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DX9RenderingEngine.h « VideoRenderers « renderer « filters « src - github.com/mpc-hc/mpc-hc.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * $Id$
 *
 * (C) 2006-2012 see Authors.txt
 *
 * This file is part of MPC-HC.
 *
 * MPC-HC is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * MPC-HC is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include "AllocatorCommon.h"
#include "RenderersSettings.h"
#include <d3d9.h>
#include <d3dx9.h>
#include "../SubPic/SubPicAllocatorPresenterImpl.h"


namespace DSObjects
{

	class CDX9RenderingEngine
		: public CSubPicAllocatorPresenterImpl
	{
	protected:
		enum RenderingPath {
			RENDERING_PATH_STRETCHRECT,
			RENDERING_PATH_DRAW,
		};

		static const int MAX_VIDEO_SURFACES = 60;

		// Variables initialized/managed by the allocator-presenter!
		CComPtr<IDirect3D9>			m_pD3D;
		CComPtr<IDirect3D9Ex>		m_pD3DEx;
		CComPtr<IDirect3DDevice9>	m_pD3DDev;
		CComPtr<IDirect3DDevice9Ex>	m_pD3DDevEx;
		UINT						m_CurrentAdapter;
		D3DCAPS9					m_Caps;
		D3DFORMAT					m_BackbufferType;
		D3DFORMAT					m_DisplayType;
		CSize						m_ScreenSize;
		int							m_nNbDXSurface;					// Total number of DX Surfaces
		int							m_nCurSurface;					// Surface currently displayed

		bool						m_bHighColorResolution;
		bool                        m_bForceInputHighColorResolution;

		// Variables initialized/managed by this class but can be accessed by the allocator-presenter
		bool						m_bD3DX;
		RenderingPath				m_RenderingPath;
		D3DFORMAT					m_SurfaceType;
		CComPtr<IDirect3DTexture9>	m_pVideoTexture[MAX_VIDEO_SURFACES];
		CComPtr<IDirect3DSurface9>	m_pVideoSurface[MAX_VIDEO_SURFACES];

		bool                        m_bFullFloatingPointProcessing;
		bool                        m_bHalfFloatingPointProcessing;
		bool                        m_bColorManagement;

		CDX9RenderingEngine(HWND hWnd, HRESULT& hr, CString *_pError);

		void InitRenderingEngine();
		void CleanupRenderingEngine();

		HRESULT CreateVideoSurfaces();
		void FreeVideoSurfaces();

		HRESULT RenderVideo(IDirect3DSurface9* pRenderTarget, const CRect& srcRect, const CRect& destRect);

		HRESULT DrawRect(DWORD _Color, DWORD _Alpha, const CRect &_Rect);
		HRESULT	AlphaBlt(RECT* pSrc, RECT* pDst, IDirect3DTexture9* pTexture);

		HRESULT SetCustomPixelShader(LPCSTR pSrcData, LPCSTR pTarget, bool bScreenSpace);


	private:
		class CExternalPixelShader
		{
		public:
			CComPtr<IDirect3DPixelShader9> m_pPixelShader;
			CStringA m_SourceData;
			CStringA m_SourceTarget;
			HRESULT Compile(CPixelShaderCompiler *pCompiler) {
				HRESULT hr = pCompiler->CompileShader(m_SourceData, "main", m_SourceTarget, 0, &m_pPixelShader);
				if (FAILED(hr)) {
					return hr;
				}

				return S_OK;
			}
		};

		// D3DX functions
		typedef D3DXFLOAT16* (WINAPI* D3DXFloat32To16ArrayPtr)(
			D3DXFLOAT16 *pOut,
			CONST FLOAT *pIn,
			UINT		 n);


		CAutoPtr<CPixelShaderCompiler>	 m_pPSC;

		// Settings
		VideoSystem                      m_InputVideoSystem;
		AmbientLight                     m_AmbientLight;
		ColorRenderingIntent             m_RenderingIntent;

		// Custom pixel shaders
		CAtlList<CExternalPixelShader>	 m_pCustomPixelShaders;
		CComPtr<IDirect3DTexture9>		 m_pTemporaryVideoTextures[2];

		// Screen space pipeline
		int                              m_ScreenSpacePassCount;
		int                              m_ScreenSpacePassSrc;
		int                              m_ScreenSpacePassDest;
		CSize                            m_TemporaryScreenSpaceTextureSize;
		CComPtr<IDirect3DTexture9>		 m_pTemporaryScreenSpaceTextures[2];
		IDirect3DSurface9*               m_pRenderTarget;

		// Resizers
		float							 m_BicubicA;
		CComPtr<IDirect3DPixelShader9>	 m_pResizerPixelShaders[4]; // bl, bc1, bc2_1, bc2_2

		// Final pass
		bool                             m_bFinalPass;
		int                              m_Lut3DSize;
		int								 m_Lut3DEntryCount;
		CComPtr<IDirect3DVolumeTexture9> m_pLut3DTexture;
		CComPtr<IDirect3DTexture9>       m_pDitherTexture;
		CComPtr<IDirect3DPixelShader9>   m_pFinalPixelShader;

		// Custom screen space pixel shaders
		CAtlList<CExternalPixelShader>	 m_pCustomScreenSpacePixelShaders;

		// StetchRect rendering path
		D3DTEXTUREFILTERTYPE			 m_StretchRectFilter;

		// D3DX function pointers
		D3DXFloat32To16ArrayPtr          m_pD3DXFloat32To16Array;


		// Video rendering paths
		HRESULT RenderVideoDrawPath(IDirect3DSurface9* pRenderTarget, const CRect& srcRect, const CRect& destRect);
		HRESULT RenderVideoStretchRectPath(IDirect3DSurface9* pRenderTarget, const CRect& srcRect, const CRect& destRect);

		// Custom pixel shaders
		HRESULT InitTemporaryVideoTextures(int count);

		// Screen space pipeline
		HRESULT InitScreenSpacePipeline(int passCount, IDirect3DSurface9* pRenderTarget);
		HRESULT InitTemporaryScreenSpaceTextures(int count);
		HRESULT BeginScreenSpacePass();

		// Resizers
		HRESULT InitResizers(float bicubicA);
		HRESULT TextureResize(IDirect3DTexture9* pTexture, Vector dst[4], D3DTEXTUREFILTERTYPE filter, const CRect &srcRect);
		HRESULT TextureResizeBilinear(IDirect3DTexture9* pTexture, Vector dst[4], const CRect &srcRect);
		HRESULT TextureResizeBicubic1pass(IDirect3DTexture9* pTexture, Vector dst[4], const CRect &srcRect);
		//HRESULT TextureResizeBicubic2pass(IDirect3DTexture9* pTexture, Vector dst[4], const CRect &srcRect);

		// Final pass
		HRESULT InitFinalPass();
		void CleanupFinalPass();
		HRESULT CreateIccProfileLut(TCHAR* profilePath, float* lut3D);
		HRESULT FinalPass(IDirect3DTexture9* pTexture);

		HRESULT TextureCopy(IDirect3DTexture9* pTexture);
		bool ClipToSurface(IDirect3DSurface9* pSurface, CRect& s, CRect& d);
	};

}