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authorHendrik Leppkes <h.leppkes@gmail.com>2017-08-22 13:03:41 +0300
committerHendrik Leppkes <h.leppkes@gmail.com>2017-08-22 13:03:41 +0300
commitcbec06be50cfb4215535d18ab67c1ba91486c31d (patch)
treebfcc6d791c8bfabe8bb6387b3b6c546d27a8d2d5
parentc8231a5013ae186c500bc73dde847f17e50106a7 (diff)
d3d11: require at least D3D11 feature level 10_0 for decoding
In reality this should not affect any GPUs with decoding capability.
-rw-r--r--decoder/LAVVideo/decoders/d3d11va.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/decoder/LAVVideo/decoders/d3d11va.cpp b/decoder/LAVVideo/decoders/d3d11va.cpp
index 3fd51da4..9e107c2b 100644
--- a/decoder/LAVVideo/decoders/d3d11va.cpp
+++ b/decoder/LAVVideo/decoders/d3d11va.cpp
@@ -100,9 +100,6 @@ static const D3D_FEATURE_LEVEL s_D3D11Levels[] =
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
};
CDecD3D11::CDecD3D11(void)