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DSUtilLite.vcxproj « DSUtilLite « common - github.com/mpc-hc/LAVFilters.git - Unnamed repository; edit this file 'description' to name the repository.
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="DebugRelease|Win32">
      <Configuration>DebugRelease</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="DebugRelease|x64">
      <Configuration>DebugRelease</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{0A058024-41F4-4509-97D2-803A1806CE86}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>DSUtilLite</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <Import Project="$(SolutionDir)common\platform.props" />
  <PropertyGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugRelease'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <Import Project="$(SolutionDir)common\common.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugRelease'">
    <TargetName>dsutild</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'">
    <TargetName>dsutil</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugRelease'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <PreBuildEvent>
      <Command>"$(SolutionDir)common\genversion.bat"</Command>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <PreBuildEvent>
      <Command>"$(SolutionDir)common\genversion.bat"</Command>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="BaseDSPropPage.h" />
    <ClInclude Include="CueSheet.h" />
    <ClInclude Include="DSMResourceBag.h" />
    <ClInclude Include="PopupMenu.h" />
    <ClInclude Include="BaseTrayIcon.h" />
    <ClInclude Include="ByteParser.h" />
    <ClInclude Include="DeCSS\CSSauth.h" />
    <ClInclude Include="DeCSS\CSSscramble.h" />
    <ClInclude Include="DeCSS\DeCSSInputPin.h" />
    <ClInclude Include="DShowUtil.h" />
    <ClInclude Include="FloatingAverage.h" />
    <ClInclude Include="FontInstaller.h" />
    <ClInclude Include="gpu_memcpy_sse4.h" />
    <ClInclude Include="growarray.h" />
    <ClInclude Include="H264Nalu.h" />
    <ClInclude Include="lavf_log.h" />
    <ClInclude Include="rand_sse.h" />
    <ClInclude Include="registry.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="SynchronizedQueue.h" />
    <ClInclude Include="timer.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="BaseDSPropPage.cpp" />
    <ClCompile Include="CueSheet.cpp" />
    <ClCompile Include="DSMResourceBag.cpp" />
    <ClCompile Include="PopupMenu.cpp" />
    <ClCompile Include="BaseTrayIcon.cpp" />
    <ClCompile Include="ByteParser.cpp" />
    <ClCompile Include="DeCSS\CSSauth.cpp" />
    <ClCompile Include="DeCSS\CSSscramble.cpp" />
    <ClCompile Include="DeCSS\DeCSSInputPin.cpp" />
    <ClCompile Include="DShowUtil.cpp" />
    <ClCompile Include="filterreg.cpp" />
    <ClCompile Include="FontInstaller.cpp" />
    <ClCompile Include="H264Nalu.cpp" />
    <ClCompile Include="locale.cpp" />
    <ClCompile Include="registry.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>