Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mpc-hc/mpc-hc.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorXhmikosR <xhmikosr@users.sourceforge.net>2013-03-16 15:32:24 +0400
committerXhmikosR <xhmikosr@users.sourceforge.net>2013-03-16 15:32:24 +0400
commit1d78a3ae913a0d1444c823fa3ddd5a08ba30843b (patch)
tree96177b933d54d1fee5a082407dd48744146b83ee /distrib
parentda59b57a76da243275345bc5e6045382e13102e8 (diff)
Revert "Move code of shaders from registry and ini to separate files in folder."
This reverts commit da59b57a76da243275345bc5e6045382e13102e8.
Diffstat (limited to 'distrib')
-rw-r--r--distrib/Shaders/0-255 to 16-235.psh13
-rw-r--r--distrib/Shaders/16-235 to 0-255 [SD].psh22
-rw-r--r--distrib/Shaders/16-235 to 0-255 [SD][HD].psh13
-rw-r--r--distrib/Shaders/BT.601 to BT.709.psh19
-rw-r--r--distrib/Shaders/LCD angle correction.psh49
-rw-r--r--distrib/Shaders/YV12 Chroma Upsampling.psh76
-rw-r--r--distrib/Shaders/contour.psh27
-rw-r--r--distrib/Shaders/deinterlace (blend).psh18
-rw-r--r--distrib/Shaders/denoise.psh36
-rw-r--r--distrib/Shaders/edge sharpen.psh54
-rw-r--r--distrib/Shaders/emboss.psh24
-rw-r--r--distrib/Shaders/grayscale.psh9
-rw-r--r--distrib/Shaders/invert.psh9
-rw-r--r--distrib/Shaders/letterbox.psh20
-rw-r--r--distrib/Shaders/nightvision.psh8
-rw-r--r--distrib/Shaders/procamp.psh59
-rw-r--r--distrib/Shaders/sharpen complex 2.psh92
-rw-r--r--distrib/Shaders/sharpen complex.psh71
-rw-r--r--distrib/Shaders/sharpen.psh31
-rw-r--r--distrib/Shaders/sphere.psh53
-rw-r--r--distrib/Shaders/spotlight.psh19
-rw-r--r--distrib/Shaders/wave.psh21
-rw-r--r--distrib/mpc-hc_setup.iss48
23 files changed, 0 insertions, 791 deletions
diff --git a/distrib/Shaders/0-255 to 16-235.psh b/distrib/Shaders/0-255 to 16-235.psh
deleted file mode 100644
index 44c5b6f6c..000000000
--- a/distrib/Shaders/0-255 to 16-235.psh
+++ /dev/null
@@ -1,13 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-
-#define const_1 ( 16.0 / 255.0)
-#define const_2 (219.0 / 255.0)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // original pixel
- float4 c0 = tex2D(s0, tex);
-
- return (c0 * const_2) + const_1;
-}
diff --git a/distrib/Shaders/16-235 to 0-255 [SD].psh b/distrib/Shaders/16-235 to 0-255 [SD].psh
deleted file mode 100644
index a67e9b296..000000000
--- a/distrib/Shaders/16-235 to 0-255 [SD].psh
+++ /dev/null
@@ -1,22 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-#define const_1 ( 16.0 / 255.0)
-#define const_2 (255.0 / 219.0)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // original pixel
- float4 c0 = tex2D(s0, tex);
-
- // ATI driver only looks at the height
- if (height >= 720) {
- return c0;
- } else {
- return ((c0 - const_1) * const_2);
- }
-}
diff --git a/distrib/Shaders/16-235 to 0-255 [SD][HD].psh b/distrib/Shaders/16-235 to 0-255 [SD][HD].psh
deleted file mode 100644
index 034a8bc61..000000000
--- a/distrib/Shaders/16-235 to 0-255 [SD][HD].psh
+++ /dev/null
@@ -1,13 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-
-#define const_1 ( 16.0 / 255.0)
-#define const_2 (255.0 / 219.0)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // original pixel
- float4 c0 = tex2D(s0, tex);
-
- return ((c0 - const_1) * const_2);
-}
diff --git a/distrib/Shaders/BT.601 to BT.709.psh b/distrib/Shaders/BT.601 to BT.709.psh
deleted file mode 100644
index f41ae166a..000000000
--- a/distrib/Shaders/BT.601 to BT.709.psh
+++ /dev/null
@@ -1,19 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-// (C) 2011 Jan-Willem Krans (janwillem32 <at> hotmail.com) released under GPL v2; see COPYING.txt
-
-// Correct video colorspace BT.601 [SD] to BT.709 [HD] for HD video input
-// Use this shader only if BT.709 [HD] encoded video is incorrectly matrixed to full range RGB with the BT.601 [SD] colorspace.
