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authorThorvald Natvig <slicer@users.sourceforge.net>2007-12-02 17:57:47 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2007-12-02 17:57:47 +0300
commit621c8d8bba5f121a6ff70838e112c417df7ede1c (patch)
treef7a20ce6df8aa97239b2ee1638fb0597a9567b2b /README.Linux
parent64f9511c9685b7b2a6961a97bafe1234e677aed6 (diff)
Bump version to 1.1.2 (for all but debian/)
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@880 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r--README.Linux2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux
index 230c2cf3b..cde415356 100644
--- a/README.Linux
+++ b/README.Linux
@@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just
before the buffer switch we draw our nice GUI.
To load a game with the overlay enabled, start the game as this:
- LD_PRELOAD=/path/to/libmumble.so.1.1.1 gamename
+ LD_PRELOAD=/path/to/libmumble.so.1.1.2 gamename
If you have Mumble installed through the binary packages, this can be done by
simply typing: