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#pragma once
#include "DspChunk.h"
#include "DspFormat.h"
namespace SaneAudioRenderer
{
struct AudioDeviceBackend final
{
SharedString id;
SharedString adapterName;
SharedString endpointName;
UINT32 endpointFormFactor;
IAudioClientPtr audioClient;
IAudioRenderClientPtr audioRenderClient;
IAudioClockPtr audioClock;
SharedWaveFormat mixFormat;
SharedWaveFormat waveFormat;
DspFormat dspFormat;
uint32_t bufferDuration;
REFERENCE_TIME latency;
bool exclusive;
bool bitstream;
bool realtime;
bool ignoredSystemChannelMixer;
};
class AudioDevice
{
public:
virtual ~AudioDevice() = default;
virtual void Push(DspChunk& chunk, CAMEvent* pFilledEvent) = 0;
virtual REFERENCE_TIME Finish(CAMEvent* pFilledEvent) = 0;
virtual int64_t GetPosition() = 0;
virtual int64_t GetEnd() = 0;
virtual int64_t GetSilence() = 0;
virtual void Start() = 0;
virtual void Stop() = 0;
virtual void Reset() = 0;
SharedString GetId() const { return m_backend->id; }
SharedString GetAdapterName() const { return m_backend->adapterName; }
SharedString GetEndpointName() const { return m_backend->endpointName; }
IAudioClockPtr GetClock() { return m_backend->audioClock; }
SharedWaveFormat GetMixFormat() const { return m_backend->mixFormat; }
SharedWaveFormat GetWaveFormat() const { return m_backend->waveFormat; }
DspFormat GetDspFormat() const { return m_backend->dspFormat; }
uint32_t GetBufferDuration() const { return m_backend->bufferDuration; }
REFERENCE_TIME GetStreamLatency() const { return m_backend->latency; }
bool IsExclusive() const { return m_backend->exclusive; }
bool IsRealtime() const { return m_backend->realtime; }
bool IgnoredSystemChannelMixer() const { return m_backend->ignoredSystemChannelMixer; }
protected:
std::shared_ptr<AudioDeviceBackend> m_backend;
};
}
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