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/* Copyright (c) MediaArea.net SARL. All Rights Reserved.
*
* Use of this source code is governed by a zlib-style license that can
* be found in the License.txt file in the root of the source tree.
*/
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// based on http://Tringi.Mx-3.cz
// Only adapted for ZenLib:
// - .hpp --> .h
// - Namespace
// - int128s alias
//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#ifndef INT128_HPP
#define INT128_HPP
/*
Name: int128.hpp
Copyright: Copyright (C) 2005, Jan Ringos
Author: Jan Ringos, http://Tringi.Mx-3.cz
Version: 1.1
*/
#include <exception>
#include <cstdlib>
#include <cstdio>
#include <new>
#include "ZenLib/Conf.h"
namespace ZenLib
{
// CLASS
class int128 {
private:
// Binary correct representation of signed 128bit integer
int64u lo;
int64s hi;
protected:
// Some global operator functions must be friends
friend bool operator < (const int128 &, const int128 &) throw ();
friend bool operator == (const int128 &, const int128 &) throw ();
friend bool operator || (const int128 &, const int128 &) throw ();
friend bool operator && (const int128 &, const int128 &) throw ();
public:
// Constructors
inline int128 () throw () : lo(0), hi(0) {};
inline int128 (const int128 & a) throw () : lo (a.lo), hi (a.hi) {};
inline int128 (const unsigned int & a) throw () : lo (a), hi (0ll) {};
inline int128 (const signed int & a) throw () : lo (a), hi (0ll) {
if (a < 0) this->hi = -1ll;
};
inline int128 (const int64u & a) throw () : lo (a), hi (0ll) {};
inline int128 (const int64s & a) throw () : lo (a), hi (0ll) {
if (a < 0) this->hi = -1ll;
};
int128 (const float a) throw ();
int128 (const double & a) throw ();
int128 (const long double & a) throw ();
int128 (const char * sz) throw ();
// TODO: Consider creation of operator= to eliminate
// the need of intermediate objects during assignments.
private:
// Special internal constructors
int128 (const int64u & a, const int64s & b) throw ()
: lo (a), hi (b) {};
public:
// Operators
bool operator ! () const throw ();
int128 operator - () const throw ();
int128 operator ~ () const throw ();
int128 & operator ++ ();
int128 & operator -- ();
int128 operator ++ (int);
int128 operator -- (int);
int128 & operator += (const int128 & b) throw ();
int128 & operator *= (const int128 & b) throw ();
int128 & operator >>= (unsigned int n) throw ();
int128 & operator <<= (unsigned int n) throw ();
int128 & operator |= (const int128 & b) throw ();
int128 & operator &= (const int128 & b) throw ();
int128 & operator ^= (const int128 & b) throw ();
// Inline simple operators
inline const int128 & operator + () const throw () { return *this; };
// Rest of inline operators
inline int128 & operator -= (const int128 & b) throw () {
return *this += (-b);
};
inline int128 & operator /= (const int128 & b) throw () {
int128 dummy;
*this = this->div (b, dummy);
return *this;
};
inline int128 & operator %= (const int128 & b) throw () {
this->div (b, *this);
return *this;
};
// Common methods
int toInt () const throw () { return (int) this->lo; };
int64s toInt64 () const throw () { return (int64s) this->lo; };
const char * toString (unsigned int radix = 10) const throw ();
float toFloat () const throw ();
double toDouble () const throw ();
long double toLongDouble () const throw ();
// Arithmetic methods
int128 div (const int128 &, int128 &) const throw ();
// Bit operations
bool bit (unsigned int n) const throw ();
void bit (unsigned int n, bool val) throw ();
}
#ifdef __GNUC__
__attribute__ ((__aligned__ (16), __packed__))
#endif
;
// GLOBAL OPERATORS
bool operator < (const int128 & a, const int128 & b) throw ();
bool operator == (const int128 & a, const int128 & b) throw ();
bool operator || (const int128 & a, const int128 & b) throw ();
bool operator && (const int128 & a, const int128 & b) throw ();
// GLOBAL OPERATOR INLINES
inline int128 operator + (const int128 & a, const int128 & b) throw () {
return int128 (a) += b; };
inline int128 operator - (const int128 & a, const int128 & b) throw () {
return int128 (a) -= b; };
inline int128 operator * (const int128 & a, const int128 & b) throw () {
return int128 (a) *= b; };
inline int128 operator / (const int128 & a, const int128 & b) throw () {
return int128 (a) /= b; };
inline int128 operator % (const int128 & a, const int128 & b) throw () {
return int128 (a) %= b; };
inline int128 operator >> (const int128 & a, unsigned int n) throw () {
return int128 (a) >>= n; };
inline int128 operator << (const int128 & a, unsigned int n) throw () {
return int128 (a) <<= n; };
inline int128 operator & (const int128 & a, const int128 & b) throw () {
return int128 (a) &= b; };
inline int128 operator | (const int128 & a, const int128 & b) throw () {
return int128 (a) |= b; };
inline int128 operator ^ (const int128 & a, const int128 & b) throw () {
return int128 (a) ^= b; };
inline bool operator > (const int128 & a, const int128 & b) throw () {
return b < a; };
inline bool operator <= (const int128 & a, const int128 & b) throw () {
return !(b < a); };
inline bool operator >= (const int128 & a, const int128 & b) throw () {
return !(a < b); };
inline bool operator != (const int128 & a, const int128 & b) throw () {
return !(a == b); };
// MISC
//typedef int128 __int128;
typedef int128 int128s;
} //NameSpace
#endif
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