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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{3C1B816A-645C-4E1F-A006-5C47263E59C5}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <Import Project="..\platform.props" />
  <PropertyGroup Label="Configuration">
    <CharacterSet>Unicode</CharacterSet>
    <ConfigurationType>StaticLibrary</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <Import Project="..\base.props" />
  <ItemDefinitionGroup>
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalIncludeDirectories>soundtouch\include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <MinimalRebuild>false</MinimalRebuild>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="soundtouch\source\SoundTouch\AAFilter.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\BPMDetect.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\cpu_detect_x86.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\FIFOSampleBuffer.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\FIRFilter.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\InterpolateCubic.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\InterpolateLinear.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\InterpolateShannon.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\PeakFinder.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\RateTransposer.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\SoundTouch.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\sse_optimized.cpp" />
    <ClCompile Include="soundtouch\source\SoundTouch\TDStretch.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="soundtouch\include\BPMDetect.h" />
    <ClInclude Include="soundtouch\include\FIFOSampleBuffer.h" />
    <ClInclude Include="soundtouch\include\FIFOSamplePipe.h" />
    <ClInclude Include="soundtouch\include\SoundTouch.h" />
    <ClInclude Include="soundtouch\include\STTypes.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\AAFilter.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\cpu_detect.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\FIRFilter.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\InterpolateCubic.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\InterpolateLinear.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\InterpolateShannon.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\PeakFinder.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\RateTransposer.h" />
    <ClInclude Include="soundtouch\source\SoundTouch\TDStretch.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>