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/*
* (C) 2003-2006 Gabest
* (C) 2006-2015 see Authors.txt
*
* This file is part of MPC-HC.
*
* MPC-HC is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* MPC-HC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "DX9RenderingEngine.h"
#define VMRBITMAP_UPDATE 0x80000000
#define NB_JITTER 126
extern bool g_bNoDuration;
extern bool g_bExternalSubtitleTime;
class CFocusThread;
namespace DSObjects
{
class CDX9AllocatorPresenter
: public CDX9RenderingEngine
, public ID3DFullscreenControl
{
public:
CCritSec m_VMR9AlphaBitmapLock;
void UpdateAlphaBitmap();
protected:
bool m_bAlternativeVSync;
bool m_bCompositionEnabled;
bool m_bIsEVR;
int m_OrderedPaint;
int m_VSyncMode;
bool m_bDesktopCompositionDisabled;
bool m_bIsFullscreen;
bool m_bNeedCheckSample;
DWORD m_MainThreadId;
bool m_bIsRendering;
CRenderersSettings::CAdvRendererSettings m_LastRendererSettings;
HMODULE m_hDWMAPI;
HMODULE m_hD3D9;
HRESULT(__stdcall* m_pDwmIsCompositionEnabled)(__out BOOL* pfEnabled);
HRESULT(__stdcall* m_pDwmEnableComposition)(UINT uCompositionAction);
HRESULT(__stdcall* m_pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex**);
CCritSec m_RenderLock;
CComPtr<IDirectDraw> m_pDirectDraw;
void LockD3DDevice() {
if (m_pD3DDev) {
_RTL_CRITICAL_SECTION* pCritSec = (_RTL_CRITICAL_SECTION*)((size_t)m_pD3DDev.p + sizeof(size_t));
if (!IsBadReadPtr(pCritSec, sizeof(*pCritSec)) && !IsBadWritePtr(pCritSec, sizeof(*pCritSec))
&& !IsBadReadPtr(pCritSec->DebugInfo, sizeof(*(pCritSec->DebugInfo))) && !IsBadWritePtr(pCritSec->DebugInfo, sizeof(*(pCritSec->DebugInfo)))) {
if (pCritSec->DebugInfo->CriticalSection == pCritSec) {
EnterCriticalSection(pCritSec);
}
}
}
}
void UnlockD3DDevice() {
if (m_pD3DDev) {
_RTL_CRITICAL_SECTION* pCritSec = (_RTL_CRITICAL_SECTION*)((size_t)m_pD3DDev.p + sizeof(size_t));
if (!IsBadReadPtr(pCritSec, sizeof(*pCritSec)) && !IsBadWritePtr(pCritSec, sizeof(*pCritSec))
&& !IsBadReadPtr(pCritSec->DebugInfo, sizeof(*(pCritSec->DebugInfo))) && !IsBadWritePtr(pCritSec->DebugInfo, sizeof(*(pCritSec->DebugInfo)))) {
if (pCritSec->DebugInfo->CriticalSection == pCritSec) {
LeaveCriticalSection(pCritSec);
}
}
}
}
CString m_D3DDevExError;
CComPtr<IDirect3DTexture9> m_pOSDTexture;
CComPtr<IDirect3DSurface9> m_pOSDSurface;
CComPtr<ID3DXLine> m_pLine;
CComPtr<ID3DXFont> m_pFont;
CComPtr<ID3DXSprite> m_pSprite;
bool SettingsNeedResetDevice();
virtual HRESULT CreateDevice(CString& _Error);
virtual HRESULT AllocSurfaces();
virtual void DeleteSurfaces();
LONGLONG m_LastAdapterCheck;
UINT GetAdapter(IDirect3D9* pD3D, bool bGetAdapter = true);
DWORD GetVertexProcessing();
bool GetVBlank(int& _ScanLine, int& _bInVBlank, bool _bMeasureTime);
bool WaitForVBlankRange(int& _RasterStart, int _RasterEnd, bool _bWaitIfInside, bool _bNeedAccurate, bool _bMeasure, bool& _bTakenLock);
bool WaitForVBlank(bool& _Waited, bool& _bTakenLock);
int GetVBlackPos();
void CalculateJitter(LONGLONG PerformanceCounter);
virtual void OnVBlankFinished(bool bAll, LONGLONG PerformanceCounter) {}
// Casimir666
typedef HRESULT(WINAPI* D3DXLoadSurfaceFromMemoryPtr)(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCVOID pSrcMemory,
D3DFORMAT SrcFormat,
UINT SrcPitch,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey);
typedef HRESULT(WINAPI* D3DXLoadSurfaceFromSurfacePtr)(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey);
typedef HRESULT(WINAPI* D3DXCreateLinePtr)(LPDIRECT3DDEVICE9 pDevice, LPD3DXLINE* ppLine);
typedef HRESULT(WINAPI* D3DXCreateFontPtr)(
LPDIRECT3DDEVICE9 pDevice,
int Height,
UINT Width,
UINT Weight,
UINT MipLevels,
bool Italic,
DWORD CharSet,
DWORD OutputPrecision,
DWORD Quality,
DWORD PitchAndFamily,
LPCWSTR pFaceName,
LPD3DXFONT* ppFont);
void InitStats();
void ResetStats();
void DrawStats();
virtual void OnResetDevice() {};
void SendResetRequest();
