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/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include <atlcoll.h>
#include <wxutil.h>
#include "TextFile.h"
#include "GFN.h"
typedef enum {TIME, FRAME} tmode; // the meaning of STSEntry::start/end
#ifdef _VSMOD // patch m003. random text points
class MOD_RANDOM
{
public:
int X;
int Y;
int Z;
int Seed; // random seed
//MOD_RANDOM();
bool operator == (MOD_RANDOM& mr);
void clear();
};
#endif
#ifdef _VSMOD // patch m010. png background
#include <png.h>
class MOD_PNGIMAGE
{
public:
CString filename;
int width;
int height;
int xoffset;
int yoffset;
int bpp;
BYTE alpha;
png_byte color_type;
png_byte bit_depth;
png_bytep* pointer;
MOD_PNGIMAGE();
bool operator == (MOD_PNGIMAGE& png);
/**/
bool processData(png_structp png_ptr);
bool initImage(CString m_fn);
bool initImage(BYTE* data, CString m_fn);
void freeImage();
};
#endif
#ifdef _VSMOD // patch m004. gradient colors
class MOD_GRADIENT
{
public:
COLORREF colors[4]; // c
COLORREF alphas[4]; // a
COLORREF color[4][4]; // vc
BYTE alpha[4][4]; // va
int mode[4];
// for renderer
int height;
int width;
int xoffset;
int yoffset;
BYTE subpixx;
BYTE subpixy;
BYTE fadalpha;
BYTE img_alpha;
// for background image
MOD_PNGIMAGE b_images[4];
MOD_GRADIENT();
bool operator == (MOD_GRADIENT& mg);
void clear();
DWORD getmixcolor(int tx, int ty, int i);
};
#endif
#ifdef _VSMOD // patch m008. distort
class MOD_DISTORT
{
public:
double pointsx[3]; //P1-P3
double pointsy[3]; //P1-P3
bool enabled;
MOD_DISTORT();
bool operator == (MOD_DISTORT& md);
};
#endif
#ifdef _VSMOD // patch m011. jitter
class MOD_JITTER
{
public:
CRect offset; // left,top,right,left
int seed;
int period; // ms
bool enabled;
MOD_JITTER();
bool operator == (MOD_JITTER& mj);
CPoint getOffset(REFERENCE_TIME rt);
};
#endif
class STSStyle
{
public:
CRect marginRect; // measured from the sides
int scrAlignment; // 1 - 9: as on the numpad, 0: default
int borderStyle; // 0: outline, 1: opaque box
double outlineWidthX, outlineWidthY;
double shadowDepthX, shadowDepthY;
COLORREF colors[4]; // usually: {primary, secondary, outline/background, shadow}
BYTE alpha[4];
int charSet;
CString fontName;
double fontSize; // height
double fontScaleX, fontScaleY; // percent
double fontSpacing; // +/- pixels
int fontWeight;
bool fItalic;
bool fUnderline;
bool fStrikeOut;
int fBlur;
double fGaussianBlur;
double fontAngleZ, fontAngleX, fontAngleY;
double fontShiftX, fontShiftY;
int relativeTo; // 0: window, 1: video, 2: undefined (~window)
#ifdef _VSMOD
// patch m001. Vertical fontspacing
double mod_verticalSpace;
// patch m002. Z-coord
double mod_z;
// patch m003. random text points
MOD_RANDOM mod_rand;
// patch m004. gradient colors
MOD_GRADIENT mod_grad;
// patch m007. symbol rotating
int mod_fontOrient;
// patch m008. distort
MOD_DISTORT mod_distort;
// patch m011. jitter
MOD_JITTER mod_jitter;
#endif
STSStyle();
#ifdef _VSMOD
STSStyle(STSStyle& s);
#endif
void SetDefault();
bool operator == (STSStyle& s);
bool IsFontStyleEqual(STSStyle& s);
#ifdef _VSMOD
void mod_CopyStyleFrom(STSStyle& s);
void operator = (STSStyle& s);
#endif
void operator = (LOGFONT& lf);
friend LOGFONTA& operator <<= (LOGFONTA& lfa, STSStyle& s);
friend LOGFONTW& operator <<= (LOGFONTW& lfw, STSStyle& s);
friend CString& operator <<= (CString& style, STSStyle& s);
friend STSStyle& operator <<= (STSStyle& s, CString& style);
};
class CSTSStyleMap : public CAtlMap<CString, STSStyle*, CStringElementTraits<CString> >
{
public:
CSTSStyleMap() {}
virtual ~CSTSStyleMap() {Free();}
void Free();
};
typedef struct
{
CStringW str;
bool fUnicode;
CString style, actor, effect;
CRect marginRect;
int layer;
int start, end;
int readorder;
#ifdef _VSMOD // patch m009. png graphics
int mod_scripttype;
#endif
} STSEntry;
class STSSegment
{
public:
int start, end;
CAtlArray<int> subs;
STSSegment() {};
STSSegment(int s, int e) {start = s; end = e;}
STSSegment(const STSSegment& stss) {*this = stss;}
void operator = (const STSSegment& stss) {start = stss.start; end = stss.end; subs.Copy(stss.subs);}
};
class CSimpleTextSubtitle : public CAtlArray<STSEntry>
{
friend class CSubtitleEditorDlg;
protected:
CAtlArray<STSSegment> m_segments;
virtual void OnChanged() {}
public:
CString m_name;
LCID m_lcid;
exttype m_exttype;
tmode m_mode;
CTextFile::enc m_encoding;
CString m_path;
CSize m_dstScreenSize;
int m_defaultWrapStyle;
int m_collisions;
bool m_fScaledBAS;
bool m_fUsingAutoGeneratedDefaultStyle;
CSTSStyleMap m_styles;
#ifdef _VSMOD
CAtlArray<MOD_PNGIMAGE> mod_images;
// index array, for fast speed
DWORD ind_size; // size of array
DWORD* ind_time; // time array
DWORD* ind_pos; // segment indexes array (start)
#endif
enum EPARCompensationType
{
EPCTDisabled = 0,
EPCTDownscale = 1,
EPCTUpscale = 2,
EPCTAccurateSize = 3
};
EPARCompensationType m_ePARCompensationType;
double m_dPARCompensation;
public:
CSimpleTextSubtitle();
virtual ~CSimpleTextSubtitle();
virtual void Copy(CSimpleTextSubtitle& sts);
virtual void Empty();
void Sort(bool fRestoreReadorder = false);
void CreateSegments();
void Append(CSimpleTextSubtitle& sts, int timeoff = -1);
bool Open(CString fn, int CharSet, CString name = _T(""));
bool Open(CTextFile* f, int CharSet, CString name);
bool Open(BYTE* data, int len, int CharSet, CString name);
bool SaveAs(CString fn, exttype et, double fps = -1, CTextFile::enc = CTextFile::ASCII);
#ifdef _VSMOD // load embedded images
bool LoadUUEFile(CTextFile* file, CString m_fn);
bool LoadEfile(CString& img, CString m_fn);
void MakeIndex(int SizeOfSegment);
#endif
void Add(CStringW str, bool fUnicode, int start, int end, CString style = _T("Default"), CString actor = _T(""), CString effect = _T(""), CRect marginRect = CRect(0,0,0,0), int layer = 0, int readorder = -1);
STSStyle* CreateDefaultStyle(int CharSet);
void ChangeUnknownStylesToDefault();
void AddStyle(CString name, STSStyle* style); // style will be stored and freed in Empty() later
bool CopyStyles(const CSTSStyleMap& styles, bool fAppend = false);
bool SetDefaultStyle(STSStyle& s);
bool GetDefaultStyle(STSStyle& s);
void ConvertToTimeBased(double fps);
void ConvertToFrameBased(double fps);
int TranslateStart(int i, double fps);
int TranslateEnd(int i, double fps);
int SearchSub(int t, double fps);
int TranslateSegmentStart(int i, double fps);
int TranslateSegmentEnd(int i, double fps);
const STSSegment* SearchSubs(int t, double fps, /*[out]*/ int* iSegment = NULL, int* nSegments = NULL);
const STSSegment* GetSegment(int iSegment) {return iSegment >= 0 && iSegment < (int)m_segments.GetCount() ? &m_segments[iSegment] : NULL;}
STSStyle* GetStyle(int i);
bool GetStyle(int i, STSStyle& stss);
int GetCharSet(int i);
bool IsEntryUnicode(int i);
void ConvertUnicode(int i, bool fUnicode);
CStringA GetStrA(int i, bool fSSA = false);
CStringW GetStrW(int i, bool fSSA = false);
CStringW GetStrWA(int i, bool fSSA = false);
#ifdef UNICODE
#define GetStr GetStrW
#else
#define GetStr GetStrA
#endif
void SetStr(int i, CStringA str, bool fUnicode /* ignored */);
void SetStr(int i, CStringW str, bool fUnicode);
};
extern BYTE CharSetList[];
extern TCHAR* CharSetNames[];
extern int CharSetLen;
class CHtmlColorMap : public CAtlMap<CString, DWORD, CStringElementTraits<CString> > {public: CHtmlColorMap();};
extern CHtmlColorMap g_colors;
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