Welcome to mirror list, hosted at ThFree Co, Russian Federation.

LCDCollection.cpp « LCDUI « ui « src - github.com/mpc-hc/mpc-hc.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: edba285992e0c222785716e77ab6ddd28b52fca7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
//************************************************************************
//
// LCDCollection.cpp
//
// The CLCDCollection class is a generic collection of CLCDBase objects.
// 
// Logitech LCD SDK
//
// Copyright 2005 Logitech Inc.
//************************************************************************

#include "LCDCollection.h"


//************************************************************************
//
// CLCDCollection::CLCDCollection
//
//************************************************************************

CLCDCollection::CLCDCollection(void)
{
}


//************************************************************************
//
// CLCDCollection::~CLCDCollection
//
//************************************************************************

CLCDCollection::~CLCDCollection(void)
{
}


//************************************************************************
//
// CLCDCollection::AddObject
//
//************************************************************************

BOOL CLCDCollection::AddObject(CLCDBase* pObject)
{
    //TODO: handle addition of same object twice...
    m_Objects.push_back(pObject);
    return TRUE;
}


//************************************************************************
//
// CLCDCollection::RemoveObject
//
//************************************************************************

BOOL CLCDCollection::RemoveObject(CLCDBase* pObject)
{
    LCD_OBJECT_LIST::iterator it = m_Objects.begin();
    while(it != m_Objects.end())
    {
        if (*it == pObject)
        {
            m_Objects.erase(it);
            break;
        }
        ++it;
    }
    return FALSE;
}


//************************************************************************
//
// CLCDCollection::OnDraw
//
//************************************************************************

void CLCDCollection::OnDraw(CLCDGfx &rGfx)
{
    LCD_OBJECT_LIST::iterator it = m_Objects.begin();
    while(it != m_Objects.end())
    {
        CLCDBase *pObject = *it;
        LCDUIASSERT(NULL != pObject);

        if (!pObject->IsVisible())
        {
            ++it;
            continue;
        }

        // create the clip region
        HRGN hRgn = CreateRectRgn(pObject->GetOrigin().x, pObject->GetOrigin().y,
                                  pObject->GetOrigin().x + pObject->GetWidth(),
                                  pObject->GetOrigin().y + pObject->GetHeight());
        
        // ensure that controls only draw within their specified region
        SelectClipRgn(rGfx.GetHDC(), hRgn);

        // free the region (a copy is used in the call above)
        DeleteObject(hRgn);

        // offset the control at its origin so controls use (0,0)
        POINT ptPrevViewportOrg = { 0, 0 };
        SetViewportOrgEx(rGfx.GetHDC(),
                         pObject->GetOrigin().x,
                         pObject->GetOrigin().y,
                         &ptPrevViewportOrg);

        // allow controls to supply additional translation
        // this allows controls to move freely within the confined viewport
        OffsetViewportOrgEx(rGfx.GetHDC(),
                            pObject->GetLogicalOrigin().x,
                            pObject->GetLogicalOrigin().y,
                            NULL);

        pObject->OnDraw(rGfx);

        // set the clipping region to nothing
        SelectClipRgn(rGfx.GetHDC(), NULL);

        // restore the viewport origin
        SetViewportOrgEx(rGfx.GetHDC(),
            ptPrevViewportOrg.x,
            ptPrevViewportOrg.y,
            NULL);

        // restore the viewport origin offset
        OffsetViewportOrgEx(rGfx.GetHDC(), 0, 0, NULL);

        ++it;
    }
}


//************************************************************************
//
// CLCDCollection::OnUpdate
//
//************************************************************************

void CLCDCollection::OnUpdate(DWORD dwTimestamp)
{
    LCD_OBJECT_LIST::iterator it = m_Objects.begin();
    while(it != m_Objects.end())
    {
        CLCDBase *pObject = *it;
        LCDUIASSERT(NULL != pObject);
        pObject->OnUpdate(dwTimestamp);
        ++it;
    }
}


//************************************************************************
//
// CLCDCollection::ResetUpdate
//
//************************************************************************

void CLCDCollection::ResetUpdate(void)
{
    LCD_OBJECT_LIST::iterator it = m_Objects.begin();
    while(it != m_Objects.end())
    {
        CLCDBase *pObject = *it;
        LCDUIASSERT(NULL != pObject);
        pObject->ResetUpdate();
        ++it;
    }
}


//************************************************************************
//
// CLCDCollection::Show
//
//************************************************************************

void CLCDCollection::Show(BOOL bShow)
{
    LCD_OBJECT_LIST::iterator it = m_Objects.begin();
    while(it != m_Objects.end())
    {
        CLCDBase *pObject = *it;
        LCDUIASSERT(NULL != pObject);
        pObject->Show(bShow);
        ++it;
    }

    CLCDBase::Show(bShow);
}


//** end of LCDCollection.cpp ********************************************