-
-sampler s0;
-float2 c0;
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 si = tex2D(s0, tex); // original pixel
- if (c0.x < 1120 && c0.y < 630) {
- return si; // this shader does not alter SD video
- }
- float3 s1 = si.rgb;
- s1 = s1.rrr * float3(0.299, -0.1495 / 0.886, 0.5) + s1.ggg * float3(0.587, -0.2935 / 0.886, -0.2935 / 0.701) + s1.bbb * float3(0.114, 0.5, -0.057 / 0.701); // RGB to Y'CbCr, BT.601 [SD] colorspace
- return (s1.rrr + float3(0, -0.1674679 / 0.894, 1.8556) * s1.ggg + float3(1.5748, -0.4185031 / 0.894, 0) * s1.bbb).rgbb; // Y'CbCr to RGB output, BT.709 [HD] colorspace
-}
diff --git a/distrib/Shaders/LCD angle correction.psh b/distrib/Shaders/LCD angle correction.psh
deleted file mode 100644
index 77803b91c..000000000
--- a/distrib/Shaders/LCD angle correction.psh
+++ /dev/null
@@ -1,49 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-// (C) 2011 Jan-Willem Krans (janwillem32 <at> hotmail.com) released under GPL v2; see COPYING.txt
-
-// Brightness, contrast and gamma controls for RGB, linearly scaled from top to bottom.
-// This shader can be run as a screen space pixel shader. It requires compiling with ps_2_0,
-// but higher is better see http://en.wikipedia.org/wiki/Pixel_shader to look up what PS version
-// your video card supports.
-// This shader is meant to work with linear RGB input and output. Regular R'G'B' with
-// a video gamma encoding will have to be converted with the linear gamma shaders to work properly.
-
-// Fractions, either decimal or not, are allowed
-// RedBrightness, GreenBrightness and BlueBrightness, interval [-10, 10], default 0
-#define RedBrightnessTop 0
-#define GreenBrightnessTop 0
-#define BlueBrightnessTop 0
-#define RedBrightnessBottom 0
-#define GreenBrightnessBottom 0
-#define BlueBrightnessBottom 0
-
-// RedContrast, GreenContrast and BlueContrast, interval [0, 10], default 1
-#define RedContrastTop 1
-#define GreenContrastTop 1
-#define BlueContrastTop 1
-#define RedContrastBottom 1
-#define GreenContrastBottom 1
-#define BlueContrastBottom 1
-
-// RedGamma, GreenGamma and BlueGamma, interval (0, 10], default 1
-#define RedGammaTop 0.8
-#define GreenGammaTop 0.8
-#define BlueGammaTop 0.8
-#define RedGammaBottom 1
-#define GreenGammaBottom 1
-#define BlueGammaBottom 1
-
-sampler s0;
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float3 s1 = tex2D(s0, tex).rgb;
- // original pixel
- float texyi = 1.0 - tex.y;
- s1 = s1 * (texyi * float3(RedContrastTop, GreenContrastTop, BlueContrastTop) + tex.y * float3(RedContrastBottom, GreenContrastBottom, BlueContrastBottom)) + texyi * float3(RedBrightnessTop, GreenBrightnessTop, BlueBrightnessTop) + tex.y * float3(RedBrightnessBottom, GreenBrightnessBottom, BlueBrightnessBottom);
- // process contrast and brightness on the original pixel
- // preserve the sign bits of RGB values
- float3 sb = sign(s1);
- return (sb*pow(abs(s1), texyi * float3(RedGammaTop, GreenGammaTop, BlueGammaTop) + tex.y * float3(RedGammaBottom, GreenGammaBottom, BlueGammaBottom))).rgbb;
- // process gamma correction and output
-}
diff --git a/distrib/Shaders/YV12 Chroma Upsampling.psh b/distrib/Shaders/YV12 Chroma Upsampling.psh
deleted file mode 100644
index 14bbecc3f..000000000
--- a/distrib/Shaders/YV12 Chroma Upsampling.psh
+++ /dev/null
@@ -1,76 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-/*
-YV12 chroma upsampling fixer
-by Kurt Bernhard 'Leak' Pruenner
-
-Use with YV12 output if the half-resolution chroma
-gets upsampled in hardware by doubling the values
-instead of interpolating between them.
