /* AVUTIL_SPHERICAL_H */