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Diffstat (limited to 'src/thirdparty/SoundTouch/source/TDStretch.cpp')
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diff --git a/src/thirdparty/SoundTouch/source/TDStretch.cpp b/src/thirdparty/SoundTouch/source/TDStretch.cpp
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+++ b/src/thirdparty/SoundTouch/source/TDStretch.cpp
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+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
+/// while maintaining the original pitch by using a time domain WSOLA-like
+/// method with several performance-increasing tweaks.
+///
+/// Note : MMX optimized functions reside in a separate, platform-specific
+/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// Last changed : $Date$
+// File revision : $Revision: 1.12 $
+//
+// $Id$
+//
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <string.h>
+#include <limits.h>
+#include <assert.h>
+#include <math.h>
+#include <float.h>
+#include <stdexcept>
+
+#include "STTypes.h"
+#include "cpu_detect.h"
+#include "TDStretch.h"
+
+#include <stdio.h>
+
+using namespace soundtouch;
+
+#define max(x, y) (((x) > (y)) ? (x) : (y))
+
+
+/*****************************************************************************
+ *
+ * Constant definitions
+ *
+ *****************************************************************************/
+
+// Table for the hierarchical mixing position seeking algorithm
+static const short _scanOffsets[5][24]={
+ { 124, 186, 248, 310, 372, 434, 496, 558, 620, 682, 744, 806,
+ 868, 930, 992, 1054, 1116, 1178, 1240, 1302, 1364, 1426, 1488, 0},
+ {-100, -75, -50, -25, 25, 50, 75, 100, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+ { -20, -15, -10, -5, 5, 10, 15, 20, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+ { -4, -3, -2, -1, 1, 2, 3, 4, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+ { 121, 114, 97, 114, 98, 105, 108, 32, 104, 99, 117, 111,
+ 116, 100, 110, 117, 111, 115, 0, 0, 0, 0, 0, 0}};
+
+/*****************************************************************************
+ *
+ * Implementation of the class 'TDStretch'
+ *
+ *****************************************************************************/
+
+
+TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
+{
+ bQuickSeek = FALSE;
+ channels = 2;
+
+ pMidBuffer = NULL;
+ pRefMidBufferUnaligned = NULL;
+ overlapLength = 0;
+
+ bAutoSeqSetting = TRUE;
+ bAutoSeekSetting = TRUE;
+
+// outDebt = 0;
+ skipFract = 0;
+
+ tempo = 1.0f;
+ setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
+ setTempo(1.0f);
+
+ clear();
+}
+
+
+
+TDStretch::~TDStretch()
+{
+ delete[] pMidBuffer;
+ delete[] pRefMidBufferUnaligned;
+}
+
+
+
+// Sets routine control parameters. These control are certain time constants
+// defining how the sound is stretched to the desired duration.
+//
+// 'sampleRate' = sample rate of the sound
+// 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms)
+// 'seekwindowMS' = seeking window length for scanning the best overlapping
+// position (default = 28 ms)
+// 'overlapMS' = overlapping length (default = 12 ms)
+
+void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
+ int aSeekWindowMS, int aOverlapMS)
+{
+ // accept only positive parameter values - if zero or negative, use old values instead
+ if (aSampleRate > 0) this->sampleRate = aSampleRate;
+ if (aOverlapMS > 0) this->overlapMs = aOverlapMS;
+
+ if (aSequenceMS > 0)
+ {
+ this->sequenceMs = aSequenceMS;
+ bAutoSeqSetting = FALSE;
+ }
+ else if (aSequenceMS == 0)
+ {
+ // if zero, use automatic setting
+ bAutoSeqSetting = TRUE;
+ }
+
+ if (aSeekWindowMS > 0)
+ {
+ this->seekWindowMs = aSeekWindowMS;
+ bAutoSeekSetting = FALSE;
+ }
+ else if (aSeekWindowMS == 0)
+ {
+ // if zero, use automatic setting
+ bAutoSeekSetting = TRUE;
+ }
+
+ calcSeqParameters();
+
+ calculateOverlapLength(overlapMs);
+
+ // set tempo to recalculate 'sampleReq'
+ setTempo(tempo);
+
+}
+
+
+
+/// Get routine control parameters, see setParameters() function.
+/// Any of the parameters to this function can be NULL, in such case corresponding parameter
+/// value isn't returned.
+void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
+{
+ if (pSampleRate)
+ {
+ *pSampleRate = sampleRate;
+ }
+
+ if (pSequenceMs)
+ {
+ *pSequenceMs = (bAutoSeqSetting) ? (USE_AUTO_SEQUENCE_LEN) : sequenceMs;
+ }
+
+ if (pSeekWindowMs)
+ {
+ *pSeekWindowMs = (bAutoSeekSetting) ? (USE_AUTO_SEEKWINDOW_LEN) : seekWindowMs;
+ }
+
+ if (pOverlapMs)
+ {
+ *pOverlapMs = overlapMs;
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInput'
+void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
+{
+ int i, itemp;
+
+ for (i = 0; i < overlapLength ; i ++)
+ {
+ itemp = overlapLength - i;
+ pOutput[i] = (pInput[i] * i + pMidBuffer[i] * itemp ) / overlapLength; // >> overlapDividerBits;
+ }
+}
+
+
+
+void TDStretch::clearMidBuffer()
+{
+ memset(pMidBuffer, 0, 2 * sizeof(SAMPLETYPE) * overlapLength);
+}
+
+
+void TDStretch::clearInput()
+{
+ inputBuffer.clear();
+ clearMidBuffer();
+}
+
+
+// Clears the sample buffers
+void TDStretch::clear()
+{
+ outputBuffer.clear();
+ clearInput();
+}
+
+
+
+// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero
+// to enable
+void TDStretch::enableQuickSeek(BOOL enable)
+{
+ bQuickSeek = enable;
+}
+
+
+// Returns nonzero if the quick seeking algorithm is enabled.
+BOOL TDStretch::isQuickSeekEnabled() const
+{
+ return bQuickSeek;
+}
+
+
+// Seeks for the optimal overlap-mixing position.
+int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
+{
+ if (channels == 2)
+ {
+ // stereo sound
+ if (bQuickSeek)
+ {
+ return seekBestOverlapPositionStereoQuick(refPos);
+ }
+ else
+ {
+ return seekBestOverlapPositionStereo(refPos);
+ }
+ }
+ else
+ {
+ // mono sound
+ if (bQuickSeek)
+ {
+ return seekBestOverlapPositionMonoQuick(refPos);
+ }
+ else
+ {
+ return seekBestOverlapPositionMono(refPos);
+ }
+ }
+}
+
+
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position
+// of 'ovlPos'.
+inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
+{
+ if (channels == 2)
+ {
+ // stereo sound
+ overlapStereo(pOutput, pInput + 2 * ovlPos);
+ } else {
+ // mono sound.
+ overlapMono(pOutput, pInput + ovlPos);
+ }
+}
+
+
+
+
+// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
+// routine
+//
+// The best position is determined as the position where the two overlapped
+// sample sequences are 'most alike', in terms of the highest cross-correlation
+// value over the overlapping period
+int TDStretch::seekBestOverlapPositionStereo(const SAMPLETYPE *refPos)
+{
+ int bestOffs;
+ double bestCorr, corr;
+ int i;
+
+ // Slopes the amplitudes of the 'midBuffer' samples
+ precalcCorrReferenceStereo();
+
+ bestCorr = FLT_MIN;
+ bestOffs = 0;
+
+ // Scans for the best correlation value by testing each possible position
+ // over the permitted range.
+ for (i = 0; i < seekLength; i ++)
+ {
+ // Calculates correlation value for the mixing position corresponding
+ // to 'i'
+ corr = (double)calcCrossCorrStereo(refPos + 2 * i, pRefMidBuffer);
+ // heuristic rule to slightly favour values close to mid of the range
+ double tmp = (double)(2 * i - seekLength) / (double)seekLength;
+ corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = i;
+ }
+ }
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+ return bestOffs;
+}
+
+
+// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
+// routine
+//
+// The best position is determined as the position where the two overlapped
+// sample sequences are 'most alike', in terms of the highest cross-correlation
+// value over the overlapping period
+int TDStretch::seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos)
+{
+ int j;
+ int bestOffs;
+ double bestCorr, corr;
+ int scanCount, corrOffset, tempOffset;
+
+ // Slopes the amplitude of the 'midBuffer' samples
+ precalcCorrReferenceStereo();
+
+ bestCorr = FLT_MIN;
+ bestOffs = _scanOffsets[0][0];
+ corrOffset = 0;
+ tempOffset = 0;
+
+ // Scans for the best correlation value using four-pass hierarchical search.
+ //
+ // The look-up table 'scans' has hierarchical position adjusting steps.
+ // In first pass the routine searhes for the highest correlation with
+ // relatively coarse steps, then rescans the neighbourhood of the highest
+ // correlation with better resolution and so on.
+ for (scanCount = 0;scanCount < 4; scanCount ++)
+ {
+ j = 0;
+ while (_scanOffsets[scanCount][j])
+ {
+ tempOffset = corrOffset + _scanOffsets[scanCount][j];
+ if (tempOffset >= seekLength) break;
+
+ // Calculates correlation value for the mixing position corresponding
+ // to 'tempOffset'
+ corr = (double)calcCrossCorrStereo(refPos + 2 * tempOffset, pRefMidBuffer);
+ // heuristic rule to slightly favour values close to mid of the range
+ double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
+ corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = tempOffset;
+ }
+ j ++;
+ }
+ corrOffset = bestOffs;
+ }
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+ return bestOffs;
+}
+
+
+
+// Seeks for the optimal overlap-mixing position. The 'mono' version of the
+// routine
+//
+// The best position is determined as the position where the two overlapped
+// sample sequences are 'most alike', in terms of the highest cross-correlation
+// value over the overlapping period
+int TDStretch::seekBestOverlapPositionMono(const SAMPLETYPE *refPos)
+{
+ int bestOffs;
+ double bestCorr, corr;
+ int tempOffset;
+ const SAMPLETYPE *compare;
+
+ // Slopes the amplitude of the 'midBuffer' samples
+ precalcCorrReferenceMono();
+
+ bestCorr = FLT_MIN;
+ bestOffs = 0;
+
+ // Scans for the best correlation value by testing each possible position
+ // over the permitted range.
+ for (tempOffset = 0; tempOffset < seekLength; tempOffset ++)
+ {
+ compare = refPos + tempOffset;
+
+ // Calculates correlation value for the mixing position corresponding
+ // to 'tempOffset'
+ corr = (double)calcCrossCorrMono(pRefMidBuffer, compare);
+ // heuristic rule to slightly favour values close to mid of the range
+ double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
+ corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = tempOffset;
+ }
+ }
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+ return bestOffs;
+}
+
+
+// Seeks for the optimal overlap-mixing position. The 'mono' version of the
+// routine
+//
+// The best position is determined as the position where the two overlapped
+// sample sequences are 'most alike', in terms of the highest cross-correlation
+// value over the overlapping period
+int TDStretch::seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos)
+{
+ int j;
+ int bestOffs;
+ double bestCorr, corr;
+ int scanCount, corrOffset, tempOffset;
+
+ // Slopes the amplitude of the 'midBuffer' samples
+ precalcCorrReferenceMono();
+
+ bestCorr = FLT_MIN;
+ bestOffs = _scanOffsets[0][0];
+ corrOffset = 0;
+ tempOffset = 0;
+
+ // Scans for the best correlation value using four-pass hierarchical search.
+ //
+ // The look-up table 'scans' has hierarchical position adjusting steps.
+ // In first pass the routine searhes for the highest correlation with
+ // relatively coarse steps, then rescans the neighbourhood of the highest
+ // correlation with better resolution and so on.
+ for (scanCount = 0;scanCount < 4; scanCount ++)
+ {
+ j = 0;
+ while (_scanOffsets[scanCount][j])
+ {
+ tempOffset = corrOffset + _scanOffsets[scanCount][j];
+ if (tempOffset >= seekLength) break;
+
+ // Calculates correlation value for the mixing position corresponding
+ // to 'tempOffset'
+ corr = (double)calcCrossCorrMono(refPos + tempOffset, pRefMidBuffer);
+ // heuristic rule to slightly favour values close to mid of the range
+ double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
+ corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = tempOffset;
+ }
+ j ++;
+ }
+ corrOffset = bestOffs;
+ }
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+ return bestOffs;
+}
+
+
+/// clear cross correlation routine state if necessary
+void TDStretch::clearCrossCorrState()
+{
+ // default implementation is empty.
+}
+
+
+/// Calculates processing sequence length according to tempo setting
+void TDStretch::calcSeqParameters()
+{
+ // Adjust tempo param according to tempo, so that variating processing sequence length is used
+ // at varius tempo settings, between the given low...top limits
+ #define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
+ #define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
+
+ // sequence-ms setting values at above low & top tempo
+ #define AUTOSEQ_AT_MIN 125.0
+ #define AUTOSEQ_AT_MAX 50.0
+ #define AUTOSEQ_K ((AUTOSEQ_AT_MAX - AUTOSEQ_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
+ #define AUTOSEQ_C (AUTOSEQ_AT_MIN - (AUTOSEQ_K) * (AUTOSEQ_TEMPO_LOW))
+
+ // seek-window-ms setting values at above low & top tempo
+ #define AUTOSEEK_AT_MIN 25.0
+ #define AUTOSEEK_AT_MAX 15.0
+ #define AUTOSEEK_K ((AUTOSEEK_AT_MAX - AUTOSEEK_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
+ #define AUTOSEEK_C (AUTOSEEK_AT_MIN - (AUTOSEEK_K) * (AUTOSEQ_TEMPO_LOW))
+
+ #define CHECK_LIMITS(x, mi, ma) (((x) < (mi)) ? (mi) : (((x) > (ma)) ? (ma) : (x)))
+
+ double seq, seek;
+
+ if (bAutoSeqSetting)
+ {
+ seq = AUTOSEQ_C + AUTOSEQ_K * tempo;
+ seq = CHECK_LIMITS(seq, AUTOSEQ_AT_MAX, AUTOSEQ_AT_MIN);
+ sequenceMs = (int)(seq + 0.5);
+ }
+
+ if (bAutoSeekSetting)
+ {
+ seek = AUTOSEEK_C + AUTOSEEK_K * tempo;
+ seek = CHECK_LIMITS(seek, AUTOSEEK_AT_MAX, AUTOSEEK_AT_MIN);
+ seekWindowMs = (int)(seek + 0.5);
+ }
+
+ // Update seek window lengths
+ seekWindowLength = (sampleRate * sequenceMs) / 1000;
+ if (seekWindowLength < 2 * overlapLength)
+ {
+ seekWindowLength = 2 * overlapLength;
+ }
+ seekLength = (sampleRate * seekWindowMs) / 1000;
+}
+
+
+
+// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
+// tempo, larger faster tempo.
+void TDStretch::setTempo(float newTempo)
+{
+ int intskip;
+
+ tempo = newTempo;
+
+ // Calculate new sequence duration
+ calcSeqParameters();
+
+ // Calculate ideal skip length (according to tempo value)
+ nominalSkip = tempo * (seekWindowLength - overlapLength);
+ intskip = (int)(nominalSkip + 0.5f);
+
+ // Calculate how many samples are needed in the 'inputBuffer' to
+ // process another batch of samples
+ //sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
+ sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
+}
+
+
+
+// Sets the number of channels, 1 = mono, 2 = stereo
+void TDStretch::setChannels(int numChannels)
+{
+ assert(numChannels > 0);
+ if (channels == numChannels) return;
+ assert(numChannels == 1 || numChannels == 2);
+
+ channels = numChannels;
+ inputBuffer.setChannels(channels);
+ outputBuffer.setChannels(channels);
+}
+
+
+// nominal tempo, no need for processing, just pass the samples through
+// to outputBuffer
+/*
+void TDStretch::processNominalTempo()
+{
+ assert(tempo == 1.0f);
+
+ if (bMidBufferDirty)
+ {
+ // If there are samples in pMidBuffer waiting for overlapping,
+ // do a single sliding overlapping with them in order to prevent a
+ // clicking distortion in the output sound
+ if (inputBuffer.numSamples() < overlapLength)
+ {
+ // wait until we've got overlapLength input samples
+ return;
+ }
+ // Mix the samples in the beginning of 'inputBuffer' with the
+ // samples in 'midBuffer' using sliding overlapping
+ overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0);
+ outputBuffer.putSamples(overlapLength);
+ inputBuffer.receiveSamples(overlapLength);
+ clearMidBuffer();
+ // now we've caught the nominal sample flow and may switch to
+ // bypass mode
+ }
+
+ // Simply bypass samples from input to output
+ outputBuffer.moveSamples(inputBuffer);
+}
+*/
+
+#include <stdio.h>
+
+// Processes as many processing frames of the samples 'inputBuffer', store
+// the result into 'outputBuffer'
+void TDStretch::processSamples()
+{
+ int ovlSkip, offset;
+ int temp;
+
+ /* Removed this small optimization - can introduce a click to sound when tempo setting
+ crosses the nominal value
+ if (tempo == 1.0f)
+ {
+ // tempo not changed from the original, so bypass the processing
+ processNominalTempo();
+ return;
+ }
+ */
+
+ // Process samples as long as there are enough samples in 'inputBuffer'
+ // to form a processing frame.
+ while ((int)inputBuffer.numSamples() >= sampleReq)
+ {
+ // If tempo differs from the normal ('SCALE'), scan for the best overlapping
+ // position
+ offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
+
+ // Mix the samples in the 'inputBuffer' at position of 'offset' with the
+ // samples in 'midBuffer' using sliding overlapping
+ // ... first partially overlap with the end of the previous sequence
+ // (that's in 'midBuffer')
+ overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
+ outputBuffer.putSamples((uint)overlapLength);
+
+ // ... then copy sequence samples from 'inputBuffer' to output:
+
+ // length of sequence
+ temp = (seekWindowLength - 2 * overlapLength);
+
+ // crosscheck that we don't have buffer overflow...
+ if ((int)inputBuffer.numSamples() < (offset + temp + overlapLength * 2))
+ {
+ continue; // just in case, shouldn't really happen
+ }
+
+ outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
+
+ // Copies the end of the current sequence from 'inputBuffer' to
+ // 'midBuffer' for being mixed with the beginning of the next
+ // processing sequence and so on
+ assert((offset + temp + overlapLength * 2) <= (int)inputBuffer.numSamples());
+ memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp + overlapLength),
+ channels * sizeof(SAMPLETYPE) * overlapLength);
+
+ // Remove the processed samples from the input buffer. Update
+ // the difference between integer & nominal skip step to 'skipFract'
+ // in order to prevent the error from accumulating over time.
+ skipFract += nominalSkip; // real skip size
+ ovlSkip = (int)skipFract; // rounded to integer skip
+ skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
+ inputBuffer.receiveSamples((uint)ovlSkip);
+ }
+}
+
+
+// Adds 'numsamples' pcs of samples from the 'samples' memory position into
+// the input of the object.
+void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ // Add the samples into the input buffer
+ inputBuffer.putSamples(samples, nSamples);
+ // Process the samples in input buffer
+ processSamples();
+}
+
+
+
+/// Set new overlap length parameter & reallocate RefMidBuffer if necessary.
+void TDStretch::acceptNewOverlapLength(int newOverlapLength)
+{
+ int prevOvl;
+
+ assert(newOverlapLength >= 0);
+ prevOvl = overlapLength;
+ overlapLength = newOverlapLength;
+
+ if (overlapLength > prevOvl)
+ {
+ delete[] pMidBuffer;
+ delete[] pRefMidBufferUnaligned;
+
+ pMidBuffer = new SAMPLETYPE[overlapLength * 2];
+ clearMidBuffer();
+
+ pRefMidBufferUnaligned = new SAMPLETYPE[2 * overlapLength + 16 / sizeof(SAMPLETYPE)];
+ // ensure that 'pRefMidBuffer' is aligned to 16 byte boundary for efficiency
+ pRefMidBuffer = (SAMPLETYPE *)((((ulong)pRefMidBufferUnaligned) + 15) & (ulong)-16);
+ }
+}
+
+
+// Operator 'new' is overloaded so that it automatically creates a suitable instance
+// depending on if we've a MMX/SSE/etc-capable CPU available or not.
+void * TDStretch::operator new(size_t /*s*/)
+{
+ // Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
+ throw std::runtime_error("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!");
+ return NULL;
+}
+
+
+TDStretch * TDStretch::newInstance()
+{
+#ifndef _WIN64 //mpc custom code
+ uint uExtensions;
+
+ uExtensions = detectCPUextensions();
+
+ // Check if MMX/SSE instruction set extensions supported by CPU
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+ // MMX routines available only with integer sample types
+ if (uExtensions & SUPPORT_MMX)
+ {
+ return ::new TDStretchMMX;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_MMX
+
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+ if (uExtensions & SUPPORT_SSE)
+ {
+ // SSE support
+ return ::new TDStretchSSE;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_SSE
+
+#endif // _WIN64 mpc custom code
+
+ {
+ // ISA optimizations not supported, use plain C version
+ return ::new TDStretch;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Integer arithmetics specific algorithm implementations.
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+
+// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
+// is faster to calculate
+void TDStretch::precalcCorrReferenceStereo()
+{
+ int i, cnt2;
+ int temp, temp2;
+
+ for (i=0 ; i < (int)overlapLength ;i ++)
+ {
+ temp = i * (overlapLength - i);
+ cnt2 = i * 2;
+
+ temp2 = (pMidBuffer[cnt2] * temp) / slopingDivider;
+ pRefMidBuffer[cnt2] = (short)(temp2);
+ temp2 = (pMidBuffer[cnt2 + 1] * temp) / slopingDivider;
+ pRefMidBuffer[cnt2 + 1] = (short)(temp2);
+ }
+}
+
+
+// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
+// is faster to calculate
+void TDStretch::precalcCorrReferenceMono()
+{
+ int i;
+ long temp;
+ long temp2;
+
+ for (i=0 ; i < (int)overlapLength ;i ++)
+ {
+ temp = i * (overlapLength - i);
+ temp2 = (pMidBuffer[i] * temp) / slopingDivider;
+ pRefMidBuffer[i] = (short)temp2;
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo'
+// version of the routine.
+void TDStretch::overlapStereo(short *poutput, const short *input) const
+{
+ int i;
+ short temp;
+ int cnt2;
+
+ for (i = 0; i < overlapLength ; i ++)
+ {
+ temp = (short)(overlapLength - i);
+ cnt2 = 2 * i;
+ poutput[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
+ poutput[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
+ }
+}
+
+// Calculates the x having the closest 2^x value for the given value
+static int _getClosest2Power(double value)
+{
+ return (int)(log(value) / log(2.0) + 0.5);
+}
+
+
+/// Calculates overlap period length in samples.
+/// Integer version rounds overlap length to closest power of 2
+/// for a divide scaling operation.
+void TDStretch::calculateOverlapLength(int aoverlapMs)
+{
+ int newOvl;
+
+ assert(aoverlapMs >= 0);
+
+ // calculate overlap length so that it's power of 2 - thus it's easy to do
+ // integer division by right-shifting. Term "-1" at end is to account for
+ // the extra most significatnt bit left unused in result by signed multiplication
+ overlapDividerBits = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
+ if (overlapDividerBits > 9) overlapDividerBits = 9;
+ if (overlapDividerBits < 3) overlapDividerBits = 3;
+ newOvl = (int)pow(2.0, (int)overlapDividerBits + 1); // +1 => account for -1 above
+
+ acceptNewOverlapLength(newOvl);
+
+ // calculate sloping divider so that crosscorrelation operation won't
+ // overflow 32-bit register. Max. sum of the crosscorrelation sum without
+ // divider would be 2^30*(N^3-N)/3, where N = overlap length
+ slopingDivider = (newOvl * newOvl - 1) / 3;
+}
+
+
+long TDStretch::calcCrossCorrMono(const short *mixingPos, const short *compare) const
+{
+ long corr;
+ long norm;
+ int i;
+
+ corr = norm = 0;
+ for (i = 1; i < overlapLength; i ++)
+ {
+ corr += (mixingPos[i] * compare[i]) >> overlapDividerBits;
+ norm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBits;
+ }
+
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ if (norm == 0) norm = 1; // to avoid div by zero
+ return (long)((double)corr * SHRT_MAX / sqrt((double)norm));
+}
+
+
+long TDStretch::calcCrossCorrStereo(const short *mixingPos, const short *compare) const
+{
+ long corr;
+ long norm;
+ int i;
+
+ corr = norm = 0;
+ for (i = 2; i < 2 * overlapLength; i += 2)
+ {
+ corr += (mixingPos[i] * compare[i] +
+ mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBits;
+ norm += (mixingPos[i] * mixingPos[i] + mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBits;
+ }
+
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ if (norm == 0) norm = 1; // to avoid div by zero
+ return (long)((double)corr * SHRT_MAX / sqrt((double)norm));
+}
+
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Floating point arithmetics specific algorithm implementations.
+//
+
+#ifdef SOUNDTOUCH_FLOAT_SAMPLES
+
+
+// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
+// is faster to calculate
+void TDStretch::precalcCorrReferenceStereo()
+{
+ int i, cnt2;
+ float temp;
+
+ for (i=0 ; i < (int)overlapLength ;i ++)
+ {
+ temp = (float)i * (float)(overlapLength - i);
+ cnt2 = i * 2;
+ pRefMidBuffer[cnt2] = (float)(pMidBuffer[cnt2] * temp);
+ pRefMidBuffer[cnt2 + 1] = (float)(pMidBuffer[cnt2 + 1] * temp);
+ }
+}
+
+
+// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
+// is faster to calculate
+void TDStretch::precalcCorrReferenceMono()
+{
+ int i;
+ float temp;
+
+ for (i=0 ; i < (int)overlapLength ;i ++)
+ {
+ temp = (float)i * (float)(overlapLength - i);
+ pRefMidBuffer[i] = (float)(pMidBuffer[i] * temp);
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInput'
+void TDStretch::overlapStereo(float *pOutput, const float *pInput) const
+{
+ int i;
+ int cnt2;
+ float fTemp;
+ float fScale;
+ float fi;
+
+ fScale = 1.0f / (float)overlapLength;
+
+ for (i = 0; i < (int)overlapLength ; i ++)
+ {
+ fTemp = (float)(overlapLength - i) * fScale;
+ fi = (float)i * fScale;
+ cnt2 = 2 * i;
+ pOutput[cnt2 + 0] = pInput[cnt2 + 0] * fi + pMidBuffer[cnt2 + 0] * fTemp;
+ pOutput[cnt2 + 1] = pInput[cnt2 + 1] * fi + pMidBuffer[cnt2 + 1] * fTemp;
+ }
+}
+
+
+/// Calculates overlapInMsec period length in samples.
+void TDStretch::calculateOverlapLength(int overlapInMsec)
+{
+ int newOvl;
+
+ assert(overlapInMsec >= 0);
+ newOvl = (sampleRate * overlapInMsec) / 1000;
+ if (newOvl < 16) newOvl = 16;
+
+ // must be divisible by 8
+ newOvl -= newOvl % 8;
+
+ acceptNewOverlapLength(newOvl);
+}
+
+
+
+double TDStretch::calcCrossCorrMono(const float *mixingPos, const float *compare) const
+{
+ double corr;
+ double norm;
+ int i;
+
+ corr = norm = 0;
+ for (i = 1; i < overlapLength; i ++)
+ {
+ corr += mixingPos[i] * compare[i];
+ norm += mixingPos[i] * mixingPos[i];
+ }
+
+ if (norm < 1e-9) norm = 1.0; // to avoid div by zero
+ return corr / sqrt(norm);
+}
+
+
+double TDStretch::calcCrossCorrStereo(const float *mixingPos, const float *compare) const
+{
+ double corr;
+ double norm;
+ int i;
+
+ corr = norm = 0;
+ for (i = 2; i < 2 * overlapLength; i += 2)
+ {
+ corr += mixingPos[i] * compare[i] +
+ mixingPos[i + 1] * compare[i + 1];
+ norm += mixingPos[i] * mixingPos[i] +
+ mixingPos[i + 1] * mixingPos[i + 1];
+ }
+
+ if (norm < 1e-9) norm = 1.0; // to avoid div by zero
+ return corr / sqrt(norm);
+}
+
+#endif // SOUNDTOUCH_FLOAT_SAMPLES