-
-(i.e. if you're getting blocky red edges on dark
-backgrounds...)
-*/
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-float4 p1 : register(c1);
-
-#define width (p0[0])
-#define height (p0[1])
-
-float4 getPixel(float2 tex, float dx, float dy)
-{
- tex.x += dx;
- tex.y += dy;
-
- return tex2D(s0, tex);
-}
-
-float4 rgb2yuv(float4 rgb)
-{
- float4x4 coeffs = {
- 0.299, 0.587, 0.114, 0.000,
- -0.147, -0.289, 0.436, 0.000,
- 0.615, -0.515, -0.100, 0.000,
- 0.000, 0.000, 0.000, 0.000
- };
-
- return mul(coeffs, rgb);
-}
-
-float4 yuv2rgb(float4 yuv)
-{
- float4x4 coeffs = {
- 1.000, 0.000, 1.140, 0.000,
- 1.000, -0.395, -0.581, 0.000,
- 1.000, 2.032, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000
- };
-
- return mul(coeffs, yuv);
-}
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float dx = 1 / width;
- float dy = 1 / height;
-
- float4 yuv00 = rgb2yuv(getPixel(tex, -dx, -dy));
- float4 yuv01 = rgb2yuv(getPixel(tex, -dx, 0));
- float4 yuv02 = rgb2yuv(getPixel(tex, -dx, dy));
- float4 yuv10 = rgb2yuv(getPixel(tex, 0, -dy));
- float4 yuv11 = rgb2yuv(getPixel(tex, 0, 0));
- float4 yuv12 = rgb2yuv(getPixel(tex, 0, dy));
- float4 yuv20 = rgb2yuv(getPixel(tex, dx, -dy));
- float4 yuv21 = rgb2yuv(getPixel(tex, dx, 0));
- float4 yuv22 = rgb2yuv(getPixel(tex, dx, dy));
-
- float4 yuv =
- (yuv00 * 1 + yuv01 * 2 + yuv02 * 1 +
- yuv10 * 2 + yuv11 * 4 + yuv12 * 2 +
- yuv20 * 1 + yuv21 * 2 + yuv22 * 1) / 16;
-
- yuv.r = yuv11.r;
-
- return yuv2rgb(yuv);
-}
diff --git a/distrib/Shaders/contour.psh b/distrib/Shaders/contour.psh
deleted file mode 100644
index 4742897fa..000000000
--- a/distrib/Shaders/contour.psh
+++ /dev/null
@@ -1,27 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float dx = 4 / width;
- float dy = 4 / height;
-
- float4 c2 = tex2D(s0, tex + float2( 0, -dy));
- float4 c4 = tex2D(s0, tex + float2(-dx, 0));
- float4 c5 = tex2D(s0, tex + float2( 0, 0));
- float4 c6 = tex2D(s0, tex + float2( dx, 0));
- float4 c8 = tex2D(s0, tex + float2( 0, dy));
-
- float4 c0 = (-c2 - c4 + c5 * 4 - c6 - c8);
- if (length(c0) < 1.0) {
- c0 = float4(0, 0, 0, 0);
- } else {
- c0 = float4(1, 1, 1, 0);
- }
-
- return c0;
-}
diff --git a/distrib/Shaders/deinterlace (blend).psh b/distrib/Shaders/deinterlace (blend).psh
deleted file mode 100644
index 280f305dc..000000000
--- a/distrib/Shaders/deinterlace (blend).psh
+++ /dev/null
@@ -1,18 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = tex2D(s0, tex);
-
- float2 h = float2(0, 1 / height);
- float4 c1 = tex2D(s0, tex - h);
- float4 c2 = tex2D(s0, tex + h);
- c0 = (c0 * 2 + c1 + c2) / 4;
-
- return c0;
-}
diff --git a/distrib/Shaders/denoise.psh b/distrib/Shaders/denoise.psh
deleted file mode 100644
index ff4ceff12..000000000
--- a/distrib/Shaders/denoise.psh
+++ /dev/null
@@ -1,36 +0,0 @@
-// $ShaderVersion: ps_3_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-#define val0 (1.0)
-#define val1 (0.125)
-#define effect_width (0.1)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float dx = 0.0f;
- float dy = 0.0f;
- float fTap = effect_width;
-
- float4 cAccum = tex2D(s0, tex) * val0;
-
- for (int iDx = 0; iDx < 16; ++iDx) {
- dx = fTap / width;
