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author | Thorvald Natvig <slicer@users.sourceforge.net> | 2008-09-13 23:32:57 +0400 |
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committer | Thorvald Natvig <slicer@users.sourceforge.net> | 2008-09-13 23:32:57 +0400 |
commit | e94da5fc963e8304f74ae5e03de7de1e5f0ddd75 (patch) | |
tree | 5f0ac41c51a4f3e2a2a564b39a88a61328da1409 /README.Linux | |
parent | 9e33a86456b5ee6d2a07dd082963070f87b8c3e1 (diff) |
Version bump
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1310 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r-- | README.Linux | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux index 31f2f4aac..af1e51225 100644 --- a/README.Linux +++ b/README.Linux @@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just before the buffer switch we draw our nice GUI. To load a game with the overlay enabled, start the game as this: - LD_PRELOAD=/path/to/libmumble.so.1.1.6 gamename + LD_PRELOAD=/path/to/libmumble.so.1.1.7 gamename If you have Mumble installed through the binary packages, this can be done by simply typing: |