double GetFrameTime() const;
double GetFrameRate() const;
int m_nTearingPos;
VMR9AlphaBitmap m_VMR9AlphaBitmap;
CAutoVectorPtr<BYTE> m_VMR9AlphaBitmapData;
CRect m_VMR9AlphaBitmapRect;
int m_VMR9AlphaBitmapWidthBytes;
D3DXLoadSurfaceFromMemoryPtr m_pD3DXLoadSurfaceFromMemory;
D3DXLoadSurfaceFromSurfacePtr m_pD3DXLoadSurfaceFromSurface;
D3DXCreateLinePtr m_pD3DXCreateLine;
D3DXCreateFontPtr m_pD3DXCreateFont;
HRESULT(__stdcall* m_pD3DXCreateSprite)(LPDIRECT3DDEVICE9 pDevice, LPD3DXSPRITE* ppSprite);
int m_nVMR9Surfaces; // Total number of DX Surfaces
int m_iVMR9Surface;
long m_nUsedBuffer;
double m_fAvrFps; // Estimate the real FPS
double m_fJitterStdDev; // Estimate the Jitter std dev
double m_fJitterMean;
double m_fSyncOffsetStdDev;
double m_fSyncOffsetAvr;
double m_DetectedRefreshRate;
CCritSec m_refreshRateLock;
double m_DetectedRefreshTime;
double m_DetectedRefreshTimePrim;
double m_DetectedScanlineTime;
double m_DetectedScanlineTimePrim;
double m_DetectedScanlinesPerFrame;
double GetRefreshRate() const {
if (m_DetectedRefreshRate) {
return m_DetectedRefreshRate;
}
return m_refreshRate;
}
LONG GetScanLines() const {
if (m_DetectedRefreshRate) {
return (LONG)m_DetectedScanlinesPerFrame;
}
return m_ScreenSize.cy;
}
double m_ldDetectedRefreshRateList[100];
double m_ldDetectedScanlineRateList[100];
int m_DetectedRefreshRatePos;
bool m_bSyncStatsAvailable;
LONGLONG m_pllJitter [NB_JITTER]; // Jitter buffer for stats
LONGLONG m_pllSyncOffset [NB_JITTER]; // Jitter buffer for stats
LONGLONG m_llLastPerf;
LONGLONG m_JitterStdDev;
LONGLONG m_MaxJitter;
LONGLONG m_MinJitter;
LONGLONG m_MaxSyncOffset;
LONGLONG m_MinSyncOffset;
int m_nNextJitter;
int m_nNextSyncOffset;
REFERENCE_TIME m_rtTimePerFrame;
double m_DetectedFrameRate;
double m_DetectedFrameTime;
double m_DetectedFrameTimeStdDev;
bool m_DetectedLock;
LONGLONG m_DetectedFrameTimeHistory[60];
double m_DetectedFrameTimeHistoryHistory[500];
int m_DetectedFrameTimePos;
int m_bInterlaced;
FF_FIELD_TYPE m_nFrameType;
int m_VBlankEndWait;
int m_VBlankStartWait;
LONGLONG m_VBlankWaitTime;
LONGLONG m_VBlankLockTime;
int m_VBlankMin;
int m_VBlankMinCalc;
int m_VBlankMax;
int m_VBlankEndPresent;
LONGLONG m_VBlankStartMeasureTime;
int m_VBlankStartMeasure;
LONGLONG m_PresentWaitTime;
LONGLONG m_PresentWaitTimeMin;
LONGLONG m_PresentWaitTimeMax;
LONGLONG m_PaintTime;
LONGLONG m_PaintTimeMin;
LONGLONG m_PaintTimeMax;
LONGLONG m_WaitForGPUTime;
LONGLONG m_RasterStatusWaitTime;
LONGLONG m_RasterStatusWaitTimeMin;
LONGLONG m_RasterStatusWaitTimeMax;
LONGLONG m_RasterStatusWaitTimeMaxCalc;
double m_ClockDiffCalc;
double m_ClockDiffPrim;
double m_ClockDiff;
double m_TimeChangeHistory[100];
double m_ClockChangeHistory[100];
int m_ClockTimeChangeHistoryPos;
double m_ModeratedTimeSpeed;
double m_ModeratedTimeSpeedPrim;
double m_ModeratedTimeSpeedDiff;
bool m_bCorrectedFrameTime;
int m_FrameTimeCorrection;
LONGLONG m_LastFrameDuration;
LONGLONG m_LastSampleTime;
CString m_strStatsMsg[10];
CString m_D3D9Device;
CString m_Decoder;
CFocusThread* m_FocusThread;
HWND m_hFocusWindow;
public:
CDX9AllocatorPresenter(HWND hWnd, bool bFullscreen, HRESULT& hr, bool bIsEVR, CString& _Error);
~CDX9AllocatorPresenter();
// ISubPicAllocatorPresenter
STDMETHODIMP CreateRenderer(IUnknown** ppRenderer);
STDMETHODIMP_(bool) Paint(bool bAll);
STDMETHODIMP GetDIB(BYTE* lpDib, DWORD* size);
STDMETHODIMP SetPixelShader(LPCSTR pSrcData, LPCSTR pTarget);
STDMETHODIMP SetPixelShader2(LPCSTR pSrcData, LPCSTR pTarget, bool bScreenSpace);
STDMETHODIMP_(bool) ResetDevice();
STDMETHODIMP_(bool) DisplayChange();
// ISubPicAllocatorPresenter2
STDMETHODIMP_(bool) IsRendering() {
return m_bIsRendering;
}
// ID3DFullscreenControl
STDMETHODIMP SetD3DFullscreen(bool fEnabled);
STDMETHODIMP GetD3DFullscreen(bool* pfEnabled);
};
}
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