- dy = fTap / height;
-
- cAccum += tex2D(s0, tex + float2(-dx, -dy)) * val1;
- cAccum += tex2D(s0, tex + float2( 0, -dy)) * val1;
- cAccum += tex2D(s0, tex + float2(-dx, 0)) * val1;
- cAccum += tex2D(s0, tex + float2( dx, 0)) * val1;
- cAccum += tex2D(s0, tex + float2( 0, dy)) * val1;
- cAccum += tex2D(s0, tex + float2( dx, dy)) * val1;
- cAccum += tex2D(s0, tex + float2(-dx, +dy)) * val1;
- cAccum += tex2D(s0, tex + float2(+dx, -dy)) * val1;
-
- fTap += 0.1f;
- }
-
- return (cAccum / 16.0f);
-}
diff --git a/distrib/Shaders/edge sharpen.psh b/distrib/Shaders/edge sharpen.psh
deleted file mode 100644
index 3e4eb2782..000000000
--- a/distrib/Shaders/edge sharpen.psh
+++ /dev/null
@@ -1,54 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-#define NbPixel 1
-#define Edge_threshold 0.2
-#define Sharpen_val0 2.0
-#define Sharpen_val1 0.125
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // size of NbPixel pixels
- float dx = NbPixel / width;
- float dy = NbPixel / height;
- float4 Res = 0;
-
- // Edge detection using Prewitt operator
- // Get neighbor points
- // [ 1, 2, 3 ]
- // [ 4, 0, 5 ]
- // [ 6, 7, 8 ]
- float4 c0 = tex2D(s0, tex);
- float4 c1 = tex2D(s0, tex + float2(-dx, -dy));
- float4 c2 = tex2D(s0, tex + float2( 0, -dy));
- float4 c3 = tex2D(s0, tex + float2( dx, -dy));
- float4 c4 = tex2D(s0, tex + float2(-dx, 0));
- float4 c5 = tex2D(s0, tex + float2( dx, 0));
- float4 c6 = tex2D(s0, tex + float2(-dx, dy));
- float4 c7 = tex2D(s0, tex + float2( 0, dy));
- float4 c8 = tex2D(s0, tex + float2( dx, dy));
-
- // Computation of the 3 derived vectors (hor, vert, diag1, diag2)
- float4 delta1 = (c6 + c4 + c1 - c3 - c5 - c8);
- float4 delta2 = (c4 + c1 + c2 - c5 - c8 - c7);
- float4 delta3 = (c1 + c2 + c3 - c8 - c7 - c6);
- float4 delta4 = (c2 + c3 + c5 - c7 - c6 - c4);
-
- // Computation of the Prewitt operator
- float value = length(abs(delta1) + abs(delta2) + abs(delta3) + abs(delta4)) / 6;
-
- // If we have an edge (vector length > Edge_threshold) => apply sharpen filter
- if (value > Edge_threshold) {
- Res = c0 * Sharpen_val0 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8) * Sharpen_val1;
- // Display edges in red...
- //Res = float4( 1.0, 0.0, 0.0, 0.0 );
-
- return Res;
- } else {
- return c0;
- }
-}
diff --git a/distrib/Shaders/emboss.psh b/distrib/Shaders/emboss.psh
deleted file mode 100644
index 972cafea0..000000000
--- a/distrib/Shaders/emboss.psh
+++ /dev/null
@@ -1,24 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float dx = 1 / width;
- float dy = 1 / height;
-
- float4 c1 = tex2D(s0, tex + float2(-dx, -dy));
- float4 c2 = tex2D(s0, tex + float2( 0, -dy));
- float4 c4 = tex2D(s0, tex + float2(-dx, 0));
- float4 c6 = tex2D(s0, tex + float2( dx, 0));
- float4 c8 = tex2D(s0, tex + float2( 0, dy));
- float4 c9 = tex2D(s0, tex + float2( dx, dy));
-
- float4 c0 = (-c1 - c2 - c4 + c6 + c8 + c9);
- c0 = (c0.r + c0.g + c0.b) / 3 + 0.5;
-
- return c0;
-}
diff --git a/distrib/Shaders/grayscale.psh b/distrib/Shaders/grayscale.psh
deleted file mode 100644
index 0e9be474e..000000000
--- a/distrib/Shaders/grayscale.psh
+++ /dev/null
@@ -1,9 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float c0 = dot(tex2D(s0, tex), float4(0.299, 0.587, 0.114, 0));
-
- return c0;
-}
diff --git a/distrib/Shaders/invert.psh b/distrib/Shaders/invert.psh
deleted file mode 100644
index f6a7b8a13..000000000
--- a/distrib/Shaders/invert.psh
+++ /dev/null
@@ -1,9 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = float4(1, 1, 1, 1) - tex2D(s0, tex);
-
- return c0;
-}
diff --git a/distrib/Shaders/letterbox.psh b/distrib/Shaders/letterbox.psh
deleted file mode 100644
index 38a370f79..000000000
--- a/distrib/Shaders/letterbox.psh
+++ /dev/null
@@ -1,20 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = 0;
-
- float2 ar = float2(16, 9);
- float h = (1 - width / height * ar.y / ar.x) / 2;
-
- if (tex.y >= h && tex.y <= 1 - h) {
- c0 = tex2D(s0, tex);
- }
-
- return c0;
-}
diff --git a/distrib/Shaders/nightvision.psh b/distrib/Shaders/nightvision.psh
deleted file mode 100644
index 8a2061b17..000000000
--- a/distrib/Shaders/nightvision.psh
+++ /dev/null
@@ -1,8 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float c = dot(tex2D(s0, tex), float4(0.2, 0.6, 0.1, 0.1));
- return float4(0, c, 0, 0);
-}
diff --git a/distrib/Shaders/procamp.psh b/distrib/Shaders/procamp.psh
deleted file mode 100644
index c78de4c7e..000000000
--- a/distrib/Shaders/procamp.psh
+++ /dev/null
@@ -1,59 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-float4 p1 : register(c1);
-
-#define width (p0[0])
-#define height (p0[1])
-#define counter (p0[2])
-#define clock (p0[3])
-#define one_over_width (p1[0])
-#define one_over_height (p1[1])
-
-#define PI acos(-1)
-
-static float4x4 r2y = {
- 0.299, 0.587, 0.114, 0.000,
- -0.147, -0.289, 0.437, 0.000,
- 0.615, -0.515, -0.100, 0.000,
- 0.000, 0.000, 0.000, 0.000
-};
-
-static float4x4 y2r = {
- 1.000, 0.000, 1.140, 0.000,
- 1.000, -0.394, -0.581, 0.000,
- 1.000, 2.028, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000
-};
-
-#define ymin ( 16.0 / 255)
-#define ymax (235.0 / 255)
-
-// Brightness: -1.0 to 1.0, default 0.0
-// Contrast: 0.0 to 10.0, default 1.0
-// Hue: -180.0 to +180.0, default 0.0
-// Saturation: 0.0 to 10.0, default 1.0
-
-#define Brightness 0.0
-#define Contrast 1.0
-#define Hue 0.0
-#define Saturation 1.0
-
-// tv -> pc scale
-// #define Brightness (-ymin)
-// #define Contrast (1.0 / (ymax - ymin))
-
-static float2x2 HueMatrix = {
- cos(Hue * PI / 180), sin(Hue * PI / 180),
- -sin(Hue * PI / 180), cos(Hue * PI / 180)
-};
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = tex2D(s0, tex);
- c0 = mul(r2y, c0);
- c0.r = Contrast * (c0.r - ymin) + ymin + Brightness;
- c0.gb = mul(HueMatrix, c0.gb) * Saturation;
- c0 = mul(y2r, c0);
- return c0;
-}
diff --git a/distrib/Shaders/sharpen complex 2.psh b/distrib/Shaders/sharpen complex 2.psh
deleted file mode 100644
index 3293469e0..000000000
--- a/distrib/Shaders/sharpen complex 2.psh
+++ /dev/null
@@ -1,92 +0,0 @@
-// $ShaderVersion: ps_2_a
-
-/* Sharpen complex v2 (requires ps >= 2a) */
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-float4 p1 : register(c1);
-
-#define width (p0[0])
-#define height (p0[1])
-
-// pixel "width"
-#define px (p1[0])
-#define py (p1[1])
-
-/* Parameters */
-
-// for the blur filter
-#define mean 0.6
-#define dx (mean * px)
-#define dy (mean * py)
-
-#define CoefBlur 2
-#define CoefOrig (1 + CoefBlur)
-
-// for the sharpen filter
-#define SharpenEdge 0.2
-#define Sharpen_val0 2
-#define Sharpen_val1 ((Sharpen_val0 - 1) / 8.0)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // get original pixel
- float4 orig = tex2D(s0, tex);
-
- // compute blurred image (gaussian filter)
- float4 c1 = tex2D(s0, tex + float2(-dx, -dy));
- float4 c2 = tex2D(s0, tex + float2( 0, -dy));
- float4 c3 = tex2D(s0, tex + float2( dx, -dy));
- float4 c4 = tex2D(s0, tex + float2(-dx, 0));
- float4 c5 = tex2D(s0, tex + float2( dx, 0));
- float4 c6 = tex2D(s0, tex + float2(-dx, dy));
- float4 c7 = tex2D(s0, tex + float2( 0, dy));
- float4 c8 = tex2D(s0, tex + float2( dx, dy));
-
- // gaussian filter
- // [ 1, 2, 1 ]
- // [ 2, 4, 2 ]
- // [ 1, 2, 1 ]
- // to normalize the values, we need to divide by the coeff sum
- // 1 / (1+2+1+2+4+2+1+2+1) = 1 / 16 = 0.0625
- float4 flou = (c1 + c3 + c6 + c8 + 2 * (c2 + c4 + c5 + c7) + 4 * orig) * 0.0625;
-
- // substract blurred image from original image
- float4 corrected = CoefOrig * orig - CoefBlur * flou;
-
- // edge detection
- // Get neighbor points
- // [ c1, c2, c3 ]
- // [ c4, orig, c5 ]
- // [ c6, c7, c8 ]
- c1 = tex2D(s0, tex + float2(-px, -py));
- c2 = tex2D(s0, tex + float2( 0, -py));
- c3 = tex2D(s0, tex + float2( px, -py));
- c4 = tex2D(s0, tex + float2(-px, 0));
- c5 = tex2D(s0, tex + float2( px, 0));
- c6 = tex2D(s0, tex + float2(-px, py));
- c7 = tex2D(s0, tex + float2( 0, py));
- c8 = tex2D(s0, tex + float2( px, py));
-
- // using Sobel filter
- // horizontal gradient
- // [ -1, 0, 1 ]
- // [ -2, 0, 2 ]
- // [ -1, 0, 1 ]
- float delta1 = (c3 + 2 * c5 + c8) - (c1 + 2 * c4 + c6);
-
- // vertical gradient
- // [ -1, - 2, -1 ]
- // [ 0, 0, 0 ]
- // [ 1, 2, 1 ]
- float delta2 = (c6 + 2 * c7 + c8) - (c1 + 2 * c2 + c3);
-
- // computation
- if (sqrt(mul(delta1, delta1) + mul(delta2, delta2)) > SharpenEdge) {
- // if we have an edge, use sharpen
- //return float4(1,0,0,0);
- return orig * Sharpen_val0 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8) * Sharpen_val1;
- } else {
- // else return corrected image
- return corrected;
- }
-}
diff --git a/distrib/Shaders/sharpen complex.psh b/distrib/Shaders/sharpen complex.psh
deleted file mode 100644
index 80d946564..000000000
--- a/distrib/Shaders/sharpen complex.psh
+++ /dev/null
@@ -1,71 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p1 : register(c1);
-
-#define dx (p1[0])
-#define dy (p1[1])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // Pixels definition: original, blurred, corrected, final
- float4 orig;
- float4 blurred;
- float4 corrected;
- float4 final;
-
- // Get neighbor points
- // [ 1, 2, 3 ]
- // [ 4, orig, 5 ]
- // [ 6, 7, 8 ]
-
- orig = tex2D(s0, tex);
- float4 c1 = tex2D(s0, tex + float2(-dx, -dy));
- float4 c2 = tex2D(s0, tex + float2( 0, -dy));
- float4 c3 = tex2D(s0, tex + float2( dx, -dy));
- float4 c4 = tex2D(s0, tex + float2(-dx, 0));
- float4 c5 = tex2D(s0, tex + float2( dx, 0));
- float4 c6 = tex2D(s0, tex + float2(-dx, dy));
- float4 c7 = tex2D(s0, tex + float2( 0, dy));
- float4 c8 = tex2D(s0, tex + float2( dx, dy));
-
- // Computation of the blurred image (gaussian filter)
- // to normalize the values, we need to divide by the coeff sum
- // 1/(1+2+1+2+4+2+1+2+1) = 1/16 = 0.0625
- blurred = (c1 + c3 + c6 + c8 + 2 * (c2 + c4 + c5 + c7) + 4 * orig) * 0.0625;
-
- // substract blurred image from original image
- corrected = 2 * orig - blurred;
-
- // edge detection
- float delta1;
- float delta2;
- float value;
-
- // using Sobel filter
- // horizontal gradient
- // [ -1, 0, 1 ]
- // [ -2, 0, 2 ]
- // [ -1, 0, 1 ]
- delta1 = (c3 + 2 * c5 + c8) - (c1 + 2 * c4 + c6);
-
- // vertical gradient
- // [ -1, -2, -1 ]
- // [ 0, 0, 0 ]
- // [ 1, 2, 1 ]
- delta2 = (c6 + 2 * c7 + c8) - (c1 + 2 * c2 + c3);
-
- // computation
- value = sqrt(mul(delta1, delta1) + mul(delta2, delta2));
-
- if (value > 0.3) {
- // if we have an edge, use sharpen
- #define Sharpen_val0 2.0
- #define Sharpen_val1 0.125
- final = orig * 2 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8) * 0.125;
- //final = float4(1, 0, 0, 0);
- return final;
- }
-
- // else return corrected image
- return corrected;
-}
diff --git a/distrib/Shaders/sharpen.psh b/distrib/Shaders/sharpen.psh
deleted file mode 100644
index 903b1c663..000000000
--- a/distrib/Shaders/sharpen.psh
+++ /dev/null
@@ -1,31 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-float4 p1 : register(c1);
-
-#define width (p0[0])
-#define height (p0[1])
-
-#define val0 (2.0)
-#define val1 (-0.125)
-#define effect_width (1.6)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float dx = effect_width / width;
- float dy = effect_width / height;
-
- float4 c1 = tex2D(s0, tex + float2(-dx, -dy)) * val1;
- float4 c2 = tex2D(s0, tex + float2( 0, -dy)) * val1;
- float4 c3 = tex2D(s0, tex + float2(-dx, 0)) * val1;
- float4 c4 = tex2D(s0, tex + float2( dx, 0)) * val1;
- float4 c5 = tex2D(s0, tex + float2( 0, dy)) * val1;
- float4 c6 = tex2D(s0, tex + float2( dx, dy)) * val1;
- float4 c7 = tex2D(s0, tex + float2(-dx, +dy)) * val1;
- float4 c8 = tex2D(s0, tex + float2(+dx, -dy)) * val1;
- float4 c9 = tex2D(s0, tex) * val0;
-
- float4 c0 = (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 + c9);
-
- return c0;
-}
diff --git a/distrib/Shaders/sphere.psh b/distrib/Shaders/sphere.psh
deleted file mode 100644
index 23521661b..000000000
--- a/distrib/Shaders/sphere.psh
+++ /dev/null
@@ -1,53 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define clock (p0[3])
-#define PI acos(-1)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- // - this is a very simple raytracer, one sphere only
- // - no reflection or refraction, yet (my ati 9800 has a 64 + 32 instruction limit...)
-
- float3 pl = float3(3, -3, -4); // light pos
- float4 cl = 0.4; // light color
-
- float3 pc = float3(0, 0, -1); // cam pos
- float3 ps = float3(0, 0, 0.5); // sphere pos
- float r = 0.65; // sphere radius
-
- float3 pd = normalize(float3(tex.x - 0.5, tex.y - 0.5, 0) - pc);
-
- float A = 1;
- float B = 2 * dot(pd, pc - ps);
- float C = dot(pc - ps, pc - ps) - r * r;
- float D = B * B - 4 * A * C;
-
- float4 c0 = 0;
-
- if (D >= 0) {
- // t2 is the smaller, obviously...
- // float t1 = (-B + sqrt(D)) / (2 * A);
- // float t2 = (-B - sqrt(D)) / (2 * A);
- // float t = min(t1, t2);
-
- float t = (-B - sqrt(D)) / (2 * A);
-
- // intersection data
- float3 p = pc + pd * t;
- float3 n = normalize(p - ps);
- float3 l = normalize(pl - p);
-
- // mapping the image onto the sphere
- tex = acos(-n) / PI;
-
- // rotate it
- tex.x = frac(tex.x + frac(clock / 10));
-
- // diffuse + specular
- c0 = tex2D(s0, tex) * dot(n, l) + cl * pow(max(dot(l, reflect(pd, n)), 0), 50);
- }
-
- return c0;
-}
diff --git a/distrib/Shaders/spotlight.psh b/distrib/Shaders/spotlight.psh
deleted file mode 100644
index 9b8bf0c5b..000000000
--- a/distrib/Shaders/spotlight.psh
+++ /dev/null
@@ -1,19 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-#define clock (p0[3])
-
-#define PI acos(-1)
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = tex2D(s0, tex);
- float3 lightsrc = float3(sin(clock * PI / 1.5) / 2 + 0.5, cos(clock * PI) / 2 + 0.5, 1);
- float3 light = normalize(lightsrc - float3(tex.x, tex.y, 0));
- c0 *= pow(dot(light, float3(0, 0, 1)), 50);
-
- return c0;
-}
diff --git a/distrib/Shaders/wave.psh b/distrib/Shaders/wave.psh
deleted file mode 100644
index 83a555442..000000000
--- a/distrib/Shaders/wave.psh
+++ /dev/null
@@ -1,21 +0,0 @@
-// $ShaderVersion: ps_2_0
-
-sampler s0 : register(s0);
-float4 p0 : register(c0);
-
-#define width (p0[0])
-#define height (p0[1])
-#define clock (p0[3])
-
-float4 main(float2 tex : TEXCOORD0) : COLOR {
- float4 c0 = 0;
-
- tex.x += sin(tex.x + clock / 0.3) / 20;
- tex.y += sin(tex.x + clock / 0.3) / 20;
-
- if (tex.x >= 0 && tex.x <= 1 && tex.y >= 0 && tex.y <= 1) {
- c0 = tex2D(s0, tex);
- }
-
- return c0;
-}
diff --git a/distrib/mpc-hc_setup.iss b/distrib/mpc-hc_setup.iss
index 593401423..4e3388171 100644
--- a/distrib/mpc-hc_setup.iss
+++ b/distrib/mpc-hc_setup.iss
@@ -253,48 +253,6 @@ Source: ..\COPYING.txt; DestDir: {app}; Components: mai
Source: ..\docs\Authors.txt; DestDir: {app}; Components: main; Flags: ignoreversion
Source: ..\docs\Changelog.txt; DestDir: {app}; Components: main; Flags: ignoreversion
Source: ..\docs\Readme.txt; DestDir: {app}; Components: main; Flags: ignoreversion
-Source: "Shaders\16-235 to 0-255 [SD].psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\16-235 to 0-255 [SD][HD].psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\BT.601 to BT.709.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\contour.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\deinterlace (blend).psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\denoise.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\edge sharpen.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\emboss.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\grayscale.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\invert.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\LCD angle correction.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\letterbox.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\nightvision.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\procamp.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\sharpen.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\sharpen complex.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\sharpen complex 2.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\sphere.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\spotlight.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\wave.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\YV12 Chroma Upsampling.psh"; DestDir: "{userappdata}\Media Player Classic\Shaders"; Components: main; Flags: ignoreversion; Check: NOT IniUsed()
-Source: "Shaders\16-235 to 0-255 [SD].psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\16-235 to 0-255 [SD][HD].psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\BT.601 to BT.709.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\contour.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\deinterlace (blend).psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\denoise.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\edge sharpen.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\emboss.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\grayscale.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\invert.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\LCD angle correction.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\letterbox.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\nightvision.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\procamp.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\sharpen.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\sharpen complex.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\sharpen complex 2.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\sphere.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\spotlight.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\wave.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
-Source: "Shaders\YV12 Chroma Upsampling.psh"; DestDir: "{app}\Shaders"; Components: main; Flags: ignoreversion; Check: IniUsed()
[Icons]
@@ -426,10 +384,6 @@ begin
Result := (sPrevPath <> '');
end;
-function IniUsed(): Boolean;
-begin
- Result := FileExists(ExpandConstant('{app}\{#mpchc_ini}'));
-end;
// Check if MPC-HC's settings exist
function SettingsExistCheck(): Boolean;
@@ -461,8 +415,6 @@ begin
//DelTree('{app}\Matrix*.bin', False, True, False);
DeleteFile(ExpandConstant('{app}\{#mpchc_ini}'));
DeleteFile(ExpandConstant('{userappdata}\Media Player Classic\default.mpcpl'));
- DelTree(ExpandConstant('{userappdata}\Media Player Classic\Shaders\*.psh'), False, True, False);
- RemoveDir(ExpandConstant('{userappdata}\Media Player Classic\Shaders'));
RemoveDir(ExpandConstant('{userappdata}\Media Player Classic'));
RegDeleteKeyIncludingSubkeys(HKCU, 'Software\Gabest\Filters');
RegDeleteKeyIncludingSubkeys(HKCU, 'Software\Gabest\Media Player Classic');