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authorUnderground78 <underground78@users.sourceforge.net>2015-05-08 17:04:01 +0300
committerUnderground78 <underground78@users.sourceforge.net>2015-11-15 22:36:25 +0300
commit06b68e90d526bca9e9d370809c6ae6aefeb341bd (patch)
tree07f91efdcc4d2ddb8a01b7aaafdfc93e6402eca1 /include
parent56ac9614bce53c6193ffc4a49bfa33e1abc1c0e3 (diff)
Remove VMR-7 video renderers.
Those renderers are really old and the wordaround we used to keep them is not working anymore using Visual Studio 2015. Settings will be updated to use the corresponding VMR-9 renderers.
Diffstat (limited to 'include')
-rw-r--r--include/dx/d3d.h1688
-rw-r--r--include/dx/d3dcaps.h601
-rw-r--r--include/dx/d3dtypes.h2119
3 files changed, 0 insertions, 4408 deletions
diff --git a/include/dx/d3d.h b/include/dx/d3d.h
deleted file mode 100644
index 1cb8a966a..000000000
--- a/include/dx/d3d.h
+++ /dev/null
@@ -1,1688 +0,0 @@
-/*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3d.h
- * Content: Direct3D include file
- *
- ****************************************************************************/
-
-#ifndef _D3D_H_
-#define _D3D_H_
-
-#ifndef DIRECT3D_VERSION
-#define DIRECT3D_VERSION 0x0700
-#endif
-
-// include this file content only if compiling for <=DX7 interfaces
-#if(DIRECT3D_VERSION < 0x0800)
-
-
-#include <stdlib.h>
-
-#define COM_NO_WINDOWS_H
-#include <objbase.h>
-
-#define D3DAPI WINAPI
-
-/*
- * Interface IID's
- */
-#if defined( _WIN32 ) && !defined( _NO_COM)
-DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-DEFINE_GUID( IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8);
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
-DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/*
- * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
- */
-
-DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-DEFINE_GUID( IID_IDirect3DDevice7, 0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-
-DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-#if(DIRECT3D_VERSION >= 0x0500)
-DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0600)
-DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-#endif
-
-#ifdef __cplusplus
-struct IDirect3D;
-struct IDirect3DDevice;
-struct IDirect3DLight;
-struct IDirect3DMaterial;
-struct IDirect3DExecuteBuffer;
-struct IDirect3DTexture;
-struct IDirect3DViewport;
-typedef struct IDirect3D *LPDIRECT3D;
-typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
-typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
-typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
-typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
-
-#if(DIRECT3D_VERSION >= 0x0500)
-struct IDirect3D2;
-struct IDirect3DDevice2;
-struct IDirect3DMaterial2;
-struct IDirect3DTexture2;
-struct IDirect3DViewport2;
-typedef struct IDirect3D2 *LPDIRECT3D2;
-typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
-typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
-typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
-typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-struct IDirect3D3;
-struct IDirect3DDevice3;
-struct IDirect3DMaterial3;
-struct IDirect3DViewport3;
-struct IDirect3DVertexBuffer;
-typedef struct IDirect3D3 *LPDIRECT3D3;
-typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
-typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
-typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
-typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-struct IDirect3D7;
-struct IDirect3DDevice7;
-struct IDirect3DVertexBuffer7;
-typedef struct IDirect3D7 *LPDIRECT3D7;
-typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
-typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#else
-
-typedef struct IDirect3D *LPDIRECT3D;
-typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
-typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
-typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
-typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
-
-#if(DIRECT3D_VERSION >= 0x0500)
-typedef struct IDirect3D2 *LPDIRECT3D2;
-typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
-typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
-typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
-typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-typedef struct IDirect3D3 *LPDIRECT3D3;
-typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
-typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
-typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
-typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-typedef struct IDirect3D7 *LPDIRECT3D7;
-typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
-typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#endif
-
-#include "d3dtypes.h"
-#include "d3dcaps.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Direct3D interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3D
-
-DECLARE_INTERFACE_(IDirect3D, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3D methods ***/
- STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
- STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
- STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
- STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE;
- STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE;
- STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
-};
-
-typedef struct IDirect3D *LPDIRECT3D;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
-#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
-#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
-#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
-#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
-#else
-#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3D_AddRef(p) (p)->AddRef()
-#define IDirect3D_Release(p) (p)->Release()
-#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
-#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
-#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
-#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
-#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
-#endif
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#undef INTERFACE
-#define INTERFACE IDirect3D2
-
-DECLARE_INTERFACE_(IDirect3D2, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3D2 methods ***/
- STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
- STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
- STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE;
- STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE;
- STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
- STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE;
-};
-
-typedef struct IDirect3D2 *LPDIRECT3D2;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
-#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
-#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
-#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
-#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
-#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
-#else
-#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3D2_AddRef(p) (p)->AddRef()
-#define IDirect3D2_Release(p) (p)->Release()
-#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
-#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
-#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
-#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
-#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
-#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-#undef INTERFACE
-#define INTERFACE IDirect3D3
-
-DECLARE_INTERFACE_(IDirect3D3, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3D3 methods ***/
- STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
- STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE;
- STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE;
- STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE;
- STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
- STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE;
- STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE;
- STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(EvictManagedTextures)(THIS) PURE;
-};
-
-typedef struct IDirect3D3 *LPDIRECT3D3;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
-#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
-#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
-#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
-#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
-#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
-#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
-#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
-#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
-#else
-#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3D3_AddRef(p) (p)->AddRef()
-#define IDirect3D3_Release(p) (p)->Release()
-#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
-#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
-#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
-#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
-#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
-#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
-#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
-#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
-#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-#undef INTERFACE
-#define INTERFACE IDirect3D7
-
-DECLARE_INTERFACE_(IDirect3D7, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3D7 methods ***/
- STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE;
- STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE;
- STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE;
- STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(EvictManagedTextures)(THIS) PURE;
-};
-
-typedef struct IDirect3D7 *LPDIRECT3D7;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
-#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
-#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
-#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
-#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
-#else
-#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3D7_AddRef(p) (p)->AddRef()
-#define IDirect3D7_Release(p) (p)->Release()
-#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
-#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
-#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
-#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
-#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-/*
- * Direct3D Device interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DDevice
-
-DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DDevice methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
- STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
- STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
- STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
- STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
- STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
- STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
- STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
- STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
- STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
- STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
- STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
- STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
- STDMETHOD(BeginScene)(THIS) PURE;
- STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
-};
-
-typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
-#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
-#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
-#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
-#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
-#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
-#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
-#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
-#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
-#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
-#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
-#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
-#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
-#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
-#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
-#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
-#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
-#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
-#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
-#else
-#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DDevice_AddRef(p) (p)->AddRef()
-#define IDirect3DDevice_Release(p) (p)->Release()
-#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
-#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
-#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
-#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
-#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
-#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
-#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
-#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
-#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
-#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
-#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
-#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
-#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
-#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
-#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
-#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
-#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
-#define IDirect3DDevice_EndScene(p) (p)->EndScene()
-#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
-#endif
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#undef INTERFACE
-#define INTERFACE IDirect3DDevice2
-
-DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DDevice2 methods ***/
- STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
- STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
- STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
- STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
- STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
- STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
- STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(BeginScene)(THIS) PURE;
- STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
- STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
- STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
- STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
- STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
- STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
- STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
- STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
- STDMETHOD(Index)(THIS_ WORD) PURE;
- STDMETHOD(End)(THIS_ DWORD) PURE;
- STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
- STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
- STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
-};
-
-typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
-#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
-#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
-#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
-#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
-#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
-#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
-#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
-#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
-#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
-#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
-#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
-#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
-#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
-#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
-#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
-#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
-#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
-#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
-#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
-#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
-#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
-#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
-#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
-#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
-#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
-#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
-#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
-#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
-#else
-#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
-#define IDirect3DDevice2_Release(p) (p)->Release()
-#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
-#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
-#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
-#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
-#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
-#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
-#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
-#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
-#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
-#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
-#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
-#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
-#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
-#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
-#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
-#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
-#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
-#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
-#define IDirect3DDevice2_End(p,a) (p)->End(a)
-#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
-#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
-#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
-#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
-#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
-#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
-#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
-#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
-#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
-#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
-#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-#undef INTERFACE
-#define INTERFACE IDirect3DDevice3
-
-DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DDevice3 methods ***/
- STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
- STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
- STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
- STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
- STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
- STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(BeginScene)(THIS) PURE;
- STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
- STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
- STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
- STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
- STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
- STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
- STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
- STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
- STDMETHOD(Index)(THIS_ WORD) PURE;
- STDMETHOD(End)(THIS_ DWORD) PURE;
- STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
- STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
- STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
- STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
- STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE;
- STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE;
- STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
- STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
-};
-
-typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
-#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
-#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
-#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
-#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
-#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
-#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
-#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
-#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
-#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
-#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
-#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
-#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
-#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
-#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
-#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
-#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
-#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
-#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
-#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
-#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
-#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
-#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
-#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
-#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
-#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
-#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
-#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
-#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
-#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
-#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
-#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
-#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
-#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
-#else
-#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
-#define IDirect3DDevice3_Release(p) (p)->Release()
-#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
-#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
-#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
-#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
-#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
-#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
-#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
-#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
-#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
-#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
-#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
-#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
-#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
-#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
-#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
-#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
-#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
-#define IDirect3DDevice3_End(p,a) (p)->End(a)
-#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
-#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
-#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
-#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
-#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
-#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
-#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
-#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
-#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
-#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
-#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
-#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
-#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
-#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
-#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
-#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
-#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
-#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-#undef INTERFACE
-#define INTERFACE IDirect3DDevice7
-
-DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DDevice7 methods ***/
- STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE;
- STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
- STDMETHOD(BeginScene)(THIS) PURE;
- STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE;
- STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE;
- STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE;
- STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
- STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
- STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
- STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
- STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
- STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
- STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
- STDMETHOD(BeginStateBlock)(THIS) PURE;
- STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE;
- STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
- STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
- STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
- STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE;
- STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE;
- STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
- STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE;
- STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
- STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
- STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
- STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
- STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE;
- STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE;
- STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE;
- STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE;
- STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE;
- STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE;
- STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE;
- STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
- STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
- STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE;
-};
-
-typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
-#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
-#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
-#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
-#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
-#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
-#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
-#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
-#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
-#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
-#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
-#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
-#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
-#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
-#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
-#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
-#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
-#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
-#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
-#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
-#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
-#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
-#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
-#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
-#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
-#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
-#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
-#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
-#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
-#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
-#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
-#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
-#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
-#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
-#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
-#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
-#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
-#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
-#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
-#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
-#else
-#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
-#define IDirect3DDevice7_Release(p) (p)->Release()
-#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
-#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
-#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
-#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
-#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
-#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
-#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
-#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
-#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
-#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
-#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
-#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
-#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
-#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
-#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
-#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
-#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
-#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
-#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
-#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
-#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
-#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
-#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
-#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
-#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
-#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
-#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
-#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
-#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
-#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
-#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
-#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
-#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
-#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
-#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
-#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
-#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
-#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
-#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
-#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
-#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
-#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
-#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/*
- * Execute Buffer interface
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DExecuteBuffer
-
-DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DExecuteBuffer methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE;
- STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
- STDMETHOD(Unlock)(THIS) PURE;
- STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
- STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
- STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE;
- STDMETHOD(Optimize)(THIS_ DWORD) PURE;
-};
-
-typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
-#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
-#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
-#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
-#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
-#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
-#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
-#else
-#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
-#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
-#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
-#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
-#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
-#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
-#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
-#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
-#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
-#endif
-
-/*
- * Light interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DLight
-
-DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DLight methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
- STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
- STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
-};
-
-typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
-#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
-#else
-#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DLight_AddRef(p) (p)->AddRef()
-#define IDirect3DLight_Release(p) (p)->Release()
-#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
-#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
-#endif
-
-/*
- * Material interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DMaterial
-
-DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DMaterial methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
- STDMETHOD(Reserve)(THIS) PURE;
- STDMETHOD(Unreserve)(THIS) PURE;
-};
-
-typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
-#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
-#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
-#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
-#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
-#else
-#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
-#define IDirect3DMaterial_Release(p) (p)->Release()
-#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
-#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
-#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
-#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
-#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
-#endif
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#undef INTERFACE
-#define INTERFACE IDirect3DMaterial2
-
-DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DMaterial2 methods ***/
- STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
-};
-
-typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
-#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
-#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
-#else
-#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
-#define IDirect3DMaterial2_Release(p) (p)->Release()
-#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
-#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
-#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-#undef INTERFACE
-#define INTERFACE IDirect3DMaterial3
-
-DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DMaterial3 methods ***/
- STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
-};
-
-typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
-#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
-#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
-#else
-#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
-#define IDirect3DMaterial3_Release(p) (p)->Release()
-#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
-#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
-#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/*
- * Texture interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DTexture
-
-DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DTexture methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
- STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
- STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
- STDMETHOD(Unload)(THIS) PURE;
-};
-
-typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
-#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
-#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
-#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
-#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
-#else
-#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DTexture_AddRef(p) (p)->AddRef()
-#define IDirect3DTexture_Release(p) (p)->Release()
-#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
-#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
-#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
-#define IDirect3DTexture_Load(p,a) (p)->Load(a)
-#define IDirect3DTexture_Unload(p) (p)->Unload()
-#endif
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#undef INTERFACE
-#define INTERFACE IDirect3DTexture2
-
-DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DTexture2 methods ***/
- STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
- STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
- STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
-};
-
-typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
-#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
-#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
-#else
-#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
-#define IDirect3DTexture2_Release(p) (p)->Release()
-#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
-#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
-#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-/*
- * Viewport interfaces
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DViewport
-
-DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DViewport methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
- STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
- STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
- STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
- STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
- STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
- STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
-};
-
-typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
-#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
-#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
-#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
-#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
-#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
-#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
-#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
-#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
-#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
-#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
-#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
-#else
-#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DViewport_AddRef(p) (p)->AddRef()
-#define IDirect3DViewport_Release(p) (p)->Release()
-#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
-#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
-#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
-#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
-#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
-#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
-#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
-#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
-#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
-#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
-#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
-#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
-#endif
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#undef INTERFACE
-#define INTERFACE IDirect3DViewport2
-
-DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DViewport methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
- STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
- STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
- STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
- STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
- STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
- STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
- STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
- STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
-};
-
-typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
-#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
-#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
-#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
-#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
-#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
-#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
-#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
-#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
-#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
-#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
-#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
-#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
-#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
-#else
-#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
-#define IDirect3DViewport2_Release(p) (p)->Release()
-#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
-#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
-#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
-#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
-#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
-#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
-#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
-#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
-#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
-#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
-#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
-#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
-#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
-#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-#undef INTERFACE
-#define INTERFACE IDirect3DViewport3
-
-DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DViewport2 methods ***/
- STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
- STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
- STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
- STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
- STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
- STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
- STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
- STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
- STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
- STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
- STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE;
- STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
-};
-
-typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
-#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
-#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
-#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
-#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
-#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
-#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
-#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
-#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
-#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
-#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
-#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
-#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
-#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
-#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
-#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
-#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
-#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
-#else
-#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
-#define IDirect3DViewport3_Release(p) (p)->Release()
-#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
-#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
-#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
-#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
-#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
-#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
-#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
-#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
-#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
-#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
-#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
-#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
-#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
-#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
-#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
-#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
-#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
-#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-#undef INTERFACE
-#define INTERFACE IDirect3DVertexBuffer
-
-DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DVertexBuffer methods ***/
- STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
- STDMETHOD(Unlock)(THIS) PURE;
- STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE;
- STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
- STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE;
-};
-
-typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
-#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
-#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
-#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
-#else
-#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
-#define IDirect3DVertexBuffer_Release(p) (p)->Release()
-#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
-#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
-#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
-#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-#undef INTERFACE
-#define INTERFACE IDirect3DVertexBuffer7
-
-DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef)(THIS) PURE;
- STDMETHOD_(ULONG,Release)(THIS) PURE;
-
- /*** IDirect3DVertexBuffer7 methods ***/
- STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
- STDMETHOD(Unlock)(THIS) PURE;
- STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
- STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
- STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE;
- STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
-};
-
-typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
-#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
-#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
-#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
-#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
-#else
-#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
-#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
-#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
-#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
-#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
-#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
-#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#if(DIRECT3D_VERSION >= 0x0500)
-/****************************************************************************
- *
- * Flags for IDirect3DDevice::NextViewport
- *
- ****************************************************************************/
-
-/*
- * Return the next viewport
- */
-#define D3DNEXT_NEXT 0x00000001l
-
-/*
- * Return the first viewport
- */
-#define D3DNEXT_HEAD 0x00000002l
-
-/*
- * Return the last viewport
- */
-#define D3DNEXT_TAIL 0x00000004l
-
-
-/****************************************************************************
- *
- * Flags for DrawPrimitive/DrawIndexedPrimitive
- * Also valid for Begin/BeginIndexed
- * Also valid for VertexBuffer::CreateVertexBuffer
- ****************************************************************************/
-
-/*
- * Wait until the device is ready to draw the primitive
- * This will cause DP to not return DDERR_WASSTILLDRAWING
- */
-#define D3DDP_WAIT 0x00000001l
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if (DIRECT3D_VERSION == 0x0500)
-/*
- * Hint that it is acceptable to render the primitive out of order.
- */
-#define D3DDP_OUTOFORDER 0x00000002l
-#endif
-
-
-#if(DIRECT3D_VERSION >= 0x0500)
-/*
- * Hint that the primitives have been clipped by the application.
- */
-#define D3DDP_DONOTCLIP 0x00000004l
-
-/*
- * Hint that the extents need not be updated.
- */
-#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-/*
- * Hint that the lighting should not be applied on vertices.
- */
-
-#define D3DDP_DONOTLIGHT 0x00000010l
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/*
- * Direct3D Errors
- * DirectDraw error codes are used when errors not specified here.
- */
-#define D3D_OK DD_OK
-#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
-#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-/*
- * An invalid device was requested by the application.
- */
-#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
-#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
-
-/*
- * SetRenderTarget attempted on a device that was
- * QI'd off the render target.
- */
-#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
-#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
-#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
-#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
-#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
-#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
-
-#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
-#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
-
-#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
-#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
-#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
-#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
-#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
-#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
-#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
-#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
-#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
-#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
-
-#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
-#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
-#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
-#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
-#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
-#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
-#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
-#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
-#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
-#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
-#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
-#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
-
-#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
-#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
-#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
-#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
-#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
-#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
-#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
-#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
-#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
-#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
-#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
-#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
-
-/*
- * Attempted to CreateTexture on a surface that had a color key
- */
-#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
-
-#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
-#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
-#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
-#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
-
-#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
-#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
-
-#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
-#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
-#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
-#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
-#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
-#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
-#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
-#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
-#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
-#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
-#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
-#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
-#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
-#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
-#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
-#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif /* (DIRECT3D_VERSION < 0x0800) */
-#endif /* _D3D_H_ */
-
diff --git a/include/dx/d3dcaps.h b/include/dx/d3dcaps.h
deleted file mode 100644
index 701bf9c13..000000000
--- a/include/dx/d3dcaps.h
+++ /dev/null
@@ -1,601 +0,0 @@
-/*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dcaps.h
- * Content: Direct3D capabilities include file
- *
- ***************************************************************************/
-
-#ifndef _D3DCAPS_H
-#define _D3DCAPS_H
-
-/*
- * Pull in DirectDraw include file automatically:
- */
-#include "ddraw.h"
-
-#ifndef DIRECT3D_VERSION
-#define DIRECT3D_VERSION 0x0700
-#endif
-
-#if defined(_X86_) || defined(_IA64_)
-#pragma pack(4)
-#endif
-
-/* Description of capabilities of transform */
-
-typedef struct _D3DTRANSFORMCAPS {
- DWORD dwSize;
- DWORD dwCaps;
-} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
-
-#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
-
-/* Description of capabilities of lighting */
-
-typedef struct _D3DLIGHTINGCAPS {
- DWORD dwSize;
- DWORD dwCaps; /* Lighting caps */
- DWORD dwLightingModel; /* Lighting model - RGB or mono */
- DWORD dwNumLights; /* Number of lights that can be handled */
-} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
-
-#define D3DLIGHTINGMODEL_RGB 0x00000001L
-#define D3DLIGHTINGMODEL_MONO 0x00000002L
-
-#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
-#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
-#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
-#if(DIRECT3D_VERSION < 0x700)
-#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
-#endif
-#if(DIRECT3D_VERSION < 0x500)
-#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
-#endif
-
-/* Description of capabilities for each primitive type */
-
-typedef struct _D3DPrimCaps {
- DWORD dwSize;
- DWORD dwMiscCaps; /* Capability flags */
- DWORD dwRasterCaps;
- DWORD dwZCmpCaps;
- DWORD dwSrcBlendCaps;
- DWORD dwDestBlendCaps;
- DWORD dwAlphaCmpCaps;
- DWORD dwShadeCaps;
- DWORD dwTextureCaps;
- DWORD dwTextureFilterCaps;
- DWORD dwTextureBlendCaps;
- DWORD dwTextureAddressCaps;
- DWORD dwStippleWidth; /* maximum width and height of */
- DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
-} D3DPRIMCAPS, *LPD3DPRIMCAPS;
-
-/* D3DPRIMCAPS dwMiscCaps */
-
-#define D3DPMISCCAPS_MASKPLANES 0x00000001L
-#define D3DPMISCCAPS_MASKZ 0x00000002L
-#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
-#define D3DPMISCCAPS_CONFORMANT 0x00000008L
-#define D3DPMISCCAPS_CULLNONE 0x00000010L
-#define D3DPMISCCAPS_CULLCW 0x00000020L
-#define D3DPMISCCAPS_CULLCCW 0x00000040L
-
-/* D3DPRIMCAPS dwRasterCaps */
-
-#define D3DPRASTERCAPS_DITHER 0x00000001L
-#define D3DPRASTERCAPS_ROP2 0x00000002L
-#define D3DPRASTERCAPS_XOR 0x00000004L
-#define D3DPRASTERCAPS_PAT 0x00000008L
-#define D3DPRASTERCAPS_ZTEST 0x00000010L
-#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
-#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
-#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
-#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
-#define D3DPRASTERCAPS_STIPPLE 0x00000200L
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
-#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
-#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
-#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
-#define D3DPRASTERCAPS_ZBIAS 0x00004000L
-#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
-#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
-#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-#define D3DPRASTERCAPS_WBUFFER 0x00040000L
-#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
-#define D3DPRASTERCAPS_WFOG 0x00100000L
-#define D3DPRASTERCAPS_ZFOG 0x00200000L
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
-
-#define D3DPCMPCAPS_NEVER 0x00000001L
-#define D3DPCMPCAPS_LESS 0x00000002L
-#define D3DPCMPCAPS_EQUAL 0x00000004L
-#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
-#define D3DPCMPCAPS_GREATER 0x00000010L
-#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
-#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
-#define D3DPCMPCAPS_ALWAYS 0x00000080L
-
-/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
-
-#define D3DPBLENDCAPS_ZERO 0x00000001L
-#define D3DPBLENDCAPS_ONE 0x00000002L
-#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
-#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
-#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
-#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
-#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
-#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
-#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
-#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
-#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
-#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
-#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
-
-/* D3DPRIMCAPS dwShadeCaps */
-
-#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
-#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
-#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
-#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
-#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
-#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
-
-#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
-#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
-#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
-#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
-#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
-#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
-
-#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
-#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
-#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
-#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
-#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
-#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
-
-#define D3DPSHADECAPS_FOGFLAT 0x00040000L
-#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
-#define D3DPSHADECAPS_FOGPHONG 0x00100000L
-
-/* D3DPRIMCAPS dwTextureCaps */
-
-/*
- * Perspective-correct texturing is supported
- */
-#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
-
-/*
- * Power-of-2 texture dimensions are required
- */
-#define D3DPTEXTURECAPS_POW2 0x00000002L
-
-/*
- * Alpha in texture pixels is supported
- */
-#define D3DPTEXTURECAPS_ALPHA 0x00000004L
-
-/*
- * Color-keyed textures are supported
- */
-#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
-
-/*
- * obsolete, see D3DPTADDRESSCAPS_BORDER
- */
-#define D3DPTEXTURECAPS_BORDER 0x00000010L
-
-/*
- * Only square textures are supported
- */
-#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
-
-#if(DIRECT3D_VERSION >= 0x0600)
-/*
- * Texture indices are not scaled by the texture size prior
- * to interpolation.
- */
-#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
-
-/*
- * Device can draw alpha from texture palettes
- */
-#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
-
-/*
- * Device can use non-POW2 textures if:
- * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
- * 2) D3DRS_WRAP(N) is zero for this texture's coordinates
- * 3) mip mapping is not enabled (use magnification filter only)
- */
-#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-
-// 0x00000200L unused
-
-/*
- * Device can divide transformed texture coordinates by the
- * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
- */
-#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
-
-/*
- * Device can do cubemap textures
- */
-#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
-
-#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/* D3DPRIMCAPS dwTextureFilterCaps */
-
-#define D3DPTFILTERCAPS_NEAREST 0x00000001L
-#define D3DPTFILTERCAPS_LINEAR 0x00000002L
-#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
-#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
-#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
-#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
-
-#if(DIRECT3D_VERSION >= 0x0600)
-/* Device3 Min Filter */
-#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
-#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
-#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
-
-/* Device3 Mip Filter */
-#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
-#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
-
-/* Device3 Mag Filter */
-#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
-#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
-#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
-#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
-#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/* D3DPRIMCAPS dwTextureBlendCaps */
-
-#define D3DPTBLENDCAPS_DECAL 0x00000001L
-#define D3DPTBLENDCAPS_MODULATE 0x00000002L
-#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
-#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
-#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
-#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
-#define D3DPTBLENDCAPS_COPY 0x00000040L
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DPTBLENDCAPS_ADD 0x00000080L
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-/* D3DPRIMCAPS dwTextureAddressCaps */
-#define D3DPTADDRESSCAPS_WRAP 0x00000001L
-#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
-#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DPTADDRESSCAPS_BORDER 0x00000008L
-#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-/* D3DDEVICEDESC dwStencilCaps */
-
-#define D3DSTENCILCAPS_KEEP 0x00000001L
-#define D3DSTENCILCAPS_ZERO 0x00000002L
-#define D3DSTENCILCAPS_REPLACE 0x00000004L
-#define D3DSTENCILCAPS_INCRSAT 0x00000008L
-#define D3DSTENCILCAPS_DECRSAT 0x00000010L
-#define D3DSTENCILCAPS_INVERT 0x00000020L
-#define D3DSTENCILCAPS_INCR 0x00000040L
-#define D3DSTENCILCAPS_DECR 0x00000080L
-
-/* D3DDEVICEDESC dwTextureOpCaps */
-
-#define D3DTEXOPCAPS_DISABLE 0x00000001L
-#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
-#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
-#define D3DTEXOPCAPS_MODULATE 0x00000008L
-#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
-#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
-#define D3DTEXOPCAPS_ADD 0x00000040L
-#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
-#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
-#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
-#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
-#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
-#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
-#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
-#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
-#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
-#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
-#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
-#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
-#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
-#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
-#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
-
-/* D3DDEVICEDESC dwFVFCaps flags */
-
-#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
-#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/*
- * Description for a device.
- * This is used to describe a device that is to be created or to query
- * the current device.
- */
-typedef struct _D3DDeviceDesc {
- DWORD dwSize; /* Size of D3DDEVICEDESC structure */
- DWORD dwFlags; /* Indicates which fields have valid data */
- D3DCOLORMODEL dcmColorModel; /* Color model of device */
- DWORD dwDevCaps; /* Capabilities of device */
- D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
- BOOL bClipping; /* Device can do 3D clipping */
- D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
- D3DPRIMCAPS dpcLineCaps;
- D3DPRIMCAPS dpcTriCaps;
- DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
- DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
- DWORD dwMaxBufferSize; /* Maximum execute buffer size */
- DWORD dwMaxVertexCount; /* Maximum vertex count */
-#if(DIRECT3D_VERSION >= 0x0500)
- // *** New fields for DX5 *** //
-
- // Width and height caps are 0 for legacy HALs.
- DWORD dwMinTextureWidth, dwMinTextureHeight;
- DWORD dwMaxTextureWidth, dwMaxTextureHeight;
- DWORD dwMinStippleWidth, dwMaxStippleWidth;
- DWORD dwMinStippleHeight, dwMaxStippleHeight;
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
- // New fields for DX6
- DWORD dwMaxTextureRepeat;
- DWORD dwMaxTextureAspectRatio;
- DWORD dwMaxAnisotropy;
-
- // Guard band that the rasterizer can accommodate
- // Screen-space vertices inside this space but outside the viewport
- // will get clipped properly.
- D3DVALUE dvGuardBandLeft;
- D3DVALUE dvGuardBandTop;
- D3DVALUE dvGuardBandRight;
- D3DVALUE dvGuardBandBottom;
-
- D3DVALUE dvExtentsAdjust;
- DWORD dwStencilCaps;
-
- DWORD dwFVFCaps;
- DWORD dwTextureOpCaps;
- WORD wMaxTextureBlendStages;
- WORD wMaxSimultaneousTextures;
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-} D3DDEVICEDESC, *LPD3DDEVICEDESC;
-
-#if(DIRECT3D_VERSION >= 0x0700)
-typedef struct _D3DDeviceDesc7 {
- DWORD dwDevCaps; /* Capabilities of device */
- D3DPRIMCAPS dpcLineCaps;
- D3DPRIMCAPS dpcTriCaps;
- DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
- DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
-
- DWORD dwMinTextureWidth, dwMinTextureHeight;
- DWORD dwMaxTextureWidth, dwMaxTextureHeight;
-
- DWORD dwMaxTextureRepeat;
- DWORD dwMaxTextureAspectRatio;
- DWORD dwMaxAnisotropy;
-
- D3DVALUE dvGuardBandLeft;
- D3DVALUE dvGuardBandTop;
- D3DVALUE dvGuardBandRight;
- D3DVALUE dvGuardBandBottom;
-
- D3DVALUE dvExtentsAdjust;
- DWORD dwStencilCaps;
-
- DWORD dwFVFCaps;
- DWORD dwTextureOpCaps;
- WORD wMaxTextureBlendStages;
- WORD wMaxSimultaneousTextures;
-
- DWORD dwMaxActiveLights;
- D3DVALUE dvMaxVertexW;
- GUID deviceGUID;
-
- WORD wMaxUserClipPlanes;
- WORD wMaxVertexBlendMatrices;
-
- DWORD dwVertexProcessingCaps;
-
- DWORD dwReserved1;
- DWORD dwReserved2;
- DWORD dwReserved3;
- DWORD dwReserved4;
-} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
-#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
-
-typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
-
-#if(DIRECT3D_VERSION >= 0x0700)
-typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/* D3DDEVICEDESC dwFlags indicating valid fields */
-
-#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
-#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
-#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
-#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
-#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
-#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
-#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
-#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
-#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
-#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
-#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
-
-/* D3DDEVICEDESC dwDevCaps flags */
-
-#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
- /* for post-transform vertex data */
-#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
-#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
-#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
-
-#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
-#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
-#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
-#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
-#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
-#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
-#if(DIRECT3D_VERSION >= 0x0500)
-#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
-#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
-#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-#if(DIRECT3D_VERSION >= 0x0600)
-#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
-#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
-#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
-#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
-#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
-#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
-
-/*
- * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
- */
-
-/* device can do texgen */
-#define D3DVTXPCAPS_TEXGEN 0x00000001L
-/* device can do IDirect3DDevice7 colormaterialsource ops */
-#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
-/* device can do vertex fog */
-#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
-/* device can do directional lights */
-#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
-/* device can do positional lights (includes point and spot) */
-#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
-/* device can do local viewer */
-#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
-#define D3DFDS_GUID 0x00000002L /* Match guid */
-#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
-#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
-#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
-#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
-#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
-#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
-#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
-#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
-#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
-#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
-#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
-#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
-#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
-#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
-
-/*
- * FindDevice arguments
- */
-typedef struct _D3DFINDDEVICESEARCH {
- DWORD dwSize;
- DWORD dwFlags;
- BOOL bHardware;
- D3DCOLORMODEL dcmColorModel;
- GUID guid;
- DWORD dwCaps;
- D3DPRIMCAPS dpcPrimCaps;
-} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
-
-typedef struct _D3DFINDDEVICERESULT {
- DWORD dwSize;
- GUID guid; /* guid which matched */
- D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
- D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
-} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
-
-/*
- * Description of execute buffer.
- */
-typedef struct _D3DExecuteBufferDesc {
- DWORD dwSize; /* size of this structure */
- DWORD dwFlags; /* flags indicating which fields are valid */
- DWORD dwCaps; /* capabilities of execute buffer */
- DWORD dwBufferSize; /* size of execute buffer data */
- LPVOID lpData; /* pointer to actual data */
-} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
-
-/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
-
-#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
-#define D3DDEB_CAPS 0x00000002l /* caps valid */
-#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
-
-/* D3DEXECUTEBUFFER dwCaps */
-
-#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
-#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
-#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-#if(DIRECT3D_VERSION >= 0x0700)
-typedef struct _D3DDEVINFO_TEXTUREMANAGER {
- BOOL bThrashing; /* indicates if thrashing */
- DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
- DWORD dwNumEvicts; /* number of textures evicted */
- DWORD dwNumVidCreates; /* number of textures created in video memory */
- DWORD dwNumTexturesUsed; /* number of textures used */
- DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
- DWORD dwWorkingSet; /* number of textures in video memory */
- DWORD dwWorkingSetBytes; /* number of bytes in video memory */
- DWORD dwTotalManaged; /* total number of managed textures */
- DWORD dwTotalBytes; /* total number of bytes of managed textures */
- DWORD dwLastPri; /* priority of last texture evicted */
-} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
-
-typedef struct _D3DDEVINFO_TEXTURING {
- DWORD dwNumLoads; /* counts Load() API calls */
- DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
- DWORD dwNumPreLoads; /* counts PreLoad() API calls */
- DWORD dwNumSet; /* counts SetTexture() API calls */
- DWORD dwNumCreates; /* counts texture creates */
- DWORD dwNumDestroys; /* counts texture destroys */
- DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
- DWORD dwNumSetLODs; /* counts SetLOD() API calls */
- DWORD dwNumLocks; /* counts number of texture locks */
- DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
-} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#pragma pack()
-
-
-#endif /* _D3DCAPS_H_ */
-
diff --git a/include/dx/d3dtypes.h b/include/dx/d3dtypes.h
deleted file mode 100644
index d1759dcd2..000000000
--- a/include/dx/d3dtypes.h
+++ /dev/null
@@ -1,2119 +0,0 @@
-/*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dtypes.h
- * Content: Direct3D types include file
- *
- ***************************************************************************/
-
-#ifndef _D3DTYPES_H_
-#define _D3DTYPES_H_
-
-#ifndef DIRECT3D_VERSION
-#define DIRECT3D_VERSION 0x0700
-#endif
-
-#if (DIRECT3D_VERSION >= 0x0800)
-#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
-#endif
-
-#include <windows.h>
-
-#include <float.h>
-#include "ddraw.h"
-
-#pragma warning(disable:4201) // anonymous unions warning
-#if defined(_X86_) || defined(_IA64_)
-#pragma pack(4)
-#endif
-
-
-/* D3DVALUE is the fundamental Direct3D fractional data type */
-
-#define D3DVALP(val, prec) ((float)(val))
-#define D3DVAL(val) ((float)(val))
-
-#ifndef DX_SHARED_DEFINES
-
-/*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
- * other types in this header that are also shared. The last of these
- * shared defines in this file will set DX_SHARED_DEFINES.
- */
-typedef float D3DVALUE, *LPD3DVALUE;
-
-#endif /* DX_SHARED_DEFINES */
-
-#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
-#define D3DMultiply(a, b) ((a) * (b))
-
-typedef LONG D3DFIXED;
-
-#ifndef RGB_MAKE
-/*
- * Format of CI colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | color index | fraction |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
-#define CI_GETALPHA(ci) ((ci) >> 24)
-#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
-#define CI_GETFRACTION(ci) ((ci) & 0xff)
-#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
-#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
-#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
-
-/*
- * Format of RGBA colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
-#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
-#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
-#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
-#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
-#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
-
-/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
- * The float values must be in the range 0..1
- */
-#define D3DRGB(r, g, b) \
- (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
-#define D3DRGBA(r, g, b, a) \
- ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
- | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
- )
-
-/*
- * Format of RGB colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | ignored | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
-#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
-#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
-#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
-#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
-#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
-#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
-#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
-
-#endif
-
-/*
- * Flags for Enumerate functions
- */
-
-/*
- * Stop the enumeration
- */
-#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
-
-/*
- * Continue the enumeration
- */
-#define D3DENUMRET_OK DDENUMRET_OK
-
-typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
-typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
-typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
-
-#ifndef DX_SHARED_DEFINES
-
-/*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
- * other types in this header that are also shared. The last of these
- * shared defines in this file will set DX_SHARED_DEFINES.
- */
-#ifndef D3DCOLOR_DEFINED
-typedef DWORD D3DCOLOR;
-#define D3DCOLOR_DEFINED
-#endif
-typedef DWORD *LPD3DCOLOR;
-
-#endif /* DX_SHARED_DEFINES */
-
-typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
-typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
-typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
-
-#ifndef D3DCOLORVALUE_DEFINED
-typedef struct _D3DCOLORVALUE {
- union {
- D3DVALUE r;
- D3DVALUE dvR;
- };
- union {
- D3DVALUE g;
- D3DVALUE dvG;
- };
- union {
- D3DVALUE b;
- D3DVALUE dvB;
- };
- union {
- D3DVALUE a;
- D3DVALUE dvA;
- };
-} D3DCOLORVALUE;
-#define D3DCOLORVALUE_DEFINED
-#endif
-typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
-
-#ifndef D3DRECT_DEFINED
-typedef struct _D3DRECT {
- union {
- LONG x1;
- LONG lX1;
- };
- union {
- LONG y1;
- LONG lY1;
- };
- union {
- LONG x2;
- LONG lX2;
- };
- union {
- LONG y2;
- LONG lY2;
- };
-} D3DRECT;
-#define D3DRECT_DEFINED
-#endif
-typedef struct _D3DRECT *LPD3DRECT;
-
-#ifndef DX_SHARED_DEFINES
-
-/*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES).
- */
-
-#ifndef D3DVECTOR_DEFINED
-typedef struct _D3DVECTOR {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-
-public:
-
- // =====================================
- // Constructors
- // =====================================
-
- _D3DVECTOR() { }
- _D3DVECTOR(D3DVALUE f);
- _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
- _D3DVECTOR(const D3DVALUE f[3]);
-
- // =====================================
- // Access grants
- // =====================================
-
- const D3DVALUE&operator[](int i) const;
- D3DVALUE&operator[](int i);
-
- // =====================================
- // Assignment operators
- // =====================================
-
- _D3DVECTOR& operator += (const _D3DVECTOR& v);
- _D3DVECTOR& operator -= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (const _D3DVECTOR& v);
- _D3DVECTOR& operator /= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (D3DVALUE s);
- _D3DVECTOR& operator /= (D3DVALUE s);
-
- // =====================================
- // Unary operators
- // =====================================
-
- friend _D3DVECTOR operator + (const _D3DVECTOR& v);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v);
-
-
- // =====================================
- // Binary operators
- // =====================================
-
- // Addition and subtraction
- friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Scalar multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
- friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
- // Memberwise multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Vector dominance
- friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Bitwise equality
- friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Length-related functions
- friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
- friend D3DVALUE Magnitude (const _D3DVECTOR& v);
-
- // Returns vector with same direction and unit length
- friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
-
- // Return min/max component of the input vector
- friend D3DVALUE Min (const _D3DVECTOR& v);
- friend D3DVALUE Max (const _D3DVECTOR& v);
-
- // Return memberwise min/max of input vectors
- friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Dot and cross product
- friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DVECTOR;
-#define D3DVECTOR_DEFINED
-#endif
-typedef struct _D3DVECTOR *LPD3DVECTOR;
-
-/*
- * As this is the last of the shared defines to be defined we now set
- * D3D_SHARED_DEFINES to flag that fact that this header has defined these
- * types.
- */
-#define DX_SHARED_DEFINES
-
-#endif /* DX_SHARED_DEFINES */
-
-/*
- * Vertex data types supported in an ExecuteBuffer.
- */
-
-/*
- * Homogeneous vertices
- */
-
-typedef struct _D3DHVERTEX {
- DWORD dwFlags; /* Homogeneous clipping flags */
- union {
- D3DVALUE hx;
- D3DVALUE dvHX;
- };
- union {
- D3DVALUE hy;
- D3DVALUE dvHY;
- };
- union {
- D3DVALUE hz;
- D3DVALUE dvHZ;
- };
-} D3DHVERTEX, *LPD3DHVERTEX;
-
-/*
- * Transformed/lit vertices
- */
-typedef struct _D3DTLVERTEX {
- union {
- D3DVALUE sx; /* Screen coordinates */
- D3DVALUE dvSX;
- };
- union {
- D3DVALUE sy;
- D3DVALUE dvSY;
- };
- union {
- D3DVALUE sz;
- D3DVALUE dvSZ;
- };
- union {
- D3DVALUE rhw; /* Reciprocal of homogeneous w */
- D3DVALUE dvRHW;
- };
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DTLVERTEX() { }
- _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DTLVERTEX, *LPD3DTLVERTEX;
-
-/*
- * Untransformed/lit vertices
- */
-typedef struct _D3DLVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- DWORD dwReserved;
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DLVERTEX() { }
- _D3DLVERTEX(const D3DVECTOR& v,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z; dwReserved = 0;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DLVERTEX, *LPD3DLVERTEX;
-
-/*
- * Untransformed/unlit vertices
- */
-
-typedef struct _D3DVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- union {
- D3DVALUE nx; /* Normal */
- D3DVALUE dvNX;
- };
- union {
- D3DVALUE ny;
- D3DVALUE dvNY;
- };
- union {
- D3DVALUE nz;
- D3DVALUE dvNZ;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DVERTEX() { }
- _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z;
- nx = n.x; ny = n.y; nz = n.z;
- tu = _tu; tv = _tv;
- }
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DVERTEX, *LPD3DVERTEX;
-
-
-/*
- * Matrix, viewport, and tranformation structures and definitions.
- */
-
-#ifndef D3DMATRIX_DEFINED
-typedef struct _D3DMATRIX {
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- union {
- struct {
-#endif
-
-#endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DVALUE _11, _12, _13, _14;
- D3DVALUE _21, _22, _23, _24;
- D3DVALUE _31, _32, _33, _34;
- D3DVALUE _41, _42, _43, _44;
-
-#if(DIRECT3D_VERSION >= 0x0500)
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- };
- D3DVALUE m[4][4];
- };
- _D3DMATRIX() { }
- _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
- D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
- D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
- D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
- )
- {
- m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
- m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
- m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
- m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
- }
-
- D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
- const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
-#if(DIRECT3D_VERSION >= 0x0600)
- friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#endif
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DMATRIX;
-#define D3DMATRIX_DEFINED
-#endif
-typedef struct _D3DMATRIX *LPD3DMATRIX;
-
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-#include "d3dvec.inl"
-#endif
-
-typedef struct _D3DVIEWPORT {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Dimensions */
- D3DVALUE dvScaleX; /* Scale homogeneous to screen */
- D3DVALUE dvScaleY; /* Scale homogeneous to screen */
- D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
- D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
-} D3DVIEWPORT, *LPD3DVIEWPORT;
-
-#if(DIRECT3D_VERSION >= 0x0500)
-typedef struct _D3DVIEWPORT2 {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Viewport Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Viewport Dimensions */
- D3DVALUE dvClipX; /* Top left of clip volume */
- D3DVALUE dvClipY;
- D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
- D3DVALUE dvClipHeight;
- D3DVALUE dvMinZ; /* Min/max of clip Volume */
- D3DVALUE dvMaxZ;
-} D3DVIEWPORT2, *LPD3DVIEWPORT2;
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-typedef struct _D3DVIEWPORT7 {
- DWORD dwX;
- DWORD dwY; /* Viewport Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Viewport Dimensions */
- D3DVALUE dvMinZ; /* Min/max of clip Volume */
- D3DVALUE dvMaxZ;
-} D3DVIEWPORT7, *LPD3DVIEWPORT7;
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/*
- * Values for clip fields.
- */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-// Max number of user clipping planes, supported in D3D.
-#define D3DMAXUSERCLIPPLANES 32
-
-// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
-//
-#define D3DCLIPPLANE0 (1 << 0)
-#define D3DCLIPPLANE1 (1 << 1)
-#define D3DCLIPPLANE2 (1 << 2)
-#define D3DCLIPPLANE3 (1 << 3)
-#define D3DCLIPPLANE4 (1 << 4)
-#define D3DCLIPPLANE5 (1 << 5)
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#define D3DCLIP_LEFT 0x00000001L
-#define D3DCLIP_RIGHT 0x00000002L
-#define D3DCLIP_TOP 0x00000004L
-#define D3DCLIP_BOTTOM 0x00000008L
-#define D3DCLIP_FRONT 0x00000010L
-#define D3DCLIP_BACK 0x00000020L
-#define D3DCLIP_GEN0 0x00000040L
-#define D3DCLIP_GEN1 0x00000080L
-#define D3DCLIP_GEN2 0x00000100L
-#define D3DCLIP_GEN3 0x00000200L
-#define D3DCLIP_GEN4 0x00000400L
-#define D3DCLIP_GEN5 0x00000800L
-
-/*
- * Values for d3d status.
- */
-#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
-#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
-#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
-#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
-#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
-#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
-#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
-#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
-#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
-#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
-#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
-#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
-
-#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
-#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
-#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
-#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
-#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
-#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
-#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
-/* Do not use 0x80000000 for any status flags in future as it is reserved */
-
-#define D3DSTATUS_CLIPUNIONALL ( \
- D3DSTATUS_CLIPUNIONLEFT | \
- D3DSTATUS_CLIPUNIONRIGHT | \
- D3DSTATUS_CLIPUNIONTOP | \
- D3DSTATUS_CLIPUNIONBOTTOM | \
- D3DSTATUS_CLIPUNIONFRONT | \
- D3DSTATUS_CLIPUNIONBACK | \
- D3DSTATUS_CLIPUNIONGEN0 | \
- D3DSTATUS_CLIPUNIONGEN1 | \
- D3DSTATUS_CLIPUNIONGEN2 | \
- D3DSTATUS_CLIPUNIONGEN3 | \
- D3DSTATUS_CLIPUNIONGEN4 | \
- D3DSTATUS_CLIPUNIONGEN5 \
- )
-
-#define D3DSTATUS_CLIPINTERSECTIONALL ( \
- D3DSTATUS_CLIPINTERSECTIONLEFT | \
- D3DSTATUS_CLIPINTERSECTIONRIGHT | \
- D3DSTATUS_CLIPINTERSECTIONTOP | \
- D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
- D3DSTATUS_CLIPINTERSECTIONFRONT | \
- D3DSTATUS_CLIPINTERSECTIONBACK | \
- D3DSTATUS_CLIPINTERSECTIONGEN0 | \
- D3DSTATUS_CLIPINTERSECTIONGEN1 | \
- D3DSTATUS_CLIPINTERSECTIONGEN2 | \
- D3DSTATUS_CLIPINTERSECTIONGEN3 | \
- D3DSTATUS_CLIPINTERSECTIONGEN4 | \
- D3DSTATUS_CLIPINTERSECTIONGEN5 \
- )
-
-#define D3DSTATUS_DEFAULT ( \
- D3DSTATUS_CLIPINTERSECTIONALL | \
- D3DSTATUS_ZNOTVISIBLE)
-
-
-/*
- * Options for direct transform calls
- */
-#define D3DTRANSFORM_CLIPPED 0x00000001l
-#define D3DTRANSFORM_UNCLIPPED 0x00000002l
-
-typedef struct _D3DTRANSFORMDATA {
- DWORD dwSize;
- LPVOID lpIn; /* Input vertices */
- DWORD dwInSize; /* Stride of input vertices */
- LPVOID lpOut; /* Output vertices */
- DWORD dwOutSize; /* Stride of output vertices */
- LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
- DWORD dwClip; /* Clipping hint */
- DWORD dwClipIntersection;
- DWORD dwClipUnion; /* Union of all clip flags */
- D3DRECT drExtent; /* Extent of transformed vertices */
-} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
-
-/*
- * Structure defining position and direction properties for lighting.
- */
-typedef struct _D3DLIGHTINGELEMENT {
- D3DVECTOR dvPosition; /* Lightable point in model space */
- D3DVECTOR dvNormal; /* Normalised unit vector */
-} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
-
-/*
- * Structure defining material properties for lighting.
- */
-typedef struct _D3DMATERIAL {
- DWORD dwSize;
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE dcvDiffuse;
- };
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
- D3DCOLORVALUE dcvAmbient;
- };
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
- D3DCOLORVALUE dcvSpecular;
- };
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
- D3DCOLORVALUE dcvEmissive;
- };
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
- D3DVALUE dvPower;
- };
- D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
- DWORD dwRampSize;
-} D3DMATERIAL, *LPD3DMATERIAL;
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-typedef struct _D3DMATERIAL7 {
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE dcvDiffuse;
- };
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
- D3DCOLORVALUE dcvAmbient;
- };
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
- D3DCOLORVALUE dcvSpecular;
- };
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
- D3DCOLORVALUE dcvEmissive;
- };
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
- D3DVALUE dvPower;
- };
-} D3DMATERIAL7, *LPD3DMATERIAL7;
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
-// Note: The following light type (D3DLIGHT_PARALLELPOINT)
-// is no longer supported from D3D for DX7 onwards.
- D3DLIGHT_PARALLELPOINT = 4,
-#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
- D3DLIGHT_GLSPOT = 5,
-#endif
- D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DLIGHTTYPE;
-
-#else
-typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
-#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4
-#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-/*
- * Structure defining a light source and its properties.
- */
-typedef struct _D3DLIGHT {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
-} D3DLIGHT, *LPD3DLIGHT;
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-typedef struct _D3DLIGHT7 {
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
- D3DCOLORVALUE dcvSpecular; /* Specular color of light */
- D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
-} D3DLIGHT7, *LPD3DLIGHT7;
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#if(DIRECT3D_VERSION >= 0x0500)
-/*
- * Structure defining a light source and its properties.
- */
-
-/* flags bits */
-#define D3DLIGHT_ACTIVE 0x00000001
-#define D3DLIGHT_NO_SPECULAR 0x00000002
-#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
-
-/* maximum valid light range */
-#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
-
-typedef struct _D3DLIGHT2 {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- DWORD dwFlags;
-} D3DLIGHT2, *LPD3DLIGHT2;
-
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-typedef struct _D3DLIGHTDATA {
- DWORD dwSize;
- LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
- DWORD dwInSize; /* Stride of input elements */
- LPD3DTLVERTEX lpOut; /* Output colors */
- DWORD dwOutSize; /* Stride of output colors */
-} D3DLIGHTDATA, *LPD3DLIGHTDATA;
-
-#if(DIRECT3D_VERSION >= 0x0500)
-/*
- * Before DX5, these values were in an enum called
- * D3DCOLORMODEL. This was not correct, since they are
- * bit flags. A driver can surface either or both flags
- * in the dcmColorModel member of D3DDEVICEDESC.
- */
-#define D3DCOLOR_MONO 1
-#define D3DCOLOR_RGB 2
-
-typedef DWORD D3DCOLORMODEL;
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-/*
- * Options for clearing
- */
-#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
-#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
-#if(DIRECT3D_VERSION >= 0x0600)
-#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/*
- * Execute buffers are allocated via Direct3D. These buffers may then
- * be filled by the application with instructions to execute along with
- * vertex data.
- */
-
-/*
- * Supported op codes for execute instructions.
- */
-typedef enum _D3DOPCODE {
- D3DOP_POINT = 1,
- D3DOP_LINE = 2,
- D3DOP_TRIANGLE = 3,
- D3DOP_MATRIXLOAD = 4,
- D3DOP_MATRIXMULTIPLY = 5,
- D3DOP_STATETRANSFORM = 6,
- D3DOP_STATELIGHT = 7,
- D3DOP_STATERENDER = 8,
- D3DOP_PROCESSVERTICES = 9,
- D3DOP_TEXTURELOAD = 10,
- D3DOP_EXIT = 11,
- D3DOP_BRANCHFORWARD = 12,
- D3DOP_SPAN = 13,
- D3DOP_SETSTATUS = 14,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DOPCODE;
-
-typedef struct _D3DINSTRUCTION {
- BYTE bOpcode; /* Instruction opcode */
- BYTE bSize; /* Size of each instruction data unit */
- WORD wCount; /* Count of instruction data units to follow */
-} D3DINSTRUCTION, *LPD3DINSTRUCTION;
-
-/*
- * Structure for texture loads
- */
-typedef struct _D3DTEXTURELOAD {
- D3DTEXTUREHANDLE hDestTexture;
- D3DTEXTUREHANDLE hSrcTexture;
-} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
-
-/*
- * Structure for picking
- */
-typedef struct _D3DPICKRECORD {
- BYTE bOpcode;
- BYTE bPad;
- DWORD dwOffset;
- D3DVALUE dvZ;
-} D3DPICKRECORD, *LPD3DPICKRECORD;
-
-/*
- * The following defines the rendering states which can be set in the
- * execute buffer.
- */
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DSHADEMODE;
-
-typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DFILLMODE;
-
-typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
-} D3DLINEPATTERN;
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DTEXTUREFILTER {
- D3DFILTER_NEAREST = 1,
- D3DFILTER_LINEAR = 2,
- D3DFILTER_MIPNEAREST = 3,
- D3DFILTER_MIPLINEAR = 4,
- D3DFILTER_LINEARMIPNEAREST = 5,
- D3DFILTER_LINEARMIPLINEAR = 6,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DTEXTUREFILTER;
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DBLEND;
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DTEXTUREBLEND {
- D3DTBLEND_DECAL = 1,
- D3DTBLEND_MODULATE = 2,
- D3DTBLEND_DECALALPHA = 3,
- D3DTBLEND_MODULATEALPHA = 4,
- D3DTBLEND_DECALMASK = 5,
- D3DTBLEND_MODULATEMASK = 6,
- D3DTBLEND_COPY = 7,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DTBLEND_ADD = 8,
- D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DTEXTUREBLEND;
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DTEXTUREADDRESS;
-
-typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DCULL;
-
-typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DCMPFUNC;
-
-#if(DIRECT3D_VERSION >= 0x0600)
-typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DSTENCILOP;
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DFOGMODE;
-
-#if(DIRECT3D_VERSION >= 0x0600)
-typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1, // Z buffering
- D3DZB_USEW = 2, // W buffering
- D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DZBUFFERTYPE;
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-typedef enum _D3DANTIALIASMODE {
- D3DANTIALIAS_NONE = 0,
- D3DANTIALIAS_SORTDEPENDENT = 1,
- D3DANTIALIAS_SORTINDEPENDENT = 2,
- D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DANTIALIASMODE;
-
-// Vertex types supported by Direct3D
-typedef enum _D3DVERTEXTYPE {
- D3DVT_VERTEX = 1,
- D3DVT_LVERTEX = 2,
- D3DVT_TLVERTEX = 3,
- D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DVERTEXTYPE;
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-// Primitives supported by draw-primitive API
-typedef enum _D3DPRIMITIVETYPE {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DPRIMITIVETYPE;
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-/*
- * Amount to add to a state to generate the override for that state.
- */
-#define D3DSTATE_OVERRIDE_BIAS 256
-
-/*
- * A state which sets the override flag for the specified state type.
- */
-#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTRANSFORMSTATE_WORLD = 1,
- D3DTRANSFORMSTATE_VIEW = 2,
- D3DTRANSFORMSTATE_PROJECTION = 3,
-#if(DIRECT3D_VERSION >= 0x0700)
- D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
- D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
- D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
- D3DTRANSFORMSTATE_TEXTURE0 = 16,
- D3DTRANSFORMSTATE_TEXTURE1 = 17,
- D3DTRANSFORMSTATE_TEXTURE2 = 18,
- D3DTRANSFORMSTATE_TEXTURE3 = 19,
- D3DTRANSFORMSTATE_TEXTURE4 = 20,
- D3DTRANSFORMSTATE_TEXTURE5 = 21,
- D3DTRANSFORMSTATE_TEXTURE6 = 22,
- D3DTRANSFORMSTATE_TEXTURE7 = 23,
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DTRANSFORMSTATETYPE;
-
-#else
-
-//
-// legacy transform state names
-//
-typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
-#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
-#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
-#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
-#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
-#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
-#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
-#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
-#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
-#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
-#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
-#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
-#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
-#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
-#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DLIGHTSTATETYPE {
- D3DLIGHTSTATE_MATERIAL = 1,
- D3DLIGHTSTATE_AMBIENT = 2,
- D3DLIGHTSTATE_COLORMODEL = 3,
- D3DLIGHTSTATE_FOGMODE = 4,
- D3DLIGHTSTATE_FOGSTART = 5,
- D3DLIGHTSTATE_FOGEND = 6,
- D3DLIGHTSTATE_FOGDENSITY = 7,
-#if(DIRECT3D_VERSION >= 0x0600)
- D3DLIGHTSTATE_COLORVERTEX = 8,
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DLIGHTSTATETYPE;
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-typedef enum _D3DRENDERSTATETYPE {
- D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
- D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
- D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
- D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
- D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
- D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
- D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
- D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
- D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
- D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
- D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
- D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
- D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
- D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
- D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
- D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
- D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
- D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
- D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
- D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
- D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
-#if(DIRECT3D_VERSION >= 0x0700)
- D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
- D3DRENDERSTATE_FOGEND = 37, /* Fog end */
- D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
- D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
- D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
- D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
- D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
- D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
- D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
- D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
- D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
- D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
- D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
- D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
- D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
- /*
- * 128 values [128, 255] are reserved for texture coordinate wrap flags.
- * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
- * a flags word preserves forward compatibility with texture coordinates
- * that are >2D.
- */
- D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
- D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
- D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
- D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
- D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
- D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
- D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
- D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-#if(DIRECT3D_VERSION >= 0x0700)
- D3DRENDERSTATE_CLIPPING = 136,
- D3DRENDERSTATE_LIGHTING = 137,
- D3DRENDERSTATE_EXTENTS = 138,
- D3DRENDERSTATE_AMBIENT = 139,
- D3DRENDERSTATE_FOGVERTEXMODE = 140,
- D3DRENDERSTATE_COLORVERTEX = 141,
- D3DRENDERSTATE_LOCALVIEWER = 142,
- D3DRENDERSTATE_NORMALIZENORMALS = 143,
- D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
- D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
- D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
- D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
- D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
- D3DRENDERSTATE_VERTEXBLEND = 151,
- D3DRENDERSTATE_CLIPPLANEENABLE = 152,
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-//
-// retired renderstates - not supported for DX7 interfaces
-//
- D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
- D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
- D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
- D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
- D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
- D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
- D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
- D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
- D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
- D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
- D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
- D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
- D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
- D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
- D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
-#if(DIRECT3D_VERSION >= 0x0600)
- D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
-#endif /* DIRECT3D_VERSION >= 0x0600 */
- D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
- D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
- D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
- D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
- D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
- D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
- D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
- D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
- D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
- D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
- D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
- D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
- D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
- D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
- D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
- D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
- D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
- D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
- D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
- D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
- D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
- D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
- D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
- D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
- D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
- D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
- D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
- D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
- D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
- D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
- D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
- D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
-
-//
-// retired renderstate names - the values are still used under new naming conventions
-//
- D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
- D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
- D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
-
-#if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-} D3DRENDERSTATETYPE;
-
-#else
-
-typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
-
-//
-// legacy renderstate names
-//
-#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4
-#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7
-#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8
-#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9
-#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10
-#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14
-#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15
-#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16
-#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19
-#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20
-#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22
-#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23
-#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24
-#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25
-#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26
-#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27
-#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28
-#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29
-#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30
-#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33
-#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34
-#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35
-#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36
-#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37
-#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38
-#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40
-#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47
-#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48
-#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52
-#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53
-#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54
-#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55
-#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56
-#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57
-#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58
-#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59
-#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60
-#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128
-#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129
-#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130
-#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131
-#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132
-#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133
-#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134
-#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135
-
-#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136
-#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137
-#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138
-#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139
-#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140
-#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141
-#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142
-#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143
-#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
-#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145
-#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146
-#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147
-#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148
-#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151
-#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152
-
-//
-// retired renderstates - not supported for DX7 interfaces
-//
-#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
-#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
-#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
-#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
-#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
-#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
-#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
-#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
-#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
-#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
-#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
-#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
-#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
-#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
-#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
-#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
-#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
-#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
-#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
-#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
-#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
-#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
-#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
-#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
-#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
-#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
-#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
-#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
-#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
-#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
-#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
-#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
-#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
-#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
-#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
-#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
-#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
-#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
-#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
-#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
-#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
-#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
-#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
-#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
-#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
-#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
-#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
-#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
-#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
-#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
-#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
-#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
-#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
-#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
-
-//
-// retired renderstates - not supported for DX8 interfaces
-//
-#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
-#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
-
-//
-// retired renderstate names - the values are still used under new naming conventions
-//
-#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
-#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
-#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
-#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-// Values for material source
-typedef enum _D3DMATERIALCOLORSOURCE
-{
- D3DMCS_MATERIAL = 0, // Color from material is used
- D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
- D3DMCS_COLOR2 = 2, // Specular vertex color is used
- D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DMATERIALCOLORSOURCE;
-
-
-#if(DIRECT3D_VERSION >= 0x0500)
-// For back-compatibility with legacy compilations
-#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-// Bias to apply to the texture coordinate set to apply a wrap to.
-#define D3DRENDERSTATE_WRAPBIAS 128UL
-
-/* Flags to construct the WRAP render states */
-#define D3DWRAP_U 0x00000001L
-#define D3DWRAP_V 0x00000002L
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
-#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
-#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
-#define D3DWRAPCOORD_2 0x00000004L
-#define D3DWRAPCOORD_3 0x00000008L
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
-
-typedef struct _D3DSTATE {
- union {
-#if(DIRECT3D_VERSION < 0x0800)
- D3DTRANSFORMSTATETYPE dtstTransformStateType;
-#endif //(DIRECT3D_VERSION < 0x0800)
- D3DLIGHTSTATETYPE dlstLightStateType;
- D3DRENDERSTATETYPE drstRenderStateType;
- };
- union {
- DWORD dwArg[1];
- D3DVALUE dvArg[1];
- };
-} D3DSTATE, *LPD3DSTATE;
-
-
-/*
- * Operation used to load matrices
- * hDstMat = hSrcMat
- */
-typedef struct _D3DMATRIXLOAD {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
-} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
-
-/*
- * Operation used to multiply matrices
- * hDstMat = hSrcMat1 * hSrcMat2
- */
-typedef struct _D3DMATRIXMULTIPLY {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
- D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
-} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
-
-/*
- * Operation used to transform and light vertices.
- */
-typedef struct _D3DPROCESSVERTICES {
- DWORD dwFlags; /* Do we transform or light or just copy? */
- WORD wStart; /* Index to first vertex in source */
- WORD wDest; /* Index to first vertex in local buffer */
- DWORD dwCount; /* Number of vertices to be processed */
- DWORD dwReserved; /* Must be zero */
-} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
-
-#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
-#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
-#define D3DPROCESSVERTICES_COPY 0x00000002L
-#define D3DPROCESSVERTICES_OPMASK 0x00000007L
-
-#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
-#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
-
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-/*
- * State enumerants for per-stage texture processing.
- */
-typedef enum _D3DTEXTURESTAGESTATETYPE
-{
- D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
- D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
- D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
- D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
- D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
- D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
- D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
- D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
- D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
- D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
- D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
- D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
- D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
- D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
- D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
- D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
- D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
-#if(DIRECT3D_VERSION >= 0x0700)
- D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
-#endif /* DIRECT3D_VERSION >= 0x0700 */
- D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DTEXTURESTAGESTATETYPE;
-
-#if(DIRECT3D_VERSION >= 0x0700)
-// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
-// and normal in the camera space) should be taken as texture coordinates
-// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
-//
-#define D3DTSS_TCI_PASSTHRU 0x00000000
-#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
-#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
-#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-/*
- * Enumerations for COLOROP and ALPHAOP texture blending operations set in
- * texture processing stage controls in D3DRENDERSTATE.
- */
-typedef enum _D3DTEXTUREOP
-{
-// Control
- D3DTOP_DISABLE = 1, // disables stage
- D3DTOP_SELECTARG1 = 2, // the default
- D3DTOP_SELECTARG2 = 3,
-
-// Modulate
- D3DTOP_MODULATE = 4, // multiply args together
- D3DTOP_MODULATE2X = 5, // multiply and 1 bit
- D3DTOP_MODULATE4X = 6, // multiply and 2 bits
-
-// Add
- D3DTOP_ADD = 7, // add arguments together
- D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
- D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
- D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
- D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
- // Arg1 + Arg2 - Arg1*Arg2
- // = Arg1 + (1-Arg1)*Arg2
-
-// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
- D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
- D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
- D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
- // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
- D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
- D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
-
-// Specular mapping
- D3DTOP_PREMODULATE = 17, // modulate with next texture before use
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
- // COLOROP only
- D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
- // COLOROP only
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
- // COLOROP only
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
- // COLOROP only
-
-// Bump mapping
- D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
- D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
- // This can do either diffuse or specular bump mapping with correct input.
- // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
- // where each component has been scaled and offset to make it signed.
- // The result is replicated into all four (including alpha) channels.
- // This is a valid COLOROP only.
- D3DTOP_DOTPRODUCT3 = 24,
-
- D3DTOP_FORCE_DWORD = 0x7fffffff,
-} D3DTEXTUREOP;
-
-/*
- * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
- * set in texture processing stage controls in D3DRENDERSTATE.
- */
-#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
-#define D3DTA_DIFFUSE 0x00000000 // select diffuse color
-#define D3DTA_CURRENT 0x00000001 // select result of previous stage
-#define D3DTA_TEXTURE 0x00000002 // select texture color
-#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
-#if(DIRECT3D_VERSION >= 0x0700)
-#define D3DTA_SPECULAR 0x00000004 // select specular color
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
-#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-/*
- * IDirect3DTexture2 State Filter Types
- */
-typedef enum _D3DTEXTUREMAGFILTER
-{
- D3DTFG_POINT = 1, // nearest
- D3DTFG_LINEAR = 2, // linear interpolation
- D3DTFG_FLATCUBIC = 3, // cubic
- D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
- D3DTFG_ANISOTROPIC = 5, //
-#if(DIRECT3D_VERSION >= 0x0700)
-#endif /* DIRECT3D_VERSION >= 0x0700 */
- D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DTEXTUREMAGFILTER;
-
-typedef enum _D3DTEXTUREMINFILTER
-{
- D3DTFN_POINT = 1, // nearest
- D3DTFN_LINEAR = 2, // linear interpolation
- D3DTFN_ANISOTROPIC = 3, //
- D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DTEXTUREMINFILTER;
-
-typedef enum _D3DTEXTUREMIPFILTER
-{
- D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
- D3DTFP_POINT = 2, // nearest
- D3DTFP_LINEAR = 3, // linear interpolation
- D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DTEXTUREMIPFILTER;
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-/*
- * Triangle flags
- */
-
-/*
- * Tri strip and fan flags.
- * START loads all three vertices
- * EVEN and ODD load just v3 with even or odd culling
- * START_FLAT contains a count from 0 to 29 that allows the
- * whole strip or fan to be culled in one hit.
- * e.g. for a quad len = 1
- */
-#define D3DTRIFLAG_START 0x00000000L
-#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
-#define D3DTRIFLAG_ODD 0x0000001eL
-#define D3DTRIFLAG_EVEN 0x0000001fL
-
-/*
- * Triangle edge flags
- * enable edges for wireframe or antialiasing
- */
-#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
-#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
-#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
-#define D3DTRIFLAG_EDGEENABLETRIANGLE \
- (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
-
-/*
- * Primitive structures and related defines. Vertex offsets are to types
- * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
- */
-
-/*
- * Triangle list primitive structure
- */
-typedef struct _D3DTRIANGLE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
- union {
- WORD v3;
- WORD wV3;
- };
- WORD wFlags; /* Edge (and other) flags */
-} D3DTRIANGLE, *LPD3DTRIANGLE;
-
-/*
- * Line list structure.
- * The instruction count defines the number of line segments.
- */
-typedef struct _D3DLINE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
-} D3DLINE, *LPD3DLINE;
-
-/*
- * Span structure
- * Spans join a list of points with the same y value.
- * If the y value changes, a new span is started.
- */
-typedef struct _D3DSPAN {
- WORD wCount; /* Number of spans */
- WORD wFirst; /* Index to first vertex */
-} D3DSPAN, *LPD3DSPAN;
-
-/*
- * Point structure
- */
-typedef struct _D3DPOINT {
- WORD wCount; /* number of points */
- WORD wFirst; /* index to first vertex */
-} D3DPOINT, *LPD3DPOINT;
-
-
-/*
- * Forward branch structure.
- * Mask is logically anded with the driver status mask
- * if the result equals 'value', the branch is taken.
- */
-typedef struct _D3DBRANCH {
- DWORD dwMask; /* Bitmask against D3D status */
- DWORD dwValue;
- BOOL bNegate; /* TRUE to negate comparison */
- DWORD dwOffset; /* How far to branch forward (0 for exit)*/
-} D3DBRANCH, *LPD3DBRANCH;
-
-/*
- * Status used for set status instruction.
- * The D3D status is initialised on device creation
- * and is modified by all execute calls.
- */
-typedef struct _D3DSTATUS {
- DWORD dwFlags; /* Do we set extents or status */
- DWORD dwStatus; /* D3D status */
- D3DRECT drExtent;
-} D3DSTATUS, *LPD3DSTATUS;
-
-#define D3DSETSTATUS_STATUS 0x00000001L
-#define D3DSETSTATUS_EXTENTS 0x00000002L
-#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
-
-#if(DIRECT3D_VERSION >= 0x0500)
-typedef struct _D3DCLIPSTATUS {
- DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
- DWORD dwStatus; /* Clip status */
- float minx, maxx; /* X extents */
- float miny, maxy; /* Y extents */
- float minz, maxz; /* Z extents */
-} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
-
-#define D3DCLIPSTATUS_STATUS 0x00000001L
-#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
-#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
-
-#endif /* DIRECT3D_VERSION >= 0x0500 */
-/*
- * Statistics structure
- */
-typedef struct _D3DSTATS {
- DWORD dwSize;
- DWORD dwTrianglesDrawn;
- DWORD dwLinesDrawn;
- DWORD dwPointsDrawn;
- DWORD dwSpansDrawn;
- DWORD dwVerticesProcessed;
-} D3DSTATS, *LPD3DSTATS;
-
-/*
- * Execute options.
- * When calling using D3DEXECUTE_UNCLIPPED all the primitives
- * inside the buffer must be contained within the viewport.
- */
-#define D3DEXECUTE_CLIPPED 0x00000001l
-#define D3DEXECUTE_UNCLIPPED 0x00000002l
-
-typedef struct _D3DEXECUTEDATA {
- DWORD dwSize;
- DWORD dwVertexOffset;
- DWORD dwVertexCount;
- DWORD dwInstructionOffset;
- DWORD dwInstructionLength;
- DWORD dwHVertexOffset;
- D3DSTATUS dsStatus; /* Status after execute */
-} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
-
-/*
- * Palette flags.
- * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
- */
-#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
-#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
-#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
-
-
-#if(DIRECT3D_VERSION >= 0x0600)
-
-typedef struct _D3DVERTEXBUFFERDESC {
- DWORD dwSize;
- DWORD dwCaps;
- DWORD dwFVF;
- DWORD dwNumVertices;
-} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
-
-#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
-#define D3DVBCAPS_WRITEONLY 0x00010000l
-#define D3DVBCAPS_OPTIMIZED 0x80000000l
-#define D3DVBCAPS_DONOTCLIP 0x00000001l
-
-/* Vertex Operations for ProcessVertices */
-#define D3DVOP_LIGHT (1 << 10)
-#define D3DVOP_TRANSFORM (1 << 0)
-#define D3DVOP_CLIP (1 << 2)
-#define D3DVOP_EXTENTS (1 << 3)
-
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-/* The maximum number of vertices user can pass to any d3d
- drawing function or to create vertex buffer with
-*/
-#define D3DMAXNUMVERTICES ((1<<16) - 1)
-/* The maximum number of primitives user can pass to any d3d
- drawing function.
-*/
-#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-/* Bits for dwFlags in ProcessVertices call */
-#define D3DPV_DONOTCOPYDATA (1 << 0)
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-//-------------------------------------------------------------------
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-// Flexible vertex format bits
-//
-#define D3DFVF_RESERVED0 0x001
-#define D3DFVF_POSITION_MASK 0x00E
-#define D3DFVF_XYZ 0x002
-#define D3DFVF_XYZRHW 0x004
-#if(DIRECT3D_VERSION >= 0x0700)
-#define D3DFVF_XYZB1 0x006
-#define D3DFVF_XYZB2 0x008
-#define D3DFVF_XYZB3 0x00a
-#define D3DFVF_XYZB4 0x00c
-#define D3DFVF_XYZB5 0x00e
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-#define D3DFVF_NORMAL 0x010
-#define D3DFVF_RESERVED1 0x020
-#define D3DFVF_DIFFUSE 0x040
-#define D3DFVF_SPECULAR 0x080
-
-#define D3DFVF_TEXCOUNT_MASK 0xf00
-#define D3DFVF_TEXCOUNT_SHIFT 8
-#define D3DFVF_TEX0 0x000
-#define D3DFVF_TEX1 0x100
-#define D3DFVF_TEX2 0x200
-#define D3DFVF_TEX3 0x300
-#define D3DFVF_TEX4 0x400
-#define D3DFVF_TEX5 0x500
-#define D3DFVF_TEX6 0x600
-#define D3DFVF_TEX7 0x700
-#define D3DFVF_TEX8 0x800
-
-#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
-
-#else
-#define D3DFVF_RESERVED1 0x020
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
-#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | D3DFVF_TEX1 )
-#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
- D3DFVF_TEX1 )
-
-
-typedef struct _D3DDP_PTRSTRIDE
-{
- LPVOID lpvData;
- DWORD dwStride;
-} D3DDP_PTRSTRIDE;
-
-#define D3DDP_MAXTEXCOORD 8
-
-typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
-{
- D3DDP_PTRSTRIDE position;
- D3DDP_PTRSTRIDE normal;
- D3DDP_PTRSTRIDE diffuse;
- D3DDP_PTRSTRIDE specular;
- D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
-} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
-//---------------------------------------------------------------------
-// ComputeSphereVisibility return values
-//
-#define D3DVIS_INSIDE_FRUSTUM 0
-#define D3DVIS_INTERSECT_FRUSTUM 1
-#define D3DVIS_OUTSIDE_FRUSTUM 2
-#define D3DVIS_INSIDE_LEFT 0
-#define D3DVIS_INTERSECT_LEFT (1 << 2)
-#define D3DVIS_OUTSIDE_LEFT (2 << 2)
-#define D3DVIS_INSIDE_RIGHT 0
-#define D3DVIS_INTERSECT_RIGHT (1 << 4)
-#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
-#define D3DVIS_INSIDE_TOP 0
-#define D3DVIS_INTERSECT_TOP (1 << 6)
-#define D3DVIS_OUTSIDE_TOP (2 << 6)
-#define D3DVIS_INSIDE_BOTTOM 0
-#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
-#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
-#define D3DVIS_INSIDE_NEAR 0
-#define D3DVIS_INTERSECT_NEAR (1 << 10)
-#define D3DVIS_OUTSIDE_NEAR (2 << 10)
-#define D3DVIS_INSIDE_FAR 0
-#define D3DVIS_INTERSECT_FAR (1 << 12)
-#define D3DVIS_OUTSIDE_FAR (2 << 12)
-
-#define D3DVIS_MASK_FRUSTUM (3 << 0)
-#define D3DVIS_MASK_LEFT (3 << 2)
-#define D3DVIS_MASK_RIGHT (3 << 4)
-#define D3DVIS_MASK_TOP (3 << 6)
-#define D3DVIS_MASK_BOTTOM (3 << 8)
-#define D3DVIS_MASK_NEAR (3 << 10)
-#define D3DVIS_MASK_FAR (3 << 12)
-
-#endif /* DIRECT3D_VERSION >= 0x0600 */
-
-#if(DIRECT3D_VERSION < 0x0800)
-
-#if(DIRECT3D_VERSION >= 0x0700)
-
-// To be used with GetInfo()
-#define D3DDEVINFOID_TEXTUREMANAGER 1
-#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
-#define D3DDEVINFOID_TEXTURING 3
-
-typedef enum _D3DSTATEBLOCKTYPE
-{
- D3DSBT_ALL = 1, // capture all state
- D3DSBT_PIXELSTATE = 2, // capture pixel state
- D3DSBT_VERTEXSTATE = 3, // capture vertex state
- D3DSBT_FORCE_DWORD = 0xffffffff
-} D3DSTATEBLOCKTYPE;
-
-// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
-//
-typedef enum _D3DVERTEXBLENDFLAGS
-{
- D3DVBLEND_DISABLE = 0, // Disable vertex blending
- D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices
- D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
- D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
-} D3DVERTEXBLENDFLAGS;
-
-typedef enum _D3DTEXTURETRANSFORMFLAGS {
- D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
- D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
- D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
- D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
- D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
- D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
- D3DTTFF_FORCE_DWORD = 0x7fffffff,
-} D3DTEXTURETRANSFORMFLAGS;
-
-// Macros to set texture coordinate format bits in the FVF id
-
-#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
-#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
-#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
-#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
-
-#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
-#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
-#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
-#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
-
-
-#endif /* DIRECT3D_VERSION >= 0x0700 */
-
-#else
-//
-// legacy vertex blend names
-//
-typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
-#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0
-#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1
-#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
-#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
-
-#endif //(DIRECT3D_VERSION < 0x0800)
-
-#pragma pack()
-#pragma warning(default:4201)
-
-#endif /* _D3DTYPES_H_ */
-