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//************************************************************************
//
// LCDAnimatedBitmap.h
//
// The CLCDAnimatedBitmap class draws animated bitmaps onto the LCD.
// An animated bitmap consists of a tiled bitmap representing the
// animation. The tile size is set with the SetSubpicWidth.
//
// Logitech LCD SDK
//
// Copyright 2005 Logitech Inc.
//************************************************************************
#ifndef _LCDANIMATEDBITMAP_H_INCLUDED_
#define _LCDANIMATEDBITMAP_H_INCLUDED_
#include "LCDBase.h"
#include "LCDBitmap.h"
class CLCDAnimatedBitmap : public CLCDBitmap
{
public:
CLCDAnimatedBitmap();
virtual ~CLCDAnimatedBitmap();
virtual HRESULT Initialize(void);
virtual void ResetUpdate(void);
void SetSubpicWidth(DWORD dwWidth);
void SetAnimationRate(DWORD dwRate); // milliseconds/subpicture
protected:
virtual void OnUpdate(DWORD dwTimestamp);
virtual void OnDraw(CLCDGfx &rGfx);
private:
DWORD m_dwElapsedTime; // elapsed time in state
DWORD m_dwRate; // milliseconds per subpicture
DWORD m_dwLastUpdate; // milliseconds
DWORD m_dwSubpicWidth;
DWORD m_dwCurrSubpic;
DWORD m_dwTotalSubpics;
};
#endif // !_LCDANIMATEDBITMAP_H_INCLUDED_
//** end of LCDBitmap.h **************************